Settlement Based Mods Requests

Post » Fri Dec 11, 2015 5:09 am

In addition to more custom meshes I would love to see more random settlers added to the leveled lists so I don't keep seeing the same one's over and over again. Seriously? Does eveyone in the Commonwealth have a twin? Also, the ability to recruit settlers as a follower would be cool along with a toggle option in the terminal that allows you to switch settlers from essential to non-essential.

The ability to recruit raiders and gunners to your settlement using a successful intimidation would be pretty awesome!

More radiant quests. Use some imagination. Someone seeking refuge from a bounty hunter, a who done it murder mystery, a trojan horse infiltration, settlement wars, civil wars within the settlement.

What are some of your ideas?
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Causon-Chambers
 
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Post » Fri Dec 11, 2015 12:33 am

Being able to rebuild the houses to 'good as new' condition.

Being able to build different varieties of houses.

A way to see what any particular settler is assigned to.......

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GRAEME
 
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Post » Thu Dec 10, 2015 11:56 pm

A quartermaster settler assignment, probably with a 'crafting' table prop to assign him to. The prop would be a receptacle for weapons and armor that the player would fill with whatever they desired. Settlers would automatically equip themselves with whatever was in the receptacle, with priority going to guards. Anything left in the receptacle after all settlers in that settlement have had their chance to upgrade, would be automatically available to any other settlement that has been linked with it, provided they also have a quartermaster.

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Brian LeHury
 
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Post » Thu Dec 10, 2015 3:10 pm

Having them change from being named "Settler" to things like "Farmer", "Scavenger", "Guard", "Trader" etc when you assign them to do things. Helpful even if we never get a menu to show what they're assigned to.

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Ymani Hood
 
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