fireundubh's xEdit Scripts

Post » Sat Dec 12, 2015 4:06 pm

I've made available a few of my more polished and generally usable xEdit scripts here:

https://github.com/fireundubh/xedit-scripts

Currently, this repo includes these scripts:

  • [FO4] Add Legendary Object Mod Rules.pas: Adds legendary object mod rules to the LegendaryItemQuest record from a delimited text file. Any masters needed will also be added. The object mod rules in this record control which object mods can spawn on legendary items.
  • [FO4] Generate Scrap Recipes for Selected Object Records.pas: Generates scrap recipes (COBJ and FLST records) based on whatever records you have selected.
  • [FO4] Restore Material Swap Fields.pas: An older build of xEdit did not copy over the MODS field. This script restores the MODS field, if missing, to the selected records. The master and override EDID fields must match for this work. One more reason to not change the EDIDs! This script was primarily written to fix Settlement Supplies Expanded 2.5, which, by the way, has still not been fixed.
  • [ALL] Generate Tags for Wrye Bash.pas: Generate tags for Wrye Bash by processing all records in any plugin for all Bethesda Softworks games, except Fallout 4.

I've now written around 500 scripts so far, so if you need something specific, chances are that I've already written it. Let me know.

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Sara Lee
 
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