Oh, that′s a topic for another discussion, I think. Don′t wanna stirr up something here
But no, not the graphics.
Oh, that′s a topic for another discussion, I think. Don′t wanna stirr up something here
But no, not the graphics.
Something about that gun and the hand just seems disproportionate (and holy hell I actually spelled that right!)
But I don't really care which side the bolt is. I'm right-handed but I feel a bit stupid reloading with my right hand. Only bullpup-designs with left-side bolts feel natural to me.. So whatever, I just want to play the damn game already
Man I wasn't even gonna ask this baited question lol
The animations are done in max, maya, motion buildier, whatever you want and yes those are imported in parts of the skeleton. However animation blending, physics, and stuff like that is in engine. Youll notice this a lot in games like Battlefield, crysis when all the animations are all smoothed together. Creation engine doesnt do as well with those sorts of things, not that it matters, thats not what that engine is designed to do.
However there isnt necessarily an animation engine, but engines have to handle more then just playback of animations.
I don't get the big deal. It's like like you have to hold the controller upside down to use it or anything.
It does look bloody stupid though. You have no way to reload it without breaking your aim.