I love how Bethesda knows every item on Earth is precious.

Post » Fri Dec 11, 2015 3:41 am

*sees 4 valuable Gamebryo's laying on the ground*

*picks up 1 Gamebryo*

*all other Gamebryo's fall through the ground gone forever*

BGS. BGS never changes.

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Adam Kriner
 
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Post » Fri Dec 11, 2015 3:21 am

I like the name Gamebryo, I will name a cat Gamebryo. Or Gamebrio, to be classy.

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Laura
 
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Post » Fri Dec 11, 2015 2:27 am

What??
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Rex Help
 
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Post » Fri Dec 11, 2015 3:25 am

Yup. Always grab the item you really want first. Still can't decorate my home. Etc. Don't use energy weapons much, are ash piles still permanent?

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Dark Mogul
 
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Post » Fri Dec 11, 2015 5:33 am

I dismantled my Pip-Boy for the plastic :wink_smile:

My wife was pissed since I spent over a hundred dollars on it.

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LuBiE LoU
 
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Post » Thu Dec 10, 2015 10:34 pm

However, i am disappointed that the placed furniture, crafting stations, or power armors won't ever fly trough the room :stare:

And i haven't seen a Super Mutant rubberbanding yet either :swear:


Physics bug in the engine since Oblivion, at least. Picking up an item may cause nearby items to fall trough the ground and disappear. You can see this in action at the Concord water tower. Take one of the purified waters at the cement, and the one on the tower's leg falls trough the world.

And yes, do take the item you need most first, because there's guarantee it will still be there after you take something else.

Though it seems to be less common in this than in Skyrim.
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Dona BlackHeart
 
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Post » Fri Dec 11, 2015 7:44 am

Can you believe how much fricking LOOT there is in this game world! I wonder if they have some sort of catalogue of every fricking piece of junk they placed all over this place?

I've found skulls in toilets, jet inhalers hidden inside car tires, bobby pins laying randomly out on the road, packs of abraxo cleaner inside lockers that were just _barely_ ajar, literally EVERYWHERE you look, you need to look in every direction to make sure you find all that junk. It almost drives me insane every time I clear a badguy lair that nagging concern that "maybe I didn't get every single tin can, rusty bucket, and torque rod end???" Should I go back for a second pass???

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Ana
 
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Post » Thu Dec 10, 2015 6:52 pm

Hey, make a mod for this!

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Kat Stewart
 
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Post » Fri Dec 11, 2015 6:52 am

A mod for reintroducing fixed bugs? Now there's an idea :lmao:
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Makenna Nomad
 
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Post » Thu Dec 10, 2015 8:28 pm

Sorry, I get crazy when I drink :foodndrink:

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Ebony Lawson
 
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Post » Thu Dec 10, 2015 8:48 pm

To be clear, the physics is Havok, not Creation Engine (or Gamebryo, or NetImmerse, for that matter, although they did not use Havok with NetImmerse).

They've done something very different in Fallout 4 as far as physics, almost a cross between almost no physics like Morrowind and full Havok like Oblivion, etc. Initially, I thought they had decided to remove Havok but according to the credits, it is still used. It's far less prominent, though, or perhaps it has been radically changed (it did just change ownership, after all).

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Juliet
 
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Post » Fri Dec 11, 2015 12:48 am

If items aren't falling through the tables, it's when you pick up an item & all other items around it lift off the table. The same was true for fallout 3 & Skyrim. Can't believe this is still an issue after all these years. Bethesda physics... Bethesda physics never changes.

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CYCO JO-NATE
 
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Post » Thu Dec 10, 2015 7:43 pm

Eh, it's better than it was in Skyrim. And is it just me, or was Oblivion actually fine for the most part? I never really noticed the exploding knick-knack syndrome that people complain about.

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Susan Elizabeth
 
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Post » Fri Dec 11, 2015 4:10 am

Are you people turning vsync off, or editing the ini? I have yet to see something fall through tables or shelves. Stacking items can cause them to jiggle and do weird things, though.

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Rhi Edwards
 
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Post » Fri Dec 11, 2015 4:42 am

I play on PS4 so I can't edit anything and still have this problem.

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ILy- Forver
 
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Post » Thu Dec 10, 2015 6:54 pm

Same :)

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Lindsay Dunn
 
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Post » Thu Dec 10, 2015 8:26 pm

It's happened to me in just about every 3D game I've ever played. I once had a sword fall through the ground in World of Warcraft. In fact, my character has fallen through the ground and ended up in a void on more than one occasion in WoW, The Old Republic, Dragon Age: Origins, and other games. This issue is not unique to Gamebryo.

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Sylvia Luciani
 
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Post » Fri Dec 11, 2015 4:25 am

And when you do go back it might have respawned and have to start from scratch again.

I think Fred Sanford would be right at home in this game

https://www.youtube.com/watch?v=1WqazleR3FE

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Taylrea Teodor
 
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Post » Fri Dec 11, 2015 8:07 am


Yeah oblivion was better in that respect come to think of it. Exploding knick-knack syndrome, sounds . . . . painful.
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Nick Swan
 
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Post » Thu Dec 10, 2015 11:48 pm


Oblivion was the worst for it. Or maybe going from morrowind to oblivion made it feel worse. I spent so muh time organizing loot in static displays in Morrowind. But in oblivion I'd drag a gem to place it in a bowl and it might as well have been a grenade.
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Robert
 
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