Carry those Bags
Good day fellow "can't mod and use mods that earlie in game" users. Ever wondered where the Lone Wanderer puts all his stuff, other then inside Dogmeats rectal? Maybe he ate it and stored it inside his stomach? We never get to know I assume, but no longer you need to figure, as I introduce a Mod that will remove any obscurity on where exactly all the loot disappears to when the player collects it. This Mod introduces 7 variants of bags to improve carry weight. It will also lower carry weight and utilize http://www.nexusmods.com/fallout4/mods/2451/? to craft those bags at the clothing station. You can combine some of the bags for even greater carry weight.
http://www.nexusmods.com/fallout4/mods/5674/?
What exactly does it do?
It introduces 4 types of bagpacks, 2 types of small bags and 1 bandolier. You can freely combine some of those bags, to further increase carry weight. For sure, you can't combine a bagpack with any other type of bagpack. Additionally the carry weight of the player gets lowered to 100 + 5 per strength (from 200 + 10). Finally the mod has been based on http://www.nexusmods.com/fallout4/mods/2451/? to craft any type of bag on the cloth workbench. See the screenshots for a visual impression. Here are the values of the diverse bags:
Small Bag:
Carry Weight: 12
Weight: 2
Slot: 51
Bandolier:
Carry Weight: 17
Weight: 2
Slot: 51
Mailbag:
Carry Weight: 32
Weight: 2
Slot: 50
Knapsack:
Carry Weight: 47
Weight: 2
Slot: 50
Rucksack:
Carry Weight: 62
Weight: 2
Slot: 50
Baggage:
Carry Weight: 77
Weight: 2
Slot: 50
Luggage:
Carry Weight: 92
Weight: 2
Slot: 50
Will it be improved?
Certainly. There are at least 3 more bandolier types that can be put to use. Maybe I'm also going to find more bags. If you have suggestions let me know, I basically have the hacking skills to forward all your packaging imaginations. Once the CK gets released, realism will be forwarded even more, by applying different weights and speed reduction to the diverse bags. For now, unfortunately this is possible only with a lot of hassle, and for this weekend I had enough. But I promise to bring in new content in future updates.
Why all the hardcoe attitude?
You're seriously asking this in a game like FO4? I don't want to feel like Cinderella in a castle made of chocolate, I want to suffer from almost dying because everything and anyone tries to kill me, and I can barely keep myself alive. A sufficient way to do this, is by allowing enemys to inflict four times as much damage as you do to them in survival difficulty. However, I count that as cheating. Why would one and the same gun do more damage on me then any other NPC? An effective way, imho, to circumvent such flaws is a combination of modifications I'm using since the days of Morrowind. Restrict loot, bisect player health/actor values and combine it with any form of needs mod. The later can not be achieved yet though. This Mod adds to the whole idea by injecting higher difficulty on how to manage loot, which becomes specially relevant if you're like me a city builder. You will now need to plan loot rides to collect ressources, and you can't easily do this while you're simultaneously do quests, adventure or any other fun stuff. That's just one additional brick in my idea of turning this action adventure, into a hardcoe survival RPG.
Are there any bugs or glitches?
Likely, specially related to graphical glitches. That's just what happens if you hack meh and texture files instead of making them from scratch. Tools are limited, so are my skills when dealing with meshes. But I'm learning. Please report any bug, but don't expect to get them all fixed...
Is it stable?
Mods created without official tools have a risk to break your game. But at the moment this is true for pretty much all .esp based Mods on the Nexus
for FO4. Once the CK gets released, this Mod will be remade. I would not recommend using any .esp Mods if you are a picky person that does not potentially want to get his game messed up. You've been warned, you decide.
Can you do "inject any customization wish here"?
No, the Mod comes as is. Go http://www.nexusmods.com/fallout4/mods/2737/?, and learn how to customize plugins. Why should I have all the effort and you have all the fun?