WHY WOULD YOU REMOVE THE OPTION OF BEING EVIL...

Post » Tue Dec 15, 2015 1:28 pm

Exactly. Amongst other things. There are several things you can do to / betray different companions that are especially evil and vile.

The difference is that Fallout 4's evil is not cartoonish, over-the-top, cartoonish villainy. It is real, evil decisions, that are self-serving and hurt other people. The difference between Fallout 3 and Fallout 4 is that in Fallout 4 you may have very good reasons for committing these evil acts - and not just for the psychotic kicks.

Fallout 4 also does not use a karma meter to go "BING! You just did evil! Frowny face!" It expects you to make your own decisions for you own reasons, and recognize yourself when you've just sentenced a bunch of people to die, or committed an act that made Judas look like a team-player.

User avatar
Sabrina Steige
 
Posts: 3396
Joined: Mon Aug 20, 2007 9:51 pm

Post » Tue Dec 15, 2015 9:44 am

I don't know. Does one of your personalities randomly capitalize words or replace words with one or two letters or a number? If so, then yes, you have "2 Personalities." :shrug:

I've had plenty of conversations that I have felt like a jerk for choosing certain actions and I am now at a point where I have decided to stay with my one choice of faction while stringing along another, and working with people I am ultimately betraying feels pretty [censored]. In a good way.

I don't need a paragon/renegade/good/bad karma thing in a game. Guess some people do, so you can know you are eeeevil?

Yup.

I am actually pretty pleased at how the two quest lines I have concentrated on for this playthrough are playing out.

Aren't there plenty of cartoony games out there that you can be the over-the-top un-nuanced eeeevil you so wish to be? I've sided with the RR so far and as a result, have been allowed to lie through my teeth to my own son-father (well, he weirds me out) and even though people are being nice to me, I am going to end up - I assume - destroying their nice tidy clinical world. As a character, I have decided that my survivor is going with her gut, but stringing along the institute is making me feel less than wonderful, even though I pretty much dislike everything they are.

User avatar
darnell waddington
 
Posts: 3448
Joined: Wed Oct 17, 2007 10:43 pm

Post » Tue Dec 15, 2015 11:32 am

Mass Effect was guilty of the same thing. In the earlier games you could kind of genuinely be a hard axx. By 3, none of your choices mattered. There would be dialog options that were worded as if they might be evil, but when they came out of your mouth they were just slightly gruff.

It may be a question of game development economy as truly nuanced paths require more story development, more animations, more dialog etc... due to all the forks it creates. If you make everything go linear you can just focus it all on the one path.

I think in FO4 they are guilty of streamlining the game too much, in terms of player development, RPG features, story etc... For them Skyrim was a successful streamlining from prior titles that kept an RPG like feel but removed some of the excess that would take away from the enjoyment. I think they continued too far along that trajectory instead of quitting when they were ahead.

User avatar
Angel Torres
 
Posts: 3553
Joined: Thu Oct 25, 2007 7:08 am

Post » Tue Dec 15, 2015 5:51 pm

I'm not saying I was a fan of the "meter bar" system but come on you should have the option to do what you want when you want to. They've done it before so why stop now? Also I have to agree with some comments from above, evil doesn't mean a cartoon villain or some sort of raging anarchist. There are villains with deeper and richer content than heroes in most Bethesda games and fallout always gave you the option at least.
User avatar
Stacyia
 
Posts: 3361
Joined: Mon Jul 24, 2006 12:48 am

Post » Tue Dec 15, 2015 12:07 pm

. You're proving my entire point here, you can do evil things with no endgame consequence, you still have to save the day. It's not a hard concept man. Being an immoral dike a few times isn't being a villain.
User avatar
stephanie eastwood
 
Posts: 3526
Joined: Thu Jun 08, 2006 1:25 pm

Post » Tue Dec 15, 2015 5:03 pm

Both 3 and 4 suffer from Bethesda's issue assigning you too much motivation from the start and giving you a basically altruistic background that kind of hangs over the whole game. Contrast that with NV for instance where you are truly a blank slate. The motivation of trying to find your attempted killer doesn't automatically color your every move and it's resolved fairly quickly leaving you to deal with the factions as you see fit. And yes, in 4 you can do some abjectly evil things but as others have mentioned it's barely if ever recognized by anyone. And the "endings" are all just variations of the same themes. There's no I just want to watch the world burn endings or I'm just going to take over the commonwealth myself endings.
User avatar
vanuza
 
Posts: 3522
Joined: Fri Sep 22, 2006 11:14 pm

Previous

Return to Fallout 4