Tenpines Bluff - Repeated mission request

Post » Wed Dec 16, 2015 7:24 am

Hi all,

Has anybody else encountered the issue where Garvey ( or any character for that matter ! ) asks you to complete a settlement mission more than once ?

The mission to clear out Corvega has now come up 3 times. I have cleared it twice ( many, many hours apart ), but i am still having this quest come up time and again.

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Kate Schofield
 
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Post » Wed Dec 16, 2015 4:40 am

Yup. That does happen with the radient quests.

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anna ley
 
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Post » Wed Dec 16, 2015 4:42 am

It's working as intended. The game picks a place for you to clear at random. It's not always a brand new place.
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Rachel Cafferty
 
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Post » Wed Dec 16, 2015 9:20 am

The settlement ones are repeatable radiant missions. So they are randomly selected based on it being a kidnap, ghoul, raider or supermutant mission.

Corvega does seem to come up more often than the others though.

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Richard
 
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Post » Wed Dec 16, 2015 7:46 am

I hate Corvega! Has way too many doors and levels, makes it a little more involved finding the one bad guy the quest has marked as the quest target :ahhh:

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Laura Ellaby
 
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Post » Wed Dec 16, 2015 10:14 am

Thanks for the answers guys and girls.

Unfortunately for me, so far, it has only ever been Corvega, and the raider is always in exactly the same spot. Still, atleast i can hone my skills at sneaking in to the plant, killing the one guy and sneaking back out again undetected

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Mandy Muir
 
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Post » Wed Dec 16, 2015 6:08 am

A lot of people have had to clear out Corvega numerous times now, and oddly, I've only ever had to go there for the initial 'First Step' quest, and then again to place a MILA for Tinker Tom. I've had to clear out the Federal Rations Stockpile like a dozen times now for various radiant quests. That's getting old. I've basically started ignoring the Preston radiant quests though. I sent him to the Castle, failed the last couple of them, and never went to talk to Preston. Now I don't have any radiant Minutemen quests in my quest log. I might send Preston to a different settlement though because I've started using the Castle as one of my main settlements. I don't want to risk running into him there.

I also shut off the speakers at the Castle that play Freedom Radio (with the blue breaker box at the base of the tower) because just listening to Freedom Radio gives you all of these quests.

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Roberto Gaeta
 
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Post » Wed Dec 16, 2015 9:14 am

Oooo thanks for the tips !

I use Preston a lot as my buddy, and he chooses the most ridiculous times to try to speak to me ! Had a super mutant suicider running at me and the camera slowly auto-turns to see Preston telling me how well im doing ! Needless to say, i stripped Preston down to his briefs and made him carry all my stuff for the next few days.

I'll swap him out, move him to Zimonja and turn off the tower.

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Tammie Flint
 
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Post » Wed Dec 16, 2015 3:04 pm

I used Preston quite a bit early in my first play though too. But eventually, his antics (and his constantly noisy, sparky gun) tired me of him.

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Blaine
 
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Post » Wed Dec 16, 2015 7:15 pm

Yeah, Skyrim had the same problem with radiant quests often choosing the same location over and over. In F4 I've lost track of how many times I've been to Back Street Apparel. I feel that radiant quests should at least give prevalence to locations you haven't been to before.. but instead it often seems like it works the opposite way.

There's many places I've been to at least twice..These are ones I've been to more than twice.

Corvega Factory. 4 times

Back Street Apparel. I lost count but I'm going to say at least 5 times.

Saugus Ironworks. 3 times. (had to kill the "leader" every time.)

Mass Bay Medical Clinic. 3 times.

What I especially find annoying is that all these places they send you back to are "cleared" areas. Once you get a quest to go back they respawn with exactly the same enemies in exactly the same places. To me, if it says cleared, it should stay cleared. I don't care if there's a quest that leads you back there. Just stay cleared. I shouldn't have to re-clear it.

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Jesus Sanchez
 
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Post » Wed Dec 16, 2015 3:23 am

They're supposed to, but the radiant system is not all it's cracked up to be. I originally had radiant quests being generated in my Helgen Reborn mod, but it was a nightmare of problems mostly because they sent people to locations they had already cleared just like you're all mentioning. I eventually had to build all custom locations for my previously radiant quests just to end the incessant cry of help from people not being able to complete the radiant missions.

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CRuzIta LUVz grlz
 
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Post » Wed Dec 16, 2015 4:17 am

I recently got Nordhagen beach and Sanctuary back and forth like 5 times in a row.

not a problem, but Nordhagen was complaining about ghouls from the western half of the map! silly but at least I got to visit every trader 3 days in a row!

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*Chloe*
 
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Post » Wed Dec 16, 2015 9:02 am

Radiant quest being radiant. The raiders at Backstreet Apparel are basically my second family I come to visit every so often to exchange lead. Currently, I'm trying to steer clear of NPCs that are just standing in place in Sanctuary, because it only means someone just got kidnapped and they need my help. Ugh, annoying.

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Laura Simmonds
 
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Post » Wed Dec 16, 2015 3:09 pm

I've taken to loading up on mines before I do one of these quests, kill everyone, liberally apply mines to the areas where I killed everyone then leaving. Wait a couple in game days and you get the ca-ching noise and xp at random intervals.

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tiffany Royal
 
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Post » Wed Dec 16, 2015 3:45 pm

Yeah, the radiant randomizer could use a bit of work. (on the other hand - random does that sometimes :tongue:)

Been to Corvega three times, but for three different quests (Minutemen, MILA, Constitution), Back Street Apparel three times (DC Bounty, Minuteman, MILA), etc....

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CArla HOlbert
 
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Post » Wed Dec 16, 2015 6:47 am

Now that is a master plan !

I kinda did that when i saved Valentine. I laid mines in the foyet of the vault before venturing in. You know the rest.

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Richard Thompson
 
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Post » Wed Dec 16, 2015 5:08 am

Preston hasn't really annoyed me yet... then again I still have 3 active quests from him that he gave me when I was around level 15 - 20. I am currently level 55. I used him as a companion from like level 30 to 44. I completed the Outpost Zimonja a couple of days ago, but I am too lazy to turn it in.

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Lauren Graves
 
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Post » Wed Dec 16, 2015 8:16 am

I've gotten the Kidnapping at County Crossing 2 times in a row and then defend some place and then kidnapping at County Crossing again. I sent all settlers away from County Crossing now to prevent this kind of shenanigans.

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x_JeNnY_x
 
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Post » Wed Dec 16, 2015 6:49 pm

The tiny settlements almost aren't even worth it for that reason. I have five main settlements (Sanctuary for corn, Abernathy for Tatos, Sunshine Tidings for Mutfruit, Drive In for traders and a provisioner hub, the Castle...just because...) and I have the defended like crazy, which seems to at least reduce the odds of radiant quests happening there.

Something was always getting attacked or someone was always getting kidnapped on my last playthrough where I claimed every settlement under the sun.

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Victoria Vasileva
 
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Post » Wed Dec 16, 2015 4:50 pm

wait, so if you were to lay mines say at Federal stockpile in lower depths, then when it comes back around, you might just have to clear the outside in a couple of trigger pulls and get points for clearing again?

that would be awesome!

I only collect mines. got hundreds of them!

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Curveballs On Phoenix
 
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