Get off your [censored] Bethesda

Post » Fri Dec 11, 2015 10:13 pm

I could spend a hour picking through the whole wall of text, but I'd rather go back to playing the game which to this point is for me 72 hours in without a crash, major glitch or bug.........which for me for a Bethesda style Fallout game is miraculous and frankly I'm to immersed in the game to give much credence to the complaints of the things that have been lost from the game. The Karma system for instance made no sense at all, I could murder and steal at will as long as I also killed every raider and feral ghoul I came across, which I always did anyway and despite my protagonist's misdeeds they were always regarded as having good karma.

User avatar
Rachell Katherine
 
Posts: 3380
Joined: Wed Oct 11, 2006 5:21 pm

Post » Fri Dec 11, 2015 10:14 pm

dialogue system:

I like the idea of it, being more cinematic. The old games had this static time-freezing dialogue system that was pretty immersion breaking.

The dialogues itself could have a bit more depths to them. I'd like to have more than 4 options.

karma and skill system:

Both were pretty outdated in Fallout 3 and NV... I liked the skill system in Skyrim way more and actually really enjoy the one in F4.
Perks finally have some depth and started to matter.

I'd love to have something else instead of the Karma system, that lets you play an 'evil' character, but the Karma system barely ever had an impact in the old games... so that's something that all games did wrong.

quest design:

So far it's been good, being 40+ hours into the game. It mainly helps you discover new places and explore the world, explore the stories of the people that had to live since the bombs fell.

I didn't really care about the main quest though, so far ^^ Why would I want to search for my son, if I don't even know how many years have past... and seeing how dangerous and deadly the world has become.

I play like my character already gave up on him :D

rides / cars:

I really hated the way horses worked in Skyrim and Witcher :D they make you skip so much of the world and just feel weird.

game engine:

It's impressive. The graphics look great. The actual engine itself feels impressive.

You have hundreds of locations. Let's say you go into a house and see an empty milk bottle on the table.

You accidentally make the bottle fall over and leave the house.

You visit the same house 50+ hours later and see the same milk bottle, still lying there fallen over...

It's beyond me how hard it is, to make an engine like this... to make the game actually notice, what you have done in the world and save every small thing.

There isn't any other game that is able to do this... most other open world games, just have a static world... Fallout does not

And I have yet to see a bug, where someone clipps through walls or falls through the floor.

companion AI:

I never used companions in any Fallout or Elder Scrolls game... it feels like cheating ^^ they are all so strong, can carry way too much and always mess up your sneaking :D

I love the new 'Lone Wanderer' perk, that gives me an advantage for not using companions <3

User avatar
Robert Jackson
 
Posts: 3385
Joined: Tue Nov 20, 2007 12:39 am

Post » Fri Dec 11, 2015 3:33 pm

all this is is fallout in boston, nothing more nothing less. If you really like it then post your opinion and leave it at that. No need to get offensive or even offended about someone elses opinion. If you do then you truely need to revaluate your life.

User avatar
Miguel
 
Posts: 3364
Joined: Sat Jul 14, 2007 9:32 am

Post » Fri Dec 11, 2015 2:58 pm

Opinions are a thing OP. What is bad to you is great to someone else, it's all subjective.

Also, don't use terms like, "we've had it with this BS". You do not speak for anyone but yourself, so don't even attempt to try.

User avatar
Nikki Morse
 
Posts: 3494
Joined: Fri Aug 25, 2006 12:08 pm

Post » Fri Dec 11, 2015 7:10 am

I'm glad that those who offer criticisms can all agree that the current dialogue system is very streamlined and rather pointless
User avatar
Eire Charlotta
 
Posts: 3394
Joined: Thu Nov 09, 2006 6:00 pm

Post » Fri Dec 11, 2015 1:49 pm


Don't know who this "we" is but please don't include me in with such a bunch of over entitled, hyper critical folks. I'd suggest you take a serious look at what large scale software development looks like before you start throwing around "lazy" (the favorite epithet of the entitled and over-priveledged)
User avatar
Karine laverre
 
Posts: 3439
Joined: Tue Mar 20, 2007 7:50 am

Post » Fri Dec 11, 2015 7:37 pm

Objective? Like calling a bung of hard working developers, QA staff, and artists "lazy".
User avatar
trisha punch
 
Posts: 3410
Joined: Thu Jul 13, 2006 5:38 am

Post » Fri Dec 11, 2015 3:01 pm


You said exactly what I was thinking.
User avatar
Dustin Brown
 
Posts: 3307
Joined: Sun Sep 30, 2007 6:55 am

Post » Fri Dec 11, 2015 11:27 pm

No thank you on needing mounts. Vehicles would just clutter up the game space. They may work for Elder Scrolls, but not for a Fallout game.
User avatar
Solina971
 
Posts: 3421
Joined: Thu Mar 29, 2007 6:40 am

Post » Fri Dec 11, 2015 9:06 am

Yeah, this thread is a mess of trolling and personal attacks. It's best closed.

User avatar
Lizbeth Ruiz
 
Posts: 3358
Joined: Fri Aug 24, 2007 1:35 pm

Previous

Return to Fallout 4