Lack of gun variety.

Post » Fri Dec 11, 2015 12:55 pm

I'm sort of torn in the guns. On one side it's clear there isn't as many as fallout new Vegas with the DLC. One the other hand we must remember many of those guns we are thinking about were added with early DLC. Also there is the mods.

I really enjoy the mods. I like being able to upgrade my guns and I like the the gun physically shows the upgrades. I can fully understand that creating these mods added some extra work for Bethesda so naturally there will be less. I also miss the more diverse guns from earlier fallouts. With that said I think I prefer the current system of less guns more mods. There are certain rare guns you may find on your journeys (for example a certain unnamed old school pistol) that are just amazing. These rare guns combined with huge mod options satisfies me. I hope a future DlC includes more guns though.
User avatar
KiiSsez jdgaf Benzler
 
Posts: 3546
Joined: Fri Mar 16, 2007 7:10 am

Post » Fri Dec 11, 2015 1:20 pm


I disagree about the pistols. Without spoiling anything there is a certain older style pistol you get in the game (not a revolver) that is just ghastly when modded. Easily my favorite gun in the game and very good stealthy because of the high rate of fire, low recoil and very good damage.
User avatar
FITTAS
 
Posts: 3381
Joined: Sat Jan 13, 2007 4:53 pm

Post » Fri Dec 11, 2015 8:41 am

It's not exactly a whole DLC. Bethesda should be perfectly capable of handling such a thing. They aren't exactly lacking in resources.

And If I could I'd give up VATS for it, but that's just me.

User avatar
Jarrett Willis
 
Posts: 3409
Joined: Thu Jul 19, 2007 6:01 pm

Post » Fri Dec 11, 2015 8:05 pm

I most certainly did not.

There's only one submachinegun in FO4.

Because the others are still just automatic versions of the base weapon, and not a different weapon in themselves.

You should go back and look at my list. I'm not listing every weapon combination you can make with the modding system.
I'm simply listing the different weapon basetypes in the game.
Which is what this entire thread was about in the first place.

User avatar
Verity Hurding
 
Posts: 3455
Joined: Sat Jul 22, 2006 1:29 pm

Post » Fri Dec 11, 2015 5:06 pm

Well, that's not quite true.

You're viewing weapons as nothing more than a tool.
Like someone picking a car by no other criteria than if it's economical and if it seats enough people.

I'm viewing weapons by their looks.
And that plasma sniper rifle still looks an awful lot like the regular plasma rifle, or even the plasma pistol (although, in that particular case, it's quite different, but look at the pipe weapons and you'll know what I'm talking about).
They're not distinctly different weapons. They're still the same weapon.
It's kind of like the good old Mauser Broomhandle pistol. There was an automatic version, a long barreled carbine, a detachable stock for some of the pistol models as well.
But it's still a "mauser broomhandle".
Nobody's gonna argue with you if you call either of those weapons a mauser broomhandle, because it's basically the same gun in different configurations.

However, nobody's gonna agree with you if you call the MP-40 a Mauser broomhandle.
Because it's a different gun completely.

So while there's more weapon configurations if you count the modding system, there's still fewer base weapons (and thus, visually, different weapon types) than there was in any of the previous games (not counting the original fallout, which only had 21 different base firearms, not counting uniques or named variants with the same look, but fallout 2 had 43 distinctly different firearms, for example).

This is what's being pointed out in this thread.

The amount of visually different base weapons is lower than in the other games.

So we don't get 5 different submachinegun models, for example.
We get 1 distinct submachinegun and 4 automatic versions of pistols instead. (just a numbers example, not a real count of them)

See what I'm getting at?


The lack of base weapons gives a sense of lack of variety in the game.

You don't go around thinking "oh, a completely new weapon that I've never seen before" just because you happen to find a pipe rifle with a marksman stock instead of a regular stock.
You just go "oh, a pipe rifle with a different stock"... the important part here being you going "oh a pipe rifle", instead of "oh, a new model".

User avatar
David Chambers
 
Posts: 3333
Joined: Fri May 18, 2007 4:30 am

Post » Fri Dec 11, 2015 4:56 pm

I don't know about that... I'm still using a heavily modded pipe pistol for sneaking.

It's a bolt-action, silenced, long-barreled and recon scoped .50 cal pistol.
It's pretty darned good (with my pistol perk)

User avatar
Christine
 
Posts: 3442
Joined: Thu Dec 14, 2006 12:52 am

Post » Fri Dec 11, 2015 3:56 pm

You can make a battle rifle turn into an assault rifle as well as laser rifles and institute laser rifles with full auto, their is also the SMG which counts as well. Their are 2 LMG types with the gatleng laser and the minigun and you can turn a laser rifle into a makeshift shotgun with beam splitter, hope you find this helpful.
User avatar
sas
 
Posts: 3435
Joined: Thu Aug 03, 2006 8:40 am

Post » Fri Dec 11, 2015 11:45 pm

I agree that it was lazy to make Combat Rifle and Combat Shotgun look exactly the same, and the Assault Rifle looking like something out of Steampunk or a cross between a WW I/WW II machine gun is dumb, especially seeing how Fallout series always had a variety of assault rifles, ranging from regular old M-16/AK 47s and the like to futuristic G11.

User avatar
Jonathan Montero
 
Posts: 3487
Joined: Tue Aug 14, 2007 3:22 am

Post » Fri Dec 11, 2015 10:55 am

Well, technically speaking, a .44 magnum is more than likely what they using, and that is more powerful than a .45 by a long shot. Now, it is more power than a .50 cal sniper rifle, that pretty is pretty derp, but you are comparing a more closer combat weapon with the luxury of long range weapons, so from a game balance sense that may work it out.

User avatar
Kevin Jay
 
Posts: 3431
Joined: Sun Apr 29, 2007 4:29 am

Post » Fri Dec 11, 2015 9:34 am

This is Fallout 4's version of Skyrim's 'There's not enough spells'...

User avatar
Josee Leach
 
Posts: 3371
Joined: Tue Dec 26, 2006 10:50 pm

Post » Fri Dec 11, 2015 6:35 pm

Their is a cure for this, a weapon that actually goes up in damage if you add a long barrel and stock is laser rifles which do significantly more damage than a short barrel laser pistol.
User avatar
Laura Elizabeth
 
Posts: 3454
Joined: Wed Oct 11, 2006 7:34 pm

Post » Fri Dec 11, 2015 9:16 am

Minutemen radian quest!

Oh yes, I would !

User avatar
Curveballs On Phoenix
 
Posts: 3365
Joined: Sun Jul 01, 2007 4:43 am

Post » Fri Dec 11, 2015 9:47 pm

Yeah I feel like this is a part of the game that was dwarfed by the settlement building and I totally agree I just hope there is a big enough community that says the guns are kinda disappointing that something can be done

User avatar
HARDHEAD
 
Posts: 3499
Joined: Sun Aug 19, 2007 5:49 am

Post » Sat Dec 12, 2015 12:05 am

I must admit I miss a proper AMR for my sniper and a proper LMG. Instead of using a minigun in my power armor I would like to have a browning M2 or at least MG5, that's what the big boys use.

User avatar
Svenja Hedrich
 
Posts: 3496
Joined: Mon Apr 23, 2007 3:18 pm

Previous

Return to Fallout 4