Skill reset vendor

Post » Fri Dec 11, 2015 8:12 pm

Poll says it all.

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Markie Mark
 
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Post » Fri Dec 11, 2015 11:21 pm

Yes, no strings attached. Not that I would use it but would love the option.

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kat no x
 
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Post » Fri Dec 11, 2015 7:19 pm

I'm somewhere in between on that one. On one hand, it svcks misclicking and thinking you are accepting the right one or whatever can go wrong, on the other hand, I want choice to matter.

A fair compromise could be that last perk chosen, can be reverted.

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bimsy
 
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Post » Fri Dec 11, 2015 6:11 pm

For a fee I think it's fair. But seeing as you can never stop leveling up its a mute point in the long run...
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Kortniie Dumont
 
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Post » Fri Dec 11, 2015 10:54 am

If your going to end up with all or most all the perks, it is not really needed. If your trying a specific role, you may not need it either, as you usually do not change one thing, you change a bunch of things. So, most would make a new character instead.

I just think we should be able to revert our last choice after we try it.

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Unstoppable Judge
 
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Post » Fri Dec 11, 2015 11:08 am

I voted Nay, just because it's kind of pointless with the lack of a level cap. Though if it was in the game I would have no problem with other people using it. Also, I suppose it would be nice to get back that one point in Commando I wasted.

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renee Duhamel
 
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Post » Fri Dec 11, 2015 9:43 pm

Nope. I like the decisions to be absolute. Feels inconsequential to just be able to respec

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Latino HeaT
 
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Post » Fri Dec 11, 2015 9:51 am

Sure! Why not? It's your choice to use it or not. I wouldn't do it, but if it works for you.

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Katie Pollard
 
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Post » Fri Dec 11, 2015 11:06 am

No, I prefer to live with my choices and the consequences of them.

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Sarah Edmunds
 
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Post » Fri Dec 11, 2015 2:54 pm

Frak no. That's what new characters are for.

(Seriously, the thing I hated the second most - after the auction house - in Diablo 3, was that you could freely re-spec whenever you wanted. Combined with the way all the skills unlocked at the same level every time, it totally removed any reason to ever make a second character of a class in that game. I got lots of replay out of Diablo 2 by making new characters and trying different skill builds. But, then, D3 seems to have been designed around the "get to max level and then grind to 'perfect' your build" playstyle, which is something I never did in D2. Only had one character finish Nightmare diff in that game, actually.)

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Siobhan Thompson
 
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Post » Fri Dec 11, 2015 8:08 pm

I was kinda bummed out when Skyrim put this kind of thing in Dragonborn and then the later patch as it was just another nail in the coffin for player consequences in TES franchise so personally I wouldn't wan't it in Fallout either. (even the feeling of knowing it was there and part of the game would irk me).

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Latisha Fry
 
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Post » Fri Dec 11, 2015 6:39 pm

Yes, but maybe a tier system: level 10: 500 caps. level 20: 1000 caps... level 30: 2000 caps... level 40: 4000 caps.

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Jonathan Windmon
 
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Post » Fri Dec 11, 2015 10:59 pm

Yea.

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Andrea Pratt
 
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Post » Fri Dec 11, 2015 1:36 pm

It will happen with a mod, getting it in the vanilla is a bad idea, just start from the beginning and make a new different char.

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Eileen Müller
 
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Post » Fri Dec 11, 2015 4:12 pm

I kind of like how Tes Online did it by charging per skill point. I would say 1000 caps per perk point sounds reasonable.

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Ymani Hood
 
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Post » Fri Dec 11, 2015 10:51 pm

Voted yes even though I'd probably not use it myself :)

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Honey Suckle
 
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Post » Fri Dec 11, 2015 9:14 pm

No, that would actually seriously imbalance the game - you'd just rearrange your perks to be the ideal for whatever it is you're currently doing. I'd be okay with some sort of hefty price, as long as it wasn't something in-universe like paying an NPC an exorbitant amount of caps to super-science us. Something like completely resetting our level back to 1.

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Robert
 
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Post » Fri Dec 11, 2015 10:15 am

A skill reset in a game with no level cap is pointless.

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Conor Byrne
 
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