Two things that I find both boring and annoying

Post » Fri Dec 11, 2015 11:31 am

There seems to be a lot of flaws…a lot of inconsistencies in Fallout 4, as I personally see them. For example, if you are to build settlements the you must spend hours scrounging around the Commonwealth for the crap. The notion of sending a settler from one place to another to set up a link between the two….a supply line.... doesn’t seem to work all that well. At one point I had a 1000 of every piece of crap at Sanctuary. So, I sent a settler to the Red Rocket Station. Only to find that he delivered barely anything at all. As a result I had to open up the console and add the crap that I needed, one code at a time. Even that gets boring after a while: All that typing.

Another thing that is bothersome is trying to romance Cait. I have an extremely hard time taking her around doing Minuteman quests, because no matter how I respond, no matter what I say, I invariably get a “Cait dislikes that” response. Just this morning in just one conversation with an NPC at the Covenant I received two “dislikes in a row. Regardless of how I responded Cait did not like any of it. And, I replayed that scene twice, choosing different responses, having saved the game beforehand. I finally had to get out of the game in disgust. The only other option with Cait is to fast travel back and forth from Vault 111 to the Red Rocket Station thirty-four times in order to affectively romance her. That gets boring too.

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Brittany Abner
 
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Post » Fri Dec 11, 2015 4:26 am

dude u choose a bad quest to take Cait with lol, Minuteman quest are good for Piper. Cait get happy when i do Railroad or BoS quest since u can act like a [censored] on those quest.

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Nadia Nad
 
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Post » Fri Dec 11, 2015 8:16 am

Just drink and take lots of drugs with Cait and she'll be your best friend in no time.

I was getting 'disliked' for most the things i said to NPCs but still managed to get her romance easily.

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Felix Walde
 
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Post » Fri Dec 11, 2015 10:56 am

Pick paying quests and ask for money and more money. And pick locks! She loves that! After about five paying jobs and picking locks at their respective locations she loved me. :)
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Kirsty Collins
 
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Post » Fri Dec 11, 2015 3:23 pm

The one I'm having the most trouble with is Curie, its not that she dislikes stuff, is that she barely reacts to anything. which is a shame because I like everything else about her.

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Robyn Lena
 
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Post » Fri Dec 11, 2015 12:00 pm

As for the supplies, if your main base is Sanctuary, you will not see all the materials in Red Rocket. But you will be able to build anything that your main base can supply. Just won't be in your Red Rocket WB.
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Samantha Pattison
 
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Post » Fri Dec 11, 2015 9:44 am

These flaws aren't in the game. You're misunderstanding a few things.

A supply line doesn't generate resources, it only shares them. So for example my habit is to drop all my loot in Sanctuary. Because I have a supply line to the Castle all the material represented by that junk in Sanctuary is available to build stuff in the Castle. Now here's the thing... if you open the Castle workbench you won't actually see the materials there, because they're not there. It's available to build but not to withdraw.

Think of it this way: when you go to bulild a generator your SS is basically saying to the provisioner "hey, run up to Sanctuary and grab me some coffee cups and a couple of circuit boards". And they only "deliver" exactly what you need to build what you're building. No more, no less.

About the hours spent scavenging the wasteland, if you have 5 or greater strength and a companion and you just grab everything you see in the course of normal questing your workbench will fill up pretty quickly. Plus most settlements have enough crap laying around initially to give you a good boost.

As far as romancing Cait... different companions like different things. There's nothing wrong with that, in fact it makes perfect sense. What makes Danse like you will make Strong hate you. If you want to romance her figure out what she likes and do it (spoiler alert: shooting raiders in the head seems to work).

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Alex Vincent
 
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Post » Fri Dec 11, 2015 1:16 am

Ah, so, women in the game....... just like real-life then !

Fussy, finnickey ....................

Never tried that type of game-play in the game though.
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Samantha Pattison
 
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Post » Fri Dec 11, 2015 12:51 pm

You don't "send" a settler to a settlment to transfer stuff that just moves the settler (though I suppose you could load their inventory then send them), you establish a supply line. It's a separate command "Q" on PC that unlocks if you have the local leader perk. It works like a charm and shares all building materials between settlments linked into the network.

Also Cait is easy, juts take off you clothes and you'll get a constant stream of likes (you can keep armor just unequip the vault suite). Se also likes stealing, picking locks, and doing drugs.

Though Piper is a better fit for the minute men quests anyway. She likes do-good-ing and her perk is better anyway.

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Alycia Leann grace
 
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Post » Fri Dec 11, 2015 12:25 pm

These aren't flaws. You just need to figure things out. I'd help, but "spoilers".

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KRistina Karlsson
 
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Post » Fri Dec 11, 2015 4:12 pm



Thank you, that saves any confusion and misunderstanding.... when I get around to it.
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cheryl wright
 
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Post » Fri Dec 11, 2015 11:38 am

I can't stand her constant robotic voice.

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Floor Punch
 
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Post » Fri Dec 11, 2015 3:40 am

So far Piper is my go to girl and it isn't because she is a goody.....goodly. I love her one-liners. I like how she gets mad. If you listen closely, I love her grunts and groans.

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Taylor Bakos
 
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Post » Fri Dec 11, 2015 5:05 am

Thanks. I was assuming that items would show up in the workbench.

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Nice one
 
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Post » Fri Dec 11, 2015 12:11 pm

That can be fixed.

Spoiler
It doesn't take long to get her into a synth body

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Jade Payton
 
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Post » Fri Dec 11, 2015 12:51 am

As far as NPCs liking/disliking what you do. This is how it should be. Pay attention to that NPC's personality. If your actions and PC character traits don't align with who they are, they shouldn't like you. This is a good thing.
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GEo LIme
 
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