What's your SPECIAL build?

Post » Tue Dec 08, 2015 3:12 am

What is your SPECIAL build for Fallout 4?

Which SPECIALs do you focus on first?

Personally, in previous Fallout-games I've usually maxed out Intelligence and dumped Luck and Charisma. This time around with the new perk system it's obvisously different and there seems to be a lot of interesting perks in many categories. Agility was an early focus for me, Charisma followed, now I'm looking at Luck for those Better Criticals and what not.

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Ronald
 
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Joined: Sun Aug 05, 2007 12:16 am

Post » Tue Dec 08, 2015 9:20 am

I put a lot of points in charisma and agility. I put 8 in Charisma becasue in every Fallout game since the first one, and in every Bethesda game I've always enjoyed the dialogue aspects.

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james reed
 
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Post » Tue Dec 08, 2015 7:28 am

Intelligence, perception, agility and charisma

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Melissa De Thomasis
 
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Post » Tue Dec 08, 2015 12:23 am

Starting stats:

Strength: 3(for armorer)

Perception: 4(for locksmith)

Endurance: 3

Charisma: 6(for local leader)

Intelligence: 8(xp, perks)

Agility: 2

Luck: 2

Maxed out INT first, then CHA; then grabbed the perks. Now at level 25, just grabbed the Rifleman perk, and will bump AGI to 7, and take Sneak, Action Boy and Ninja. Will probably work on Endurance, and max out Life Giver after that.

Haven't done much questing, barely touched the main quest, but have a lot of well developed settlements and excellent gear, and a buttload of quests waiting to begin.

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Maddy Paul
 
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Post » Tue Dec 08, 2015 6:50 am

Currently I have:

  • S-3
  • P-6
  • E-3 (just because stealth)
  • C-5
  • I-5 (SPECIAL book)
  • A-5
  • L-3

Backstory involves her being a kind of cheerleader with a rebellious streak. Somewhat smart, popular, and agile. Threw in perception just because.

Perks include hacker, lockpicker, gunslinger, sneak, and some others. Will pick up toughness every ten levels, and Rifleman as a can. Gonna get local leader after working with the minutemen for a while.

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Jennifer Munroe
 
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Post » Tue Dec 08, 2015 10:58 am

S-6
P-6+
E-4
C-4
I-4
A-6
L-6

My guy is a long range explorer, who keeps his house in his back. He prefers to sneak in and scout the area of operations. Since he recently acquired 2 different Suppressed pistols, he has developed the perks to use them quite efficiently.
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James Rhead
 
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Post » Tue Dec 08, 2015 3:39 am

Why not 10 across the board....there is no level cap?

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Jack Walker
 
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Post » Tue Dec 08, 2015 1:44 pm

I am still working my first character.

I started her SPECIAL stats out at all 4's.

Her final stats are planned as:

S-9 for Rooted

P-9 for Penetrator

E-7 for Adamantium Skeleton

C-7 for Party Girl

I-9 for Nuclear Physicist

A-10 for Gun Fu

L-6 for Better Criticals

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Philip Lyon
 
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Post » Tue Dec 08, 2015 8:50 am


Thats 42 levels, 42 levels where ya cant improve anything else on the perk chart, not really viable unless ya reeeeally like grinding.
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Hazel Sian ogden
 
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Post » Tue Dec 08, 2015 6:33 am

Before I knew what I was doing:

Int 5, Agl 3. Everything straight 4s.

I later trained up Chrisma 2 and strength 1. Only perks I really pay attention too are the crafting ones (gun nut, armorer, science, and blacksmith. Plus 1 in medic, 2 in big sale, and both local leader traits).

Now that I do know what I'm doing, and on second run:

S 6 (I want that carry weight perk. Plus armorer and blacksmith.)

P 3 (Lockpicking is going to be a thing. I'd put it at 4, but since I'll encounter the bobblehead very early on I can leave it here.)

E 4 (Eh, not really important except for that water breathing thing. I can use the SPECIAL book to bump it up to 5)

C 6 (This is important. Have to be at least C6 to get local leader because that's vital)

I 6 (Science!)
A 1 (About the only reason you'd need agility is for VATS or stealth. But I have no use for either of those.)

L 2 (again, not really important. The only perks I even bother with are scrounger and Fortune Finder. But even then it's very low priority)

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Quick draw II
 
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Post » Tue Dec 08, 2015 1:56 pm

Anyway on topic, with my current gunslinger guy, Texas I started with this

S 3
P 3 (currently 4 thanks to bobblehead)
E 6
C 6
I 4
A 3 (currently 4 thanks to the special book)
L 3
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x a million...
 
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Post » Tue Dec 08, 2015 11:17 am

S - 6. This level immediately unlocks the potential to fast travel while being overburded by level 30

P - 4. This level immediately grants access to the Locksmith perk. Very handy to have in early access to high quality loot in game and that unique weapon in Vault 111 by level 18

E - 5. This level immediately grants access to the ability to BREATHE UNDER WATER AND not take rad damage while swimming in irradiated water at level 1 of this perk. Very handy perk to have while hiding from mutants, feral ghouls, and high level enemies who can't effectively vaporize, shoot, bludgeon you while you're under water. B) You can remain under water indefinitely and swim away from the attack area to safety. Also allows you to become 100% invisible while underwater by lvl 21, which is ideal for getting past water creatures like Mirelurks etc. This is perhaps the most strategic and tactical attribute for prospecting underwater treasure and defense alike IMO

C - 6 This is the level which allows you to you build settlements. 1st level in the Local Leader perk lets you immediately setup supply lines between settlements. Good if you've got settlements that are isolated in the middle of nowhere and/or lack the farmland to grow crops to feed the population. The 2nd level allows you to build the critical stores and workstations in your settlements. Which will attract shop vendors and more settlers alike.

I - 5 Grants immediate access to saluaging uncommon junk like screws, copper, and rarer metals needed for circuitry to power settlement defense etc. Wanted this as high as possible to get the Robotics Expert perk and into the robtics crafting early. Very handy to have for settlement defense and other tactical things like reprogramming hostile robots

A - 1 by default of what's left over from Intelligence

L - 1 by default of what's left over from Agilty

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Rachell Katherine
 
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Post » Tue Dec 08, 2015 3:11 am

I started with straight 10 charisma and 10 int.
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dav
 
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Post » Tue Dec 08, 2015 11:28 am

Can't rember what I stared with but right now thay siting at
S 10
P 10
E 10
C 10
I 10
A 10
L 12

Lol ;)
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Heather Dawson
 
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Post » Tue Dec 08, 2015 11:18 am

Started with something like:

S 1

P 1

E 1

C 5

I 10

A 1

L 9

Then added one level of Scrounger, and started leveling Perception and Agility.I am trying for a non power armor, combat oriented character with high crit, accuracy and stealth mode.

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Silencio
 
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Post » Tue Dec 08, 2015 6:58 am

S 3
P 4
E 3
C 6
I 6
A 6
L 1

Skills I take... Armor and weapon crafting, rifleman , sneak, lockpicking to expert, local leader, and eventually around level 26-27 all 3 health boost perks for the health regen ... Money comes from purified water... Powerful build.
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adam holden
 
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