Bethesda "I am a God" syndrome...

Post » Sat Dec 19, 2015 3:23 pm

In Far Cry 4 once you get the top guns, you can mow down anything. If they nerfed the guns they wouldn't be cool and if they turned enemies into bullet sponges that wouldn't be fun either.

I think a lot of these threads are people second guessing game design but not fully thinking the consequences through.

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Rhysa Hughes
 
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Post » Sat Dec 19, 2015 7:38 pm

You have to wait for mods. Bethesda games are some of the easiest on the market.

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Sabrina Steige
 
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Post » Sat Dec 19, 2015 12:54 pm

As others said, when you feel like your current character is becoming a demigod, retire him/her and start a new character. :)
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Michelle davies
 
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Post » Sat Dec 19, 2015 1:02 pm

Yeah. I've always identified the Stalker series as a survival-shooter. I can't really think of anything that identifies it as an RPG for me.

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Roddy
 
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Post » Sat Dec 19, 2015 1:20 pm

Well you get to pick factions and your progression and leveling come from acquiring better stuff so it's not a pure shooter either. I can see many RP elements in Stalker, especially the modded games. Some are almost complete remakes.

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roxanna matoorah
 
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Post » Sat Dec 19, 2015 5:04 pm

The fact that Bethesda allows it is one of the main reasons I like their games so much. I probably wouldn't. have gotten so heavily into Morrowind if. I didn't glitch my attributes to help with the boring combat mechanics. (Though glitching isn't what your talking about but again I'm glad Bethesda lets us be powerful.

In Fallout 4 I'm leven 32 and I still play on normal because too muchhigher and I die fairly frequently.
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Sudah mati ini Keparat
 
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Post » Sat Dec 19, 2015 5:45 pm

There is a simple solution for this. Play Demon/Dark Souls. Even if you get really good, a moment of slopyness and a hit or two and you're dead.

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*Chloe*
 
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Post » Sat Dec 19, 2015 9:35 am

Bethesda forgot to include "True Vault Survivor" and "Ultimate Vault Survivor" mode that unlocks after you finish the main story like Borderlands, the other shoot-n-loot. Painfully obvious the Bethesda devs have been spending some time on Pandora and the Normandy.

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ZzZz
 
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Post » Sat Dec 19, 2015 11:05 am

I've heard, and it sounds great. Haven't gotten around to it. The irony is, I'm not actually a particularly good player, at least in the twitch/flex/react department. Couldn't play a game with a gamepad to save my life.

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Chris Guerin
 
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Post » Sat Dec 19, 2015 3:42 pm

VATS is a Fallout thing. Period. No VATS, it's not Fallout any more. I'm not a purist, I wasn't upset by the changes Bethesda made in FO3- most of them were for the best, and keeping VATS was a huge deal. I know it hacks a lot of people off, but that's because you're thinking of it as an FPS game, and it's not, never has been.

The world is bloody FULL of twitch/flex games, and I like that Fallout is not. Much as I like FO4, there are way too many "kill 'em all and let God sort 'em out" missions. Removing VATS (or not using it) would make it that much more like so many other games that I pass on without a second thought.

Anyway, the presence of VATS is not the cause of "Bethesda Premature Godhood Syndrome". I've taken on major fights with no armor, I'm sure that if I wanted to challenge myself further, I could do without VATS as well. When you get to the point when the fighting starts to feel like you vs. a bunch of baby seals, it just isn't fun any more.

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Damned_Queen
 
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Post » Sat Dec 19, 2015 9:44 pm

I have managed to play all the Fallout 3D games on the hardest setting without ever using VATS. I would not play the games if I had to use it. I do know how bad the previous games were as shooters, intimately. F4 is better, not by a huge amount but certainly I have to do less tactics to make up for terrible guns.

Anyone who loves Stalker, as I sure do, is used to being very weak, in an extremely hostile universe and making the best of it. Fallout 4 is a cake walk.

It's cheating to a shooter guy and that's what I am, although I just came off nearly 2 years of ESO where things are wildly different. I'm gettingh my chops back and Survival has not killed me in days.

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neil slattery
 
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Post » Sat Dec 19, 2015 9:26 pm

So...wait. Your level 50.....Which means you've gotten 50 points to spend on SPECIAL and perks. And your complaining that you feel like a god?

Think of it in a realistic sense. If you've gotten yourself a 10 in Strength. Congratulations. Your probably one of the strongest living things in the wasteland. Not just the strongest human, but one of the strongest things, period.

Arnold, back in the day, probably had a strength right around 8 or 9. Yeah...

10 Intelligence....So Albert Einstein will be dropping by next week. He needs you to help him with some math....

Once you get to the higher ends of the game you should be just about unkillable. I bet your rocking out some pimped out X01 too, right?

Maybe some MK5 Bulletweave armor for your vault suit?

Maybe things will change when the DLC comes out. But for now, yeah. Your in the asskicking hall of fame. Your the Bruce Lee, the Dirty Harry, the Rocky Balboa of the Wasteland.

Like I said, I would expect some of the DLC to balance things out a bit.

Oh yeah, and John Rambo was asking about you the other day too. He said some Viet-Kong had traveled back in time and were beating him up for his lunch money and needed you to stick up for him.

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Connor Wing
 
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Post » Sat Dec 19, 2015 9:12 am

When I play a Bethesda game, whether it be elder scrolls or fallout. I play it for the experience and exploration parts of the game. Not once in any conversation I have ever had with any of my friends who have the games ever say they bought a Bethesda game for the challenge.

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Amelia Pritchard
 
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Post » Sat Dec 19, 2015 8:42 pm

Very true, especially TES games. It's always, "Did you see... Did you find... Did you do the quest...?" It's pretty much a given that whatever characters we played could handle the challenges in whatever locations or quests were being discussed.

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Spaceman
 
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Post » Sat Dec 19, 2015 8:52 am

It's always been kind of up to you to control your character growth in Bethesda's game. They don't try to put too many limits on you. Some people really enjoy being able to be god like in their games and these games allow you to do that. However, you do have the ability to severely hamper yourself. .. but it does seem like a lot of people have trouble doing that for some reason. I always put limits on myself and I find it a lot of fun doing so. I make up different rules for every play through.

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Lil'.KiiDD
 
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Post » Sat Dec 19, 2015 9:30 pm

I decided to use my points for crafting and mostly ignore buffs. I have 2 in Wasteland Wanderer but I'll have no companion this play through, just the silly dog. That alone allows some serious power management. My T60e is a jewel, my guns just how I want em', well almost, and I think the advantage from top tier equipment is all one really needs to do well in this game.

I like that in a game. My ESO chars were ridiculously well equipped, a full dedicated suite of crafters, and did well. ;)

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Kelvin Diaz
 
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Post » Sat Dec 19, 2015 11:14 pm

to OP : that's why u play to become more powerfull , u can as someone suggested above play without perks / mods

to Bethesda : make a wide variety of enemies , example : - legendary can't be detected on minimap , tries to attack u from behind or use stealth boy

P.S : whatever u do stop combining skyrim with fallout it's just not ... no , poison on bullets ? really , freezing bullets !!! WTF

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Soph
 
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Post » Sat Dec 19, 2015 8:24 am

If you know anything about guns, the whole gun mechanic in Fallout is nonsense. Like, why is a .44 Rem Magnum more powerful than a .50 BMG? How in the world would changing a receiver affect weapon damage if the bullets were the same? Why don't we have laser sights? Etc, etc, ad nauseum. Really, everything relating to guns becomes a Clark Kent's glasses issue - once you accept a man can fly you have to accept everything else the writers tell you.

Actually though, poison bullets would be relatively easy to pull off. What's MORE unbelievable, really, is that those effects would be applied by the weapon instead of being properties of the ammo.

And why, oh why can't we make our own guns and bullets from scratch? If it's a leveling-control issue, solve that with recipes that only become available at the proper time. But to believe that I'm capable of building mods for my shoulder-fired rail gun but incapable of putting together some brass cases and nitro powder really tugs at Superman's cape.

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Steve Fallon
 
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Post » Sat Dec 19, 2015 6:47 pm

I understand where the OP is coming from, but I look at things from an entirely different perspective. If I'm level 50 and I've put 120 hours into a game, I don't want to find myself getting waylaid by skeevers and/or rad roaches because the game wants me to keep feeling "challenged." From my perspective, getting to the point where I can outclass most enemies is part of the benefit of putting so much effort into what I'm doing. Moreover, I don't play these games for combat anyway - I'm more interested in exploration, lore, artifact acquisition and seeing the story unfold. When I first started Fallout 4, I raided Corvega with Dogmeat: I was at a low level and the attack took a very long time to complete as I had to shoot, run, hide and repeat to avoid death - and no, I was not in power armor. Frankly, I don't have time for every raid, on every location to take as much time as that first one did. Don't get me wrong, I really enjoyed the experience, but I expect things to get easier over time, not stay the same or even get harder.

This is precisely what turned me off with Oblivion; of course, that games scaling curve was bizarre to begin with, but the point being the attempt to keep the game challenging made it less fun and more tedious, at least for me. And as an added bonus, you absolutely -could- build and level a character incorrectly in Oblivion, as I found out the hard way. I suppose I should have realized that while I was making potions every other creature in the countryside was doing steroids but alas I was clueless. After being mauled to death over and over I learned my lesson. I don't begrudge anyone wanting a more engaging experience in the RPG-du-jour, but rest assured not all of us are going to agree. I imagine there must be someone that would enjoy having to strike an enemy 50 times to kill it off while breaking their armor and weapon in the process, I just never could get into that.

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natalie mccormick
 
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