Fallout 4 Official Launch Trailer

Post » Mon Dec 07, 2015 3:39 pm

I agree. I always hate derailing these threads, but seeing these things always makes me want to contest it for some reason.

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There seems to be a lot of focus on more cinematic stuff this time, im not sure how much I welcome it. It certainly makes for some good designs, but I am worried about how much this focus may have adverse effects on player agency and stuff like that. The leaks of climbing that one tower is pretty much all I wanted from a next-gen Fallout game though. Aside from the Mass Effect-style conversations, I had a giant grin on my face as I watched the sole survivor maneuver through the world and light up super mutants. Im not too worried, but, well, its like that scene in Fallout 3 with the purifier blowing up with James and Autumn inside. Cutscenes were something we started having with Oblivion, good old Morrowind didn't really have the tech for them, but I always felt limited by having my character stop in place and have things play out around them. I wouldn't call it a strong dislike, and I can't offer any alternative game design that would allow for those dramatic scenes in another way, so meh.

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Kari Depp
 
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Post » Mon Dec 07, 2015 2:41 pm

I think this was my favorite scene of the trailer. I can deal with corny cliche lines from the over militaristic hipster looking leader. It's a character with his voice and wording seeming to reflect his appearance and position

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Micah Judaeah
 
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Post » Tue Dec 08, 2015 5:43 am

Every good character is flawed.

Edit: To clarify, every great character has flaws. I can't stand perfect or Mary Sue characters.

GTA, while not praised for its writing by any means, did a good job in 5 giving all 3 characters their own set of pros and cons. They were all well-written, even if the story wasn't.

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rae.x
 
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Post » Tue Dec 08, 2015 6:15 am

Eh, I couldnt find any good in Trevor, he was about as bad as they come.

As for the writing quality, its not about the story they tell, its about the world they create to let you just lose yourself in. You can't make a great open world story when you have to take into account that you cant railroad them down a specific story (like that of ME or even Bioshock)

Point being, the more linear a story the easier, and usually better, the story can be because you can force a player into your narritive and have to take less randomness into account.

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Tanika O'Connell
 
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Post » Mon Dec 07, 2015 2:37 pm

Out of curiosity, would you prefer a button prompt system during these cutscenes? Prompts that would in the end be meaningless, but would allow you some degree of control over the character? For example the scene at the end of F3 with James and Autumn, if there had been a few different prompt options, "A to bang on glass", "RT to shoot at the glass", "Y to dance around", "B to do nothing and watch", etc. In the end the same result occurs, they both die as the glass doesnt break, but you've had the chance to do something (or nothing!).

Just curious?

Question goes out to everyone btw!

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Marie
 
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Post » Mon Dec 07, 2015 5:48 pm

As one of the 'everyone', no, I would have preferred an option to go 'eff you dad, you abandoned me, now I want to support the Enclave'. ;)

But seriously I effin hated my 'dad' at that point. I wanted to go against him just out of teenage angst, if nothing else.

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Josephine Gowing
 
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Post » Tue Dec 08, 2015 6:07 am

I think Bethesda generally steered away from cinematic cut-scenes for the most part. I know they've been introducing things like kill cams (which I actually really like,) but for the most part they try to keep the player in control.

Dialog is using the Mass Effect-style cinematic cameras for dialog if you're in third-person, but it's been stated as far back as the E3 demo that you can still have these conversations completely in first-person if you want - which I'm taking to mean that the dialog cameras are optional.

Bethesda rarely takes control from the character, really. I don't think they'll be stepping away from that priority any time soon.

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Vahpie
 
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Post » Tue Dec 08, 2015 2:04 am

Nah I hate the idea that i have to smash a button. Once Im in a cutscene that looks like a cutscene, i usually put my controller down/relax a little and enjoy it. I dont want to have to sit and worry about button prompts

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mollypop
 
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Post » Tue Dec 08, 2015 12:25 am

Im not really sure, I suppose that would help things. As it stands its a bit of a minor feeling, to say that it was a dislike in the first place I think may have been a bit inaccurate.

A system like that would be interesting though, being able to interact with the world through more than dialogue, giving control of body language and actions like that.

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Kayla Bee
 
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Post » Tue Dec 08, 2015 3:58 am

I've been squealing with every new tidbit and now I'm at the point where I'm like a boiling tea kettle... my roommate has been giving me some weird looks. Nice to see Courtenay's character finally! As much as I'm proud that Bethesda has perfected the look of The Butt, aren't there more interesting things to talk about? Well, maybe not for the type of person who comments on YouTube videos...

I heard a rumor that females are now permitted to play video games as well. In fact I would have called off myself if I didn't suddenly have a business trip...

Confirmed: Dogmeat can wield weapons. Gonna strap a frickin' gatling laser to his head.

I like some ambiguity, but sometimes (CDPR, Bioware, I'm looking at you) they seem to go out of their way to make it Gritty and Realistic by dialing up the moral gray to ridiculous levels. Yes, I like characters to have believable traits and flaws, but sometimes the good guy is really just a good guy. In Dragon Age 2 especially, I stopped caring about a lot of decisions because doing The Right Thing™ would backfire 99% percent of the time. Excluding the decisions revolving around your companions - that's always been a Bioware strength and a huge hope for Fallout 4. Anyway, my point is that I agree with you that making things dark doesn't automatically make the story better.

Oh yes; the one at the very end gave me chills.

This link turned out to be exactly what I hoped for. Thank you.

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Kayleigh Mcneil
 
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Post » Mon Dec 07, 2015 2:46 pm

Again, what are you expecting? Tolstoy? It's a trailer for a video game. I'm betting that come Monday night; Tuesday morning you'll change you're tune. I'm not a betting man so I don't know what to wager. But I'm willing to throw down on this. You love this series like everyone else posting here. A couple of quotes isn't going to change that.

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Amy Smith
 
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