Some suggestions re inventory, construction and more

Post » Fri Dec 11, 2015 7:50 pm

maybe some haven't yet been mentioned.

inventory:
- sort by type (TYP), lists items grouped by base type eg pipe pistols/rifles, pipe revolver pistols/rifles, etc
- a 'hold' function to flag items in a follower's inventory to not be included in 'take all' (perhaps indicated by a hand icon)

- a 'junk' function to flag non-junk items as junk to be included in a 'store all junk' sweep, eg pre-war foods, unprocessed foods, etc (perhaps indicated by a trashbin icon)
- renaming an item to an empty string ("") resets the item's name to whatever the default name for that configuration would be, so it can be stacked with similar weapons
- display base item type (eg 'pipe pistol') somewhere on inspection screen, eg above installed mods list or in place of current label, so players don't have to eg unmod armor to see if its normal, sturdy, heavy etc
- unless there is a situation where the player may need to select 0 items using a slider instead of just cancelling, make the value of the extreme left of the slider 1.
- store holotapes separately from misc (or perhaps under 'data')

key-mapping:
- a different button to exit (and enter, for simplicity) power armor (eg t), so items can be grabbed/moved without accidentally ejecting yrself
- different buttons for interacting/talking with and commanding companions (eg e and not e), removing the LOS restriction and need to find/look at companion to give orders. would have a maximum range (that could perhaps be increased with items, say 2-way radios or dog-whistle)
- add a function/key that can be held to rotate grabbed items with the mouse

perks:
- gun nut/armorer etc perks grant an increasing chance (up to 100% at max lvl) to yield mods installed on scrapped weapons/armor

construction/settler stations:
- scavenger station enhancement: the player activates the scavenger station and a list of materials that can be scavenged from items in the player's inventory and the local workbench (and any linked benches) is displayed, perhaps with the number of each commodity already on hand (eg Gold 20/100 would mean 20 gold on hand, 100 able to be scavenged). clicking a commodity would bring up a slider for selecting the amount to scavenge, and the result is moved directly into the local workbench. this interface could also be used to set the search/favourite flag for individual component types.
- have the recruitment beacon off when it is built, in case eg the player is just building it while they have the parts and does not currently wish to attract settlers.
- make some portion of fenceposts and similar 'buryable', like the supports for the wooden shack foundation.

- a button that can be held to prevent an object snapping to another object during placement.


other:
- label autosaves as autosaves
- enable scrapping of the wrecked car and adjacent stand of trees at greygarden

also:
- fast travel arrival point at west everett estate is in a radioactive hotzone
- phantom turret in listening post bravo (terminal says 2 turrets equidistant, found 1)


for getting to the bottom, a protip: prefix yr favourite items with '+' so they appear at the top of yr list. thx for reading.

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Flash
 
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Post » Fri Dec 11, 2015 9:00 pm


I disagree here. I specifically loot modded weapons, mainly laser rifle, in order to scrap them and get fiber optics and other rare components. I don't need 20 automatic laser barrels, if I need one, I build one.


There are two turrets, at least on PS4. I just went there last night.
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casey macmillan
 
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Post » Fri Dec 11, 2015 2:02 pm

can u scrap mods? i havent checked; would seem like a good compromise there. i didnt take the 2nd rank of scrapper since i didnt like the HUD overlay, and have no shortage of materials. with the turrets, i play on pc so maybe theres a difference, the terminal had the distances as exactly the same (something like 8.92m), so it seemed like a bug or double entry. it may have respawned by now so ill go back and triple check. edit: those turrets don't seem to respawn so mebbe its just on pc.

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JeSsy ArEllano
 
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Post » Fri Dec 11, 2015 3:22 pm

You can flag individual components for pickup from your pip-boy. Go to the Junk section while you have at least one item with the component you want to find, then press the button to switch to Component View. This shows what components you would get if you were to somehow break down all the items in your inventory. Simply highlight the one you want to find and press the button to tag it for search.
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Je suis
 
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Post » Fri Dec 11, 2015 4:08 pm

besides the limitations on the available methods, such as the one you mentioned, scrolling thru all yr junk looking for something with a certain component is a pain - i'd prefer a more straightforward approach.

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Timara White
 
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