The Perfect follow Up to New Vegas

Post » Mon Dec 14, 2015 11:39 am

You play as an NCR citizen who had one Parent that was a BOS Paladin deserter and one parent that was a Vault Dweller. BOS killed your parents. all you have to remember them by is their holotag and pip-boy.

User avatar
Yvonne Gruening
 
Posts: 3503
Joined: Mon Apr 23, 2007 7:31 pm

Post » Mon Dec 14, 2015 9:28 am

Better, you play as a character without known past, so the player can made it up!
User avatar
Andrew Lang
 
Posts: 3489
Joined: Thu Oct 11, 2007 8:50 pm

Post » Mon Dec 14, 2015 5:12 am

Something not involving the Brotherhood would be a nice breath of fresh air for once. Their role in Fallout 4 felt like their highest point; I'd prefer to take a break from the faction and see what potential lies elsewhere for another story.
User avatar
Samantha hulme
 
Posts: 3373
Joined: Wed Jun 21, 2006 4:22 pm

Post » Mon Dec 14, 2015 3:50 am

I think it'd be cooler to choose where we're from in Cali and have a unique perk tied to whichever area the PC is from. Like being from San Francisco gives you an accepted Status with the Shi and access to one of two optional perks (One could be for fighters, one for more peaceful types).

And like Legion64, I don't wanna see the BOS anymore.

User avatar
GLOW...
 
Posts: 3472
Joined: Thu Aug 03, 2006 10:40 am

Post » Mon Dec 14, 2015 9:58 am

I could see the option of choosing your origins, i.e. Vault, NCR, Tribal, or other and building from it with each origin granting access to Feats/Perks, Skill Sets, and armor or weaponry from the get go.

Someone from a Vault could have skills open via the GOAT and choose them allocating points where desired.

Someone born outside a Vault may benefit from a one-time boost to their Sneak, Survival, or other Skill.

This would be kind of like what my RPG group has started with the whole post-apocalyptic Fallout, Rage, and other inspired game we've started recently... each of has chosen origin from those in the multitude of book and pdf's we have either related to our parentage/location origin and selecting the opened options for each of our characters.

We have one player whose mother was taken in by a group called Tech Nomads and married a survivor of what could be the Enclave who joined the Tech Nomads to survive.

User avatar
Ysabelle
 
Posts: 3413
Joined: Sat Jul 08, 2006 5:58 pm

Post » Sun Dec 13, 2015 11:41 pm

Agreed :tops:

User avatar
Skivs
 
Posts: 3550
Joined: Sat Dec 01, 2007 10:06 pm

Post » Mon Dec 14, 2015 7:40 am

How about this one, like 30 years after new Vegas, house was the winner of the Mojave and the courier killed Ulysses (or made him submit), and then decided to nuke the ncr and legion.

The game takes place in the la boneyard, it was nuked again, and the former ncr lands have erupted into chaos and anarchy over the years, with varying factions of varied power ruling the boneyard... Until recently...

An army of robots shows up at the steps of the boneyard, Mr house's army. Over the years he has created a more advanced and dangerous robot for his army and has been conquering nearby lands.

Unfortunately house is busy on his north eastern front, currently in a heated war with the brotherhood of steel, a new powerhouse since their victory in the Commonwealth years before.
So Mr house isn't directly involved in the expansion going west into old ncr lands.

Instead, the army is being led by house's second in command. The courier, who is now like house, living inside a stasis chamber so he can live forever, and has a mobile command centre that he controls a portion of house's army from.
He acts as house's courier, bringing messages of a new civilization, but also death for the savages who get in his way.

The courier has had a relatively easy time conquering lands, until he hits the boneyard, where once ruled by tribes of raiders.
Now the raiders recognize the threat of house to their power, so they created a coalition of raiders into a standing army united against house's civilization.

The game takes place during the war between the courier of mr. house, and the standing army of the boneyard. However, the raiders arent as united as some are led to believe. Two of the sub factions of raiders are secretly vying to take over the boneyard, but recognize the threat of house and are reluctantly part of the raider coalition, while the rest if the tribes of raiders are completely united.

The player, being just a citizen of the boneyard can choose to side with the raiders coalition, or Mr house's civilization.
Also there will be two more options in the coalition, one tribe that wants to backstab the coalition the second they can beat house's army, and become the alpha raider group and sole ruler of the boneyard. And one faction that wants to redistribute the power of the coalition back to the people and dissolve the ruling raiders power, but only after house's army is defeated.

If the player sides with the main coalition of raider army, it follows the war against Mr house's army, and a point in the story they find a nuclear missile that hit the boneyard and didn't explode, and engineer and repair the warhead so it works properly, the end of that main quest will have them send a nuke to Vegas and take out house, and when the computer system that runs house's army goes down, the raider coalition attacks the courier and kills his army and the courier.

If the player sides with the back stabbing raiders, he follows closely the same story and plans as the main raider coalition, but throughout the game does things that set up their faction to betray the coalition and take over the boneyard the second house's army is defeated (much like how house betrays the ncr last minute in new Vegas and becomes victorious).

If the player sides with the faction of raiders who want to redistribute the power, they again follow the war against house, but throughout the story set up many of resistance people and factions with info and weapons,,so when the coalition win, the people rise up and take the boneyard, ushering in a new era of anarchy for awhile.

And of course if the player sides with the courier, he helps in that war and takes over the boneyard and brings stability to the area and gives house the resources and man power to fight the brotherhood of steel on his eastern front.
User avatar
Lizzie
 
Posts: 3476
Joined: Sun Nov 19, 2006 5:51 am

Post » Mon Dec 14, 2015 12:45 am

And then DLC can be added that tack on whole huge sections of your aforementioned past that you conveniently don't remember due to a gunshot wound.

User avatar
ShOrty
 
Posts: 3392
Joined: Sun Jul 02, 2006 8:15 pm

Post » Mon Dec 14, 2015 11:47 am


Interestingly, Sawyer declared that the Courier does not suffer from amnesia. I like LR, although it is a stupid DLC.
User avatar
Jessica Raven
 
Posts: 3409
Joined: Thu Dec 21, 2006 4:33 am

Post » Mon Dec 14, 2015 10:46 am

Chris Avellone just was allergic to having the Courier say, "I delivered a package here once."

Presumably in four different ways.

User avatar
OJY
 
Posts: 3462
Joined: Wed May 30, 2007 3:11 pm


Return to Fallout Series Discussion