Does sneak 4 perk make muffled attachment obsolete?

Post » Thu Dec 10, 2015 10:15 pm

I was wondering if silent running made muffled leggings add no benefit, I cannot tell.
User avatar
Sian Ennis
 
Posts: 3362
Joined: Wed Nov 08, 2006 11:46 am

Post » Fri Dec 11, 2015 3:13 am

I can't verify, but I think it would add to your detection score. Just because you can now run and sneak at the same time, you aren't 100% undetectable. I think the sneak four perk just gives you the same detection score when running as when not. So using muffled armor just adds to the players ability to remain hidden regardless of sneak 4.

User avatar
Sammykins
 
Posts: 3330
Joined: Fri Jun 23, 2006 10:48 am

Post » Fri Dec 11, 2015 10:45 am

you can't run in sneak it just does not decrease your detection by moving I just don't know if it includes noise or not
User avatar
Elena Alina
 
Posts: 3415
Joined: Sun Apr 01, 2007 7:24 am

Post » Fri Dec 11, 2015 6:36 am

That's not what I meant. The sneak 4 perk gives you the same sneaking ability when running as when not. This still isn't 100% immunity to detection, so muffled armor will still add to the player's ability too remain undetected.

Anyway, that's my thoughts on the matter, I could be wrong.

User avatar
Nina Mccormick
 
Posts: 3507
Joined: Mon Sep 18, 2006 5:38 pm

Post » Fri Dec 11, 2015 4:00 am

thank you for your help I guess I will not have leaded armor after all.
User avatar
Miranda Taylor
 
Posts: 3406
Joined: Sat Feb 24, 2007 3:39 pm

Post » Thu Dec 10, 2015 11:13 pm

I have Sneak 4 and agility at about 5. In my experience, even wearing power armor I am exceptionally cryptic.

Other day in the glowing sea (weaing a lead-painted suit of T-45), I crept RIGHT UP on a Deathclaw. He was all curled up next to a rock, taking a nap I guess. But when I saw him at a distance, I figured it was a carcass . . . pretty low visibility out there . . .

Got right up on top of him and was like "Ah that is weird, I'm point right at it and not getting an 'e' option . . . oh wait, is this a DeathClaw!? Holy crap its alive!"

Same thing with Ghouls, Behemoths, raiders, mirelurks, and many other critters.

Muffled might well help, but given I can effectively sneak in Power Armor with Sneak 4 and an intermediate agility, I would think it would be superfluous if not unnecessary in most situations.

User avatar
sam smith
 
Posts: 3386
Joined: Sun Aug 05, 2007 3:55 am

Post » Fri Dec 11, 2015 4:04 am

I found this is true too. I've got the recon helmet on my T-60 PA, so when I sneak up on deathclaws in the glowing sea, they have a red glow indicating they aren't carcasses. I also have muffled combat armor on under the PA. I don't really know if it helps or not. But feral ghouls still target me if I'm not crouching sometimes.

User avatar
Kelvin Diaz
 
Posts: 3214
Joined: Mon May 14, 2007 5:16 pm

Post » Fri Dec 11, 2015 11:56 am

wow Maby I should take muffled off, thank you ^_^ (its what I wanted to hear)
User avatar
Taylor Thompson
 
Posts: 3350
Joined: Fri Nov 16, 2007 5:19 am

Post » Thu Dec 10, 2015 11:38 pm

I think one of the things I'll experiment with when I start modding is making Power Armor have a flat "very bad" modifer on stealth. It just makes no sense, unless of course it has a Stealth Boy kit installed, in which case it should still only reduce detection as it relates to the visual sensory field, and not the auditory or tactile field. Not sure how the engine differentiates those effects or if it actually does at all.

User avatar
yermom
 
Posts: 3323
Joined: Mon Oct 15, 2007 12:56 pm

Post » Fri Dec 11, 2015 4:36 am

nope armor under power armor does not count effects, I tested with a chest price that gives me more AP
It gave me less AP when I entered power armor.
User avatar
CArla HOlbert
 
Posts: 3342
Joined: Wed Feb 21, 2007 11:35 pm

Post » Fri Dec 11, 2015 4:57 am

FO 4 is still a gamebryo engine game, so it probably works just like the older games when it comes to detection. Basically, there's a line of sight condition combined with a detection probability. That probability is modified by all the various effects, like perks, armor, stance, noise, etc... AFAIK there is only one calculation used to determine detection level. Modifying this value in a mod would work for all the effects you mentioned.

User avatar
Da Missz
 
Posts: 3438
Joined: Fri Mar 30, 2007 4:42 pm

Post » Fri Dec 11, 2015 6:02 am

This.^

As someone who runs stealth in pretty much every game ever (not even because I enjoy stealth per se, but because I like to strategise and do recon), I can sneak around and be almost invisible in well-lit rooms. I can shoot people in the chest or face from 3 feet away whilst "Hidden", and I can hack Behemoths and Queens to death whilst they rotate to try to find me.

Yeah, the only bad places are certain areas where you're essentially not supposed to hide or wide open plains during the daytime. Everything else is pretty easy tbh.

User avatar
XPidgex Jefferson
 
Posts: 3398
Joined: Fri Sep 08, 2006 4:39 pm


Return to Fallout 4