UI, UI never changes..

Post » Tue Dec 08, 2015 3:02 am

I see now the reviews are out, the game is awesome, but the quests are not. This pretty much reflects what I expect from a Beth game. They give us the base, to sculpt out the fineness.

But I instantly noticed that, again, the UI is rather bad, specially for PC players. So a FOUI is inevitable?

Can anyone confirm they use Flash tools, and if so which version? 6? 5.0? I hope they use 6 and nothing beyond. Or maybe even 4.

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Amelia Pritchard
 
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Post » Mon Dec 07, 2015 5:52 pm

UI has unfortunately been bad for pc for some games in a row now. I just fear that they keep straying even further with every new game.

By the sound of it the first thing i should be doing is diving into the .ini files to fix x/y axis speed discrepancies, and turn off mouse acc. and the sort.

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Cathrin Hummel
 
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Post » Mon Dec 07, 2015 8:10 pm

The base color of the UI is what erks me the most. I'm glad that i can be changed, though.

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BaNK.RoLL
 
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Post » Tue Dec 08, 2015 5:50 am

Yeah, I had hopes it wouldn't be to basic, but watching the videos on Youtube, it's worth then Skyrim I deem. I'm not disappointed, I'd expected this. They always need to find a compromise to please anyone. Sorting functions seem to be borked up again?

I wouldn't recommend hacking the .ini's at all. But that's anyones personal decision.

One of the reviews states they've used a slightly improved version of Skyrim's CK, so it seems they are fusing Flash 4 or 5.

The color is not necessarily my problem. The UI looks lifeless and basic. I miss the emphasizes on strong UI like in Morrowind and Oblivion. However, FO's UI never was a strong point?

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le GraiN
 
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Post » Mon Dec 07, 2015 6:04 pm

I think they played up the skeuomorphic design a little too hard this time around. Looting stuff should be a fun experience. It has literally been reduced to a list from what I've seen.

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kirsty joanne hines
 
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Post » Tue Dec 08, 2015 7:04 am

I gave in and preordered so downloading now after previews on pc did not comment the UI.

Had thought of waiting for review optional the CK.

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meghan lock
 
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Post » Mon Dec 07, 2015 11:55 pm


While I agree that the Fallout UI wasn't very good, if you really prefer Oblivion's UI, then gamesas aren't the only ones that don't know about UI design. Oblivion was the nadir of UIs. It was distracting and not informative enough. To much emphasis on flourish and squiggles.
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Lauren Dale
 
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Post » Mon Dec 07, 2015 7:48 pm

I found skyrims UI to have a great balance between simplicity and style, cool looking but not overly distracting.
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Darren Chandler
 
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Post » Tue Dec 08, 2015 6:55 am

The look is good, the pc version is horrible as in mouse does not behave as expected in dialogues and item select.

An UI mod is pretty needed, it also let you get rid of the giant text as some people sits 3 meter away from an 24" screen.

This add more information and let you sort by weight or price.

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Josh Sabatini
 
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Post » Tue Dec 08, 2015 7:09 am

I'm not shocked. I feel that until Bethesda experiences actual changes in its team, they same damn issues will persist in every game they make forever - it's the same people who make the same problems, and I don't know if it's that they aren't aware that there are better programmers, better modelers and animators, better writers, better ui designers, etc. out there or that they don't care because they're all friends or it's nepotism and can't bear to change that, or they don't want to pay for qualified employees.

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Cedric Pearson
 
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Post » Tue Dec 08, 2015 8:18 am

Wait, what? Did you really mean 3 meters or was that a typo? That's nearly ten feet, and I've never met a pc gamer who sits that far away from their monitor, more like a meter on average at most. 3 meters is crazy.

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Sheeva
 
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Post » Tue Dec 08, 2015 1:33 am

They probably have no problem paying for qualified employees, I'm sure it's that they just believe that they won't be able to achieve the same dynamic or level of collaboration should they change it up a bit.

That being said, the more I learn about Bethesda's work and hiring philosophy, the more inclined I am to agree with you.

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Kelly Osbourne Kelly
 
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Post » Tue Dec 08, 2015 12:07 am

No game has to think of console players with small TV who do not move the couch.

UI does not factor in that pc players sit close. ESO does as an game you can not pause need an effective interface or is broken as definition.

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Krystina Proietti
 
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Post » Mon Dec 07, 2015 4:39 pm

Ah, something was lost in translation then since that's not how your post read, but thank you for the clarification on what you meant. The developers really need to stop console-izing the pc ports, since that's what they always are...ports to the pc.

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Andrea P
 
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Post » Mon Dec 07, 2015 7:55 pm

Developing on the weakest platform has some benefits, Skyirm on PS3 was caused of the opposite, yes graphical performance was a bit better but previous generation was memory limited in Oblivion.

Still UI is an tiny part of the game and they mess up, on the griping hand some game on just one platform manages to mess up the interface too.

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Jessie
 
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Post » Tue Dec 08, 2015 3:13 am

I have my doubts about some of their skills too and the relatively small size of their team, but I respect their goal of having "low [censored]hole quotient" (actual quote). In a creative workplace, that's even more important than in a regular software company.

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Claire Jackson
 
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Post » Tue Dec 08, 2015 4:52 am

Well it's apparently not just UI, but options in general.

Seems fov cannot be changed. Stealth is no longer a toggle but you need to keep the button pressed, normally this would be an option but alledgedly this is not the case in FO4.

You can hit hotkeys to enter menu's but not exit them with the same hotkeys. Sensitivity is different between the X and the Y axis. Mouse acceleration that alledgedly can only be turned off in the .ini's. It seems the weapon wheel is navigated by the WASD keys, so you stand still as the movement keys are now used to navigate while the game continue's. Power attacking is not on "hold fire button" anymore, but on the bash key.

The mouse scroll wheel apparently also does nothing in the pipboy navigation.

Based on criticism i've read elsewhere, these are some pretty jarring issues. UI is completely unoptimized for mouse and keyboard, and there is a lack of what can be customized in the options menu.

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Dean Ashcroft
 
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