List of Good Quests

Post » Sat Dec 19, 2015 6:53 pm

Off the top of my head...

Silver Shroud -- I want to play the whole game as the Silver Shroud

Kid in Fridge -- aww

USS Constitution -- cute and funny

Kellog's (Dangerous Minds?) -- I know it doesn't have many options but I thought it was really well done in terms of story telling and I love the cinematic ending

Human Error -- enjoyed the test....homage to Blade Runner

Duty or Dishonor -- I felt like I had a lot of choices here and it was a tough call

Unlikely Valentine -- Nick is just cool

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jessica breen
 
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Post » Sat Dec 19, 2015 9:50 am

i've still got a ton of the game left, especially in the way of quests, but I like the questline involving the Covenant settlement for the different options and outcomes; it seemed like they put a little thought into it
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asako
 
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Post » Sat Dec 19, 2015 2:50 pm

I agree with these, the rest of the quests were just very tedious and nothing special, I'd love to play the whole game as Silver Shroud and satisfy hits, leaving my calling card. Pickman's quest was cool too and man wouldn't it be cool to play as a deranged psychotic charismatic serial killer murdering raiders and leaving calling cards on the bodies?

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Anna Beattie
 
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Post » Sat Dec 19, 2015 9:00 pm

Long Time Coming, Nick's companion quest, is a really cool one. Traveling around to all of the police stations to collect the Eddie Winter holotapes and assemble the clues to get into his hideout is one of the more in depth and creative quests in the game. I agree that the Silver Shroud was one of the coolest and most unique quests in the game as well.

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Amber Hubbard
 
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Post » Sat Dec 19, 2015 10:02 am

Some of the quests are really bad or dull, and some of them are amazing. I love the USS Constitution, and I actually like the Sea Monster one with the Chinese Submarine.

My least favorite quest in the game is probably..finding Kellog in the fort. Not while you're in the fort, that parts fine, it's getting there and following Dogmeat that's annoying.

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Antony Holdsworth
 
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Post » Sat Dec 19, 2015 3:34 pm

Yeah, I like that one too. It touched on Nick's struggles with his identity and his memories.

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remi lasisi
 
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Post » Sat Dec 19, 2015 9:14 pm

I haven't done that one yet. I'll look for it.

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Nicole Elocin
 
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Post » Sat Dec 19, 2015 10:43 pm

I love the bit with following dogmeat, it was a great experience just for a couple of times it got really foggy, and here I am following the dog down the railroad tracks, when I hear something talking, I stop for a second, and there ahead of me is a band of super-mutants emerging from the fog, walking down the tracks in the opposite direction... it was beautiful :P

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STEVI INQUE
 
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Post » Sun Dec 20, 2015 12:43 am

When I read stuff like this I really gotta wonder if people even remember what it is like to find a good quest. This quest has one option. Kill the people or don't and kill the merc(kill x or kill y). Your choice is who to kill. That is a lot of thought? Not to mention the majority(if not all) of the companions want you to kill them, because hmm well, they are torturing people. Where are the different options and outcomes? Can you end it peacefully? No. Can you try another approach and sneak in and break the girl out? Nope. Can you bribe em? Nope. Can you do a reversal and use the goat exam on the lead scientist and say get her to fail(so the others in her group freak out she may be a synth)? Nope(my favorite option which doesn't exist). These are options I came up at the top of my head, and required minimal thinking.

I'm not saying the quest is horrible, but there isn't much of a consequence, I mean the people are kidnapping and torturing people, so they deserve to be punished, you lose a merchant and a doctor and you gain a walled in settlement. It cool and all they basically using the Goat exam to test people, a funny little thing and a blade runner-ish type thing, but that is about as interesting as the quest gets. As far as what you get to do in the quest, well, lock and load because you are just gonna kill someone.

For a lengthy fetch quest, it isn't bad, mainly saved because Nick is one of the more interesting characters in the entire game. I wish that there were more detective quests in the game we could complete, I found it odd that in a game which pushes this whole "Institute is kidnapping people and replacing the with Synths" there wasn't a Nick quest involving a mystery of a suspected Synth. The Silver Shroud is good, and it would have been nice if they added a few select Shroud dialogue lines outside of the quest(like with the Nick detective quests) because it would have added some good humor.

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Lisa
 
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Post » Sat Dec 19, 2015 6:06 pm

How do you get the Silver Shroud started?

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Kristian Perez
 
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Post » Sat Dec 19, 2015 8:13 pm

Go to goodneighbor and turn on the silver shroud radio station.

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Marie
 
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