Fallout 4 DLC- Armor, Weapon types, Enemies, features, etc.

Post » Thu Dec 10, 2015 8:04 pm

I'd like the ability to harvest hides or plating from the creatures in the wasteland to add variety to the layered armor system. Examples like deathclaw, radscorpion, molerat, etc. Saluaging robot parts and components to craft armor too would be fantastic. What else could Bethesda do everyone? Put your awesome ideas in this thread.
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April
 
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Post » Fri Dec 11, 2015 5:33 am

i actually like that idea.

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Meghan Terry
 
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Post » Fri Dec 11, 2015 7:41 am

I would be very happy with the incorporation of Combat Shields and lances

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Judy Lynch
 
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Post » Fri Dec 11, 2015 8:18 am

planters, custom paint for power armor, and buildable junkbots for settlements.

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Taylor Thompson
 
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Post » Fri Dec 11, 2015 5:22 am

I would like to see a expansion to the glowing sea, I believe that area has the potential for some very interesting enemy designs and possible return of a death claw queen. I would also like for a possible faction quest to obtain a newly designed X02 Power Suit, let's take the power armor to the next level maybe. Also more paint jobs for power armor and maybe canon or Minigun attachments to the power armor. Finally create another alien expansion quest and further explain their role with launching the nukes to create the world fallout as we know it.
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Sun of Sammy
 
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Post » Thu Dec 10, 2015 11:54 pm

A mod slot for painting your weapons. Pipe and pump-action shotguns. Laser and Plasma weapons that match the design of the energy weapons in the first two Fallouts. Domestic Power Armor models designed for things like construction or deep-sea exploration instead of combat roles.

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Jack
 
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Post » Thu Dec 10, 2015 6:56 pm

What do you guys think of more melee animation variety? Unique to the weapon itself, for example dark souls has animations for every other weapon. Even fighting styles would be great to add variety like they had in GTA San Andreas? I'd like perks where it adds a sense of uniqueness our ability to the player and game, not those perks that just increase some thing by a certain % or number. The mysterious stranger, ricochet , and that power armour charging one are great examples. Simply increasing a chance or strength of a weapon makes the game easier, not cool to me. What do you guys think or how can they expand on my suggestions?
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emma sweeney
 
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