Where is Bethesda getting their DLC?

Post » Fri Dec 11, 2015 6:39 am

I remember Todd Howard saying that DLC will be based on player feedback but i've been wondering were they are getting the feedback from? Are they having guys browse various forum sites or is there someplace we go to to submit our ideas for people to vote on?
User avatar
Budgie
 
Posts: 3518
Joined: Sat Oct 14, 2006 2:26 pm

Post » Fri Dec 11, 2015 2:15 am

Facebook, Twitter, Forums, Email, and inspiration from movies and books are where they get some of their ideas. If Bethesda has some location for us to submit our ideas, then it would be on the official webpage.

User avatar
Lindsay Dunn
 
Posts: 3247
Joined: Sun Sep 10, 2006 9:34 am

Post » Fri Dec 11, 2015 2:21 pm

They don't actually pull ideas wholesale from suggestion threads or anything like that, they mostly just keep an eye on the community to see what kinds of issues they can address with DLC or patches. Like when they opened up the ending to Fallout 3 with Broken Steel, or improved vampirism and lycanthropy in Skyrim with Dawnguard.

But we don't really know for sure. Sometimes someone makes a thread asking where all of the devs are and why they don't post here on the forums, and every now and then a dev does post to say that they are listening.

User avatar
Lisha Boo
 
Posts: 3378
Joined: Fri Aug 18, 2006 2:56 pm

Post » Fri Dec 11, 2015 1:48 am

here is the DLC for you

1- Underwater/Ship of the coast location

2- Vbird drop off on a new area not on the map

3- Teleport to a new area off the map

4- Underground location- possibly under the glowing sea

MARK MY WORD it will happen

also- Fallout 5 will be based in the West Coast as it should be. You read it here first

User avatar
Lakyn Ellery
 
Posts: 3447
Joined: Sat Jan 27, 2007 1:02 pm

Post » Fri Dec 11, 2015 12:30 pm

Oh, those are just automated responses. If a post contains the words 'suggestion', 'idea', 'you know what would be cool?' or 'I want to go to Akavir!' there's a random chance of the forum software posting a "dev's" reply.

User avatar
Aliish Sheldonn
 
Posts: 3487
Joined: Fri Feb 16, 2007 3:19 am

Post » Thu Dec 10, 2015 11:04 pm

Let's hope their reading these forums.
User avatar
Bones47
 
Posts: 3399
Joined: Fri Nov 09, 2007 11:15 pm

Post » Fri Dec 11, 2015 1:14 am

I think from the back side of a mentats box . . . or was it the other side of a rad-away bag.
User avatar
Chloe Botham
 
Posts: 3537
Joined: Wed Aug 30, 2006 12:11 am

Post » Fri Dec 11, 2015 3:31 am

I want something Enclave related....

They didn't put the X-01 armor in the game for nothing.

User avatar
Nicholas C
 
Posts: 3489
Joined: Tue Aug 07, 2007 8:20 am

Post » Fri Dec 11, 2015 7:32 am

Agreed
User avatar
Lily
 
Posts: 3357
Joined: Mon Aug 28, 2006 10:32 am

Post » Fri Dec 11, 2015 8:11 am

Hope we do get Enclave related dlc :D

BTW, how great were those Fallout 3 dlc trailers. I still look at them to this day. The point lookout trailer was amazing!

User avatar
Jynx Anthropic
 
Posts: 3352
Joined: Fri Sep 08, 2006 9:36 pm

Post » Fri Dec 11, 2015 8:19 am

I'm sure a lot of Bethesda devs are in close, well, not contact but they do observe the various Fallout and TES communities around the web. Gstaff's whole job is to interact with us, and I am sure that places like r/Fallout are also being looked at to find feedback that they can incorporate into the DLCs and the next game.

There's one thing that I heard in the run up to Fallout 4 being released though, and im not exactly sure where I heard it from. Bethesda looks at ideas in practice, not in theory. Someone could write a giant outline of what they want Fallout 5 to be, and unless that stuff has been tried and tested in a actual game its unlikely to be considered. A lot of the new things in Fallout 4 are based on things from other games, things that have been known to work, or at the very least are well received enough that they are worthy being tested out in Fallout 4. Im sure for every system we see that is inspired by other games in Fallout 4, there's a whole bundle of other systems that were prototyped but eventually dropped. Fallout and TES have some of the longest development cycles in the industry, and I think I am right in saying that there is a lot of things that were tried out in Fallout 4 that never made it to the final release.

User avatar
Yvonne Gruening
 
Posts: 3503
Joined: Mon Apr 23, 2007 7:31 pm

Post » Fri Dec 11, 2015 12:20 pm

I wonder if their be making the DLC in their new http://www.pcgamer.com/bethesda-opens-new-montreal-studio/?utm_source=facebook&utm_medium=social&utm_campaign=pcgfb

User avatar
Austin Suggs
 
Posts: 3358
Joined: Sun Oct 07, 2007 5:35 pm

Post » Thu Dec 10, 2015 10:58 pm

Man telliporting off the map would work well, any side you pick would probably have stolen the telliporter schematics from the institute before they blew it up and it could take you literally anywhere in the world. It is probably on that network scanner you used behind a bunch of passwords.
User avatar
Juanita Hernandez
 
Posts: 3269
Joined: Sat Jan 06, 2007 10:36 am

Post » Fri Dec 11, 2015 6:45 am

I want something chinese related, even if it was already done. Im just a big svcker for their weapons and army uniforms, freaking cool stuff. Also, underwater exploration/city is going to happen, there is a lot of hints throughout the fallout 4.

User avatar
^~LIL B0NE5~^
 
Posts: 3449
Joined: Wed Oct 31, 2007 12:38 pm

Post » Fri Dec 11, 2015 3:03 pm

Don't worry I already suggested they should make some horse armour DLC!

(no I'm never going to let that die)

User avatar
Robert DeLarosa
 
Posts: 3415
Joined: Tue Sep 04, 2007 3:43 pm

Post » Fri Dec 11, 2015 1:28 pm

Since Boston and New York are big baseball rivals, maybe a DLC will involve travel to NYC like they did with the Pitt DLC. That being said, NYC could be where Fallout 5 takes place.

User avatar
Robert Jackson
 
Posts: 3385
Joined: Tue Nov 20, 2007 12:39 am


Return to Fallout 4