Jamaica Plains

Post » Sat Dec 19, 2015 2:23 pm

Greetings,

I ventured to the above last night and was pleasantly surprised not only by the quest but at finding a workbench I can apparently unlock.

Spoiler
I have slain every ghoul in sight. I have killed the raiders at their little camp and the mongrel dogs nearby. I have scoured the entire place including the church. I have powered up the two Police Protectrons and they are walking about without engaging anything. I've even gone as far as the freeway and dealt with the Gunners there.

I am STILL being told I must defeat all hostiles before I may take the bench.

Am I just missing a sleeping ghoul somewhere or is there a secret I've not yet uncovered please?

Cheers.

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Céline Rémy
 
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Post » Sat Dec 19, 2015 1:43 pm

Keep checking all the buildings in the town. There are a lot of ghouls.

Other than that it must be a bug.

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Melis Hristina
 
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Post » Sat Dec 19, 2015 4:48 pm

It might have something to do with whether or not you located all of the Jamaica Plain Raid team members. And/or if you ever got into the "treasure" vault.

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-__^
 
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Post » Sat Dec 19, 2015 5:04 pm

Thanks for the replies.

Yes, I made it into the vault all right (I was trying to be as spoiler-free as possible, despite the forum, heh). I rather liked that quest.

I do recall one of the dogs near the small raider camp and tree being a legendary and none of the corpses were. Also, when I was there last night, there was a red enemy indicator right near the tree but nothing attacking or attackable. I'm going to go back tonight and hope the bug has cleared.

Cheers.

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Greg Swan
 
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Post » Sat Dec 19, 2015 3:07 pm

Pretty sure you missed one. The tricky thing is, you don't know what is considered territory before you unlock the bench. The territory is much smaller than it looks like, but I think, there's a basemant that counts towards defeating enemies too. If you haven't found it yet, go look for it.

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Amber Hubbard
 
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Post » Sat Dec 19, 2015 9:10 am

the police protectrons may be considered enemies even if they are friendly to you. if you want to test it: save the game, kill them, check. reload if needed.

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Rik Douglas
 
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Post » Sat Dec 19, 2015 12:17 pm

I got it as a settlement long before I found the treasure, so they're mutually exclusive.

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Gisela Amaya
 
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Post » Sat Dec 19, 2015 11:17 am

Do you still have a marker to kill an enemy? I ran around like an idiot for quite some time, to locate an ghoul attached to that marker. I thought at first the marker pointed at some creature in that small pond there, or I missed something in the basemant of the "town hall" or whatever the main building is called. It was actually a ghoul on a 2nd floor in that building. The protectrons don't count as enemies.

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Silvia Gil
 
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Post » Sat Dec 19, 2015 3:48 pm

Understatement. It is soooooo small -- about as small or smaller than Hangman's Alley, without ANY arable soil to grow crops. I just scrapped everything scrap-able (which wasn't much) and took those few resources to a different settlement.

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Amy Melissa
 
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Post » Sat Dec 19, 2015 2:29 pm

Is it even possible to start a settlement without a quest to do so? Can you just stumble upon the workbench and clear out the area and go? I've never tried it.

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Zosia Cetnar
 
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Post » Sat Dec 19, 2015 2:44 pm

When you find the Work Bench, you will note an "E) Search" option. Initially, before you've cleared the area, if you try E, you will be told that isn't permissible until the area is cleared. Once you _have_ cleared the area, E will immediately pop you into Build/Scrap mode. Esc out and you will now have a "R) Transfer" option as well. Hitting R will show you some Junk items already stored in the Work Bench. Once you are in Build/Scarp mode, you will be able to see the "green wall" (and just how little space you have to work with in Jamaica Plain).

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Emma Parkinson
 
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Post » Sat Dec 19, 2015 3:11 pm

Good to know, thanks. I've been so tied up with the MM that I never needed to go it alone.

But I don't think Jamaica is all that small. You have that whole courtyard on one side and the road on the other (where, incidentally, you can plant enough mutfruit to sustain a decent-sized settlement. But it IS especially bad for defensive purposes because of all the avenues of attack which are hard to block off and still be able to move around the settlement.

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Kaley X
 
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Post » Sat Dec 19, 2015 9:07 pm

I found it has enough room for all my crops, water, and a row of shops too.
Makes a fine settlement.
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Lynette Wilson
 
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Post » Sat Dec 19, 2015 3:36 pm

You are missing a ghoul. I had this happen to me. I eventually found 2 ghouls that were sleeping on the second floor of one of the buildings.

I left the area and kept coming back until I found them. I did the same as you, cleared out the raiders and the basemant and killed the police robots I had activated. I left the area and finally after my third trip back I found the ghouls.

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Riky Carrasco
 
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Post » Sat Dec 19, 2015 9:59 pm

Take Strong there and walk around. He's really, REALLY noisy and will pull those ghouls out in no time. :D

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Justin
 
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Post » Sat Dec 19, 2015 5:28 pm

That's not true. Up the stairs to that little walled in plaza. Enough soil to plant at least a dozen mutfruit trees.

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CxvIII
 
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Post » Sat Dec 19, 2015 4:43 pm

One of the ghouls might still be alive just looking dead.

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Matt Terry
 
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Post » Sat Dec 19, 2015 10:41 pm

In any case, the pointer should give some kind of indication. Although it can be a pain, since it says nothing about on which level the leftover is hiding.

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Charles Weber
 
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Post » Sat Dec 19, 2015 11:47 pm

I thought that courtyard was paved. Still, hard to set a perimeter defense or space enough to erect adequate housing for 20+ settlers. And for certain, VERY limited water sources to plant water pumps. (Especially since pumps require the exact same soil as crops.)

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Richard Thompson
 
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Post » Sat Dec 19, 2015 9:51 am

Thank you, all. I shall have another hunt around.

As for any building, I had already decided this will likely be a VERY small settlement if I do anything at all with it.

Cheers. :)

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Marina Leigh
 
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