Various (Basic?) Questions

Post » Fri Dec 11, 2015 2:38 pm

So I've been looking for an outlet to ask these random little things that i've been wondering and I believe this may be it.

1) I am able to have my companion get in & use power armor without a fusion core. Is this a glitch or is this how it's supposed to be?

2) Does a companion get the benefits of upgraded carry capacity while wearing power armor? If so, does the carrying capacity upgrades to power armor increase this? And does each companion have a different default carry capacity; such as a physically larger companion versus dogmeat?

3) How exactly do the perks involving specific classes of weapons, i.e "Improves accuracy with all automatic rifles" work? As in, does this mean fully automatic rifles? If a gun is fully automatic but modified to be semi-automatic do these perks still count?

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Emmie Cate
 
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Post » Fri Dec 11, 2015 12:13 pm

Pistols, rifles, and small energy guns that fire repeatedly with one press of the trigger are automatic guns in this game, and can be perked by the Commando perk. Non-automatic pistols and non-automatic energy pistols use the "Gunslinger" perk. Miniguns also fire repeatedly but are considered "heavy guns" and use the "Heavy Gunner" perk, as do other heavy guns like Fat Man and Missile Launcher. Semi-auto guns, like some combat rifles and assault rifles in this game, are NOT considered automatic, and thus benefit from the "Rifleman" perk. Non-automatic energy rifles also use the "Rifleman" perk.

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Dewayne Quattlebaum
 
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Post » Fri Dec 11, 2015 8:19 am

I thought you had to at least put a core in for a companion to use PA but I forgot once and he just went in no complaints. I know they dont use the energy. I dont think they get any of the special benefits, not tesla coils or stealth or none of it. I meant to test if explosive weapons gave thier perk but now doubt it.

I feel like strong carries more, he says he does but not sure if theres any real difference. I just dump on them until they say stop.

Perks as explained above are a bit petty. They should go ahead and provide the bonus to things in overlapping classes. It's bad enough we have to limit ourselves to 1 or 2 out of 5 for the entire game. Like automatic pistols should get a bonus for either pistols or auto but not both. I was pleseantly surprised they would get anything from auto but what if I had handguns perk and wanted to auto my handgun? Now my HG perk is no good? Similarly for rifles should be all rifles auto or not. Then if you choose auto you get the overlap that already exists.

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Emma Copeland
 
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Post » Fri Dec 11, 2015 12:27 am

Some decent clarification on the weapon perks there, thanks cwy. Bump for the rest of the questions?

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Emmanuel Morales
 
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