Floating house

Post » Fri Dec 11, 2015 10:15 am

Anybody tried this (with teleporter on it)?

I'm interested in building one for myself but I fear that future patches could remove it and with it its stored content...
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Robert
 
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Post » Fri Dec 11, 2015 10:22 am

*bump*
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Annika Marziniak
 
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Post » Fri Dec 11, 2015 9:32 pm

I don't understand why patches would remove it? You can't pick up a floor or a door. They're static objects. You should be fine!

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No Name
 
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Post » Fri Dec 11, 2015 6:05 pm

Teleport? What do you need to do to get this feature? I absolutely hate fast travel, but game so far hasn't given me any proper gameplay mechanics to avoid it.

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brenden casey
 
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Post » Sat Dec 12, 2015 1:52 am

I think they mean the mat item for changing your fast travel location in settlements and found In one of the building options (I think under miscellaneous somewhere?). So if you place it on a floating palace or anything, that is were you teleport/fast travel to.

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Ally Chimienti
 
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Post » Fri Dec 11, 2015 11:48 pm

Yes I meant fast travel point. And thanks for your advice regarding floating houses.

But I guess I will use the Red Rocket station instead. Building my house on the roof of the station and up the sky so that the building has a solid ground. Then I use fast travel to get up there.



Last question: does anybody know how high you can build? Like 10 floors or so?
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Lily Evans
 
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Post » Fri Dec 11, 2015 1:51 pm

Might depend on the settlement, but I built a tower in Sanctuary that was about 4 or 5 floors high before I hit the outer limit.

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Avril Louise
 
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Post » Fri Dec 11, 2015 1:28 pm

My house in Sanctuary is 4 floors high and placing things on the roof (floor 5) turned out to be very quirky. Might be because I used the large pre-fab wooden house as the 3rd and 4th floor.

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Mr. Ray
 
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Post » Fri Dec 11, 2015 5:14 pm

You can make items float just put a base then add the item you want on it just remove the base either delete or move it away.
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Suzy Santana
 
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Post » Fri Dec 11, 2015 7:34 pm

I did not count the floors, but at Greygarden I was able to get onto the second, higher, highway overpass.

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Emmi Coolahan
 
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Post » Fri Dec 11, 2015 10:11 am

Interesting. Seems to be different between locations.

I'm working towards charisma 6 at the moment to finally gain access to the local leader perk. Then I'll try to realize my dream home base. Gonna have to find the charisma bobblehead first though (I'm working on it).
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Lil Miss
 
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Post » Fri Dec 11, 2015 8:07 pm

Not sure how you pulled that off considering the construction ceiling is 4 stories.

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Paula Ramos
 
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Post » Fri Dec 11, 2015 7:02 pm

Just in case you wanted to know :)

Spoiler


Charisma





[2.07] Parsons State Insane Asylum





Inside Jack Cabot’s office, on his desk, close to the elevator, in the Administration area.

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MISS KEEP UR
 
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Post » Fri Dec 11, 2015 4:23 pm

Thx. I just met Edward Geenen yesterday :D
The guy who lead you there
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Farrah Lee
 
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Post » Fri Dec 11, 2015 11:53 pm

Built a house around the worktable and placed one of the Floor - Stairway pieces, then a flat floor at the top (to give you room to turn to your right) then a Stairway, another flat piece and then turn right for another Stairway and so on all the way up to the lower overpass, where I placed a few horizontal planks to get me onto the overpass and then I found I could extend floor almost to the other side (not quite, though).

On a lark, I continued building my right-turning staircase and I was able to get up to the second overpass. Come to think of it, I think I was able to actually place another stairway floor piece there, which let me climb on top of THAT (although I don't think I could link a floor piece to that top-most Staircase piece).

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Stephy Beck
 
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Post » Fri Dec 11, 2015 10:59 am

I share the OPs concern that patches could effect the "floating glitch" many are using to clip / position entire structures to locations they cannot normally be placed. Bethesda is fully within their rights to remove / alter the code to "fix" that glitch and let the structures fall where they may. I doubt even they know what would happen to items placed by the glitch if they somehow alter the code to remove said glitch....

I'm going to avoid using that feature for the time being as I would be devastated to build an elaborate tree house just to have it destroyed by a patch...

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Sheeva
 
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Post » Fri Dec 11, 2015 11:19 am


Exactly my thoughts. That's why I'll proceed as mentioned above at Rocket Station. :-)
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JeSsy ArEllano
 
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