Top 10 Things I Dislike About Fallout 4

Post » Fri Dec 11, 2015 12:36 pm

I've tried, trust me. And I'm still trying to like Fallout 4...but I've begun feeling wicked listless just wandering around in what feels like an empty, uninspired, soulless world. ˉ\_(ツ)_/ˉ

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gemma king
 
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Post » Fri Dec 11, 2015 11:37 am

I have not seen anyone nitpick this, so I will -

I dislike how every town has the same ambient music that plays. In Fallout 1 and 2 each town/city had a different theme which played that gave those towns their own unique identity. I feel this should apply to ES games too.

Just a nitpick of mine.
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kristy dunn
 
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Post » Fri Dec 11, 2015 4:59 pm


Hey, at least you tried. To each his own, anyway.
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Dragonz Dancer
 
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Post » Fri Dec 11, 2015 11:40 pm

My nitpick: Why are all the feral's wearing housecoats. It's unattractive. Housecoats are always unattractive.

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Matt Fletcher
 
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Post » Fri Dec 11, 2015 10:21 am

Once you become a BoS Sentinel or the Institute Leader, it would've been nice if you could actually utilize your position. I don't really feel like somebody who is leading the most secretive organization in the Commonwealth because I cannot do a whole lot when I'm in that position. Same as when I'm a Sentinel for the BoS.

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Reven Lord
 
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Post » Fri Dec 11, 2015 2:23 pm

I dislike how there are really no conflicts or any scenarios of substance in towns. They just feel like pitstops to restock before the next action sequence. Most of the problems regard a few people with personal problems and those quests are dull and forgettable. The others are just generic "Kill A at point B and return".

Fallout 2 had the latter but some were unique. Recall the bounty given out by Vault City to kill mole rats? That had a nice twist with varying endings and approaches
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Marie
 
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Post » Fri Dec 11, 2015 7:58 am

Well, if we didn't complain once in awhile, who's to say that there is room for improvement? I do like the game, as a shooter with RPG elements. So do I think there is room for improvement? Yes I do. Do I wish they would improve on it? Yes I do. But if all just agreed this is the best ever released, and could be released, that is what we are getting each year for christmas. If comsumers don't speak their mind, nothing is going to change, and games will just get more and more shallow. We are already heading there with the consumer mannerism of today, and in many cases, we are already there.

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DAVId Bryant
 
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Post » Fri Dec 11, 2015 2:01 pm

i guess we see the game different, for me i cant compare Fo1 and 2 with Fo3 and 4 bc for me they both are differences game set on the same universe. While Fo1 and 2 are more traditional RPG games, Fo3, FoNV and Fo4 are bothe Action/Rpg games.

Both type of game have huge difference, while for me Fo4 do a better job overall when i go and compare it with Fo3 and FoNV.

And again for me a Fallout game is a game set on the universe or the "lore" (this one can be change in little things, but over all they fit in it)

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Alina loves Alexandra
 
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Post » Fri Dec 11, 2015 1:21 pm

Once in a while? That's pretty much all that's happening on this (and most) forums!

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Gracie Dugdale
 
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Post » Fri Dec 11, 2015 6:06 pm

Hey guys.http://i.imgur.com/QAnmalM.jpg when I initially realized and stated that this thread is in fact a satire. Hopefully it will help simmer things down.

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Kit Marsden
 
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Post » Fri Dec 11, 2015 9:33 am

It may be once in awhile for the individual user. Cropped together on a small forum, yes, it will look like there is nothing but negativity. Besides, the title of the thread was, things to dislike, so there. Feel free to post a thread of praise to elevate all the negativity, instead of being negativ about all the negativity! :)

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Jeff Tingler
 
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Post » Fri Dec 11, 2015 6:10 pm

And immediately be flamed, called a "fan-boy" or told I am "stupid" or "ignorant" because I don't A) criticize everything about the game or B) play the "correct" way - i.e. whatever the poster thinks is the ONLY way to play.

No thanks. I can be a total a** in other threads and deserve that sort of thing, not set myself up for it. I'm a masochist, not a glutton for punishment.

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Charles Weber
 
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Post » Fri Dec 11, 2015 7:18 pm

I just ignore flaming. Persons who flame others for their personal opinion, are not worth it anyways. Nothing constructive comes from replying to them anyways, so why bother paying attention to them :)

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Dragonz Dancer
 
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Post » Fri Dec 11, 2015 4:45 pm

My only complaint about Fallout 4: Whiny [censored]es who complain about petty [censored]. Sell the game if you're so butthurt over simple things. Been a fan of FO since day 1. Glitches were horrible in PS3, but now there's barely any glitches and everything is manageable. I had to redo a quest last night b/c I released Connie Abernathy when I was searching for materials to scrap. I lost 30 minutes of my time in real life but since i have 8 luck, I found a legendary armor piece with +1 STR and +1 END the 2nd time around. So it's like the FO gods were like here you go... our bad.

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Alkira rose Nankivell
 
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Post » Fri Dec 11, 2015 10:49 am

I dont have exactly 10 things to complain about, but there are a few major issues.

1) Factions. Aside for Institute, I find other factions to be boring and repetitive. Yet another meeting with egocentrical/hypocritical xenophob horders that are Brotherhood of Steel, Minutemen who although making sense, are little but yet another justice league. And... Railroad. Seriously, RAILROAD? Yeah....

2 ) No cybernetic implants. What's even the point of Pain inhibitator and limb actuator when you can't use it to upgrade your character? ( looking at you Institute )

3) Crashings & other technical issues. Had the game crash on me twice on Ps4 so far.

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Dustin Brown
 
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Post » Fri Dec 11, 2015 12:13 pm

  1. The story is better than Fallout 3, but it still isn’t very good. The Fallout lore is fantastic and so many interesting stories could be told in the wasteland but Bethesda, with a few exceptions, seems generally incapable of coming up with interesting ones.
  2. Side quests are pretty boring as well and are far too often ‘fetch this’ or ‘kill this’ type missions.
  3. Dialogue wheel is okay in games like The Witcher 3 and Mass Effect, but it doesn’t really suit Fallout. It’s dumbed down, shallow and the wheel doesn’t provide many meaningful choices that have an impact on what you do.
  4. The bland protagonist story and voice left me not really caring about his personal quest or emotionally invested in what he was doing.
  5. Watching the ending (no spoilers) I didn’t really feel like my choices in the game had made much of an impact on the wasteland. I loved the way New Vegas did the endings where I felt like I’d truly made an impact on the world and I learned about what happened to the towns and characters I’d encountered during my journey.
  6. The radio had too many songs from Fallout 3.
  7. Settlement building isn’t explained very well.
  8. The pipboy menu is a bit clunky to use.
  9. I have no idea what tasks my settlers have been assigned to do.
  10. The loading times were okay when I first started playing, but they're starting to be a bit too long now.

To not be all negative here’s 10 things I liked

  1. Vats slowed down.
  2. Improved gunplay.
  3. I love how Power Armor generally works now. It feels special!
  4. Crafting of guns and armor.
  5. The Glowing Sea
  6. Swan. Got quite a scare when he suddenly appeared.
  7. The Grognak and the Ruby Ruins Holotape. Hope there’s a sequel in DLC!
  8. Settlement Building isn’t explained very well, but I still enjoyed it.
  9. I liked how some of the buildings had more levels than Fallout 3 and New Vegas.
  10. Nick Valentine was an interesting character and I wish there were more detective cases to solve.
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sam westover
 
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Post » Fri Dec 11, 2015 10:44 am

i think vats is way better now, that it's slow motion, is more dynamic combat and realistic,

what's the problem with rads? there is radiation in the environment

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Victor Oropeza
 
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Post » Fri Dec 11, 2015 5:52 pm

How come enemy can shoot THROUGH barrier but none of my shots go through like those wire grate things downstair mass med center?

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Jason White
 
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Post » Fri Dec 11, 2015 6:06 pm

You can actually "unlock" new songs for the radio, as far it seems to me. For example, once you meet this one Jazz singer in Goodneighbor and tell her how much you enjoy her music. You'll hear all of her songs on the radio from then on. So there might be more songs to unlock for the radio.

Plus, the radio isn't fully ported. There are songs on the list that wasn't on FO3's radio and they are all great anyways. I was hoping for a lot of songs from Fallout 3's radio to make a comeback on Fallout 4's radio myself.

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Josh Trembly
 
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Post » Fri Dec 11, 2015 1:56 pm

I don't like all the smoke my generators are putting out...really pollutes the atmosphere..no wonder there's smog everywhere..
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N Only WhiTe girl
 
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Post » Fri Dec 11, 2015 12:58 pm

1. I thought I will be playing a new game and not Fallout 3 with few changes

2. UI

3. key binding

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Nina Mccormick
 
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Post » Fri Dec 11, 2015 9:26 am

The main story is a let down. Not to spoil so I'll say any dialog with the head honcho at the Institute was a MAJOR let down.

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Lexy Dick
 
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Post » Fri Dec 11, 2015 10:34 am

I'll give you 5 of each, though I have more love for the game than hate. :)

I hate:

1) Quests and general content/NPC's are lackluster to the extreme. Lack of impact on decisions, variation and scope. World-building falls flat.

2) Dialogue system. I can't stress this enough. It's utterly horrible.

3) The UI, including Pip-Boy. This needs a reimagination for a new millenia.

4) Companions pathing. They get stuck in an empty street.

5) Poor reactivity in the world. Regardless of what I've done, everyone treats me the same.

I love:

1) Diamond City Radio host. He's absolutely brilliant.

2) Power armor

3) Perks system

4) Guns mods. Give me moar!

5) Enemy AI is finally better. Don't know how many noticed, because it's closer to being on par with other games, but it would've been really noticeable if it weren't.

I'm ambivalent towards

1) Settlements. I enjoy building them, but I have issues with the placement of objects. I enjoy setting up defenses, but I have issues with enemy spawning inside the base. I dislike the limitations on settlement size & population being where they are. I think it needs a management UI. I have big issues with items clipping through surfaces and falling into the floor. But it's a very good addition that I hope they keep and expand.

2) The main plot. I really like the last portion of it. I struggled with making my decisions, and found it overall quite engaging. I have to say though, that I really feel like I as a player had very little to say in how the story was played out. It wasn't up to me to decide how faction a) dealt with faction B), or indeed how anything at all where to be carried out. I had only two choices, do exactly what was pre-ordained, or not advance the plot.

3) Partial armor system. Overall it's a decent idea and fits the setting. However I thought it often looked a bit rubbish, it doesn't take you long until you end up with a complete set anyways, and there's a conflict between using armor/clothing that looks awesome and the fact that what you can put together yourself is a lot better. Another issue is that all the legendary armor pieces you can pick up are inactive while in power armor, and you're always in power armor, so that renders more than half of the loot pointless.

4) The graphics. The lighting effects are really good. The engine seems entirely unable to render faces.

5) The engine. Specifically the moving around in the world part. I can't climb, I can't squeeze through narrow passes, I can't crawl, I can't jump and catch a ledge, etc. There's so many times that I've thought "WHAT? You can't get over THAT ledge?" It supports building a massive world, which is great, but the physics of it is getting really weird.

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Julie Ann
 
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