Don't see the point of V.A.T.S.

Post » Sat Dec 19, 2015 11:14 am

Ah, yes. I have a personal prohibition on MMORPGs - so that I can have an actual life away from the keyboard. This policy was established as a result of some...unfortunate incidents... with Ultima Online back in the day. :blush:

The reason I like the Bethesda games so much is that I can binge on them for a month or three, but they eventually end and I can get back to all the other stuff I should be doing. It's like an alcoholic buying a bottle of whiskey where an MMORPG is like working at a distillery. ;)

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Carlitos Avila
 
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Post » Sun Dec 20, 2015 1:07 am

I agree 110 percent. I made an exception to my no MMO rule to try ESO because I was hoping to scratch my Elder Scrolls itch after Skyrim. I found that, not only was it way better than I expected, you actually CAN play it the way you play a regular Bethesda game. Also you are not required to pay a subscription fee. You could actually play the whole game by yourself if you wanted- they make the multiplayer aspects of the game both optional, and easy to jump in/out and team up if you want. Great game I'll get back into after Fallout 4.

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Anna Watts
 
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Post » Sat Dec 19, 2015 4:28 pm

???

90% dmg reduction is a fact. You can go look it up in .esm if you want.

Critical banker allows you to save up a crit. You can't do this without vats (overdrive just executes the crit instantly). Gun-fu also requires vats. Gun-fu does this: https://www.youtube.com/watch?v=pPuAKVnqJdk

Vats is strictly superior because non vats has nothing going for it. Basher? Steady Aim? You gain nothing by going non vats.

The notion of that bad builds and bad strategies are ok in a singleplayer game is a really silly notion. Sure I'm not playing against other players but I'm playing against the challenge the devs present. The worst insult I can think of as a gamer is not even trying.

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Bedford White
 
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Post » Sat Dec 19, 2015 10:08 am

I wasn't saying you were wrong in your assessment of how VATS works, just that it shouldn't matter to you how someone else chooses to play.

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Ana Torrecilla Cabeza
 
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Post » Sat Dec 19, 2015 4:02 pm

High perception and luck than related perks. Crits are 100% accuracy in vats. Which you gain tons and can save up to four with luck. High preception allows you to get crits faster but having higher accuracy in vats.

This is high to make vats op as [censored]. Basically you'll be one shotting everything with head shots that have 100% accuracy. If you do it right.
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Paula Rose
 
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Post » Sat Dec 19, 2015 6:29 pm

Sounds like the FT arguments that have been ingrained in this board since it was introduced in OB.

That person is of the camp that wants oodles of options that are all perfectly balanced with each other so that there basically all the same. I don't NOT use it because it's overpower, i don't use it because it's more fun to engage in real time.

There are lots of overpowered mechanics in ALL of Bethesda's games but the unspoken agreement here is that they give us a giant playground that can suit many more people and we as players take what we want from it to make it fun for us. I don't take perks or use weapons and armor that i feel will unbalance my game play. Simple.

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Nice one
 
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Post » Sun Dec 20, 2015 12:51 am

Vats is governed by 3 stats.

Perception - will determine your accuracy with a weapon

Agility - Will determine how many action points you have to use in vats

Luck - You use this to increase your critical metre to use in vats. Also it have many perks that refil your action points or crit metre creating some impressive synergies.

I enjoyed creating a low agility high luck vats user. This character would use vats even when I could shoot a long range target better with iron sights then with vats. it was an RP quirk for the character. It worked because i tailored the character to the design of having lots of ways to get action points even though i had few of them with a low agility. Crits almost always hit so I would use the crit to function to hit targets I "needed" hit and a perk that refills your action points on a kill was vital to the build. Luck also has a crit bank perk that allows you to have 4 crits ready to go off if you need them. I used armour to lower vats costs and increase action point regeneration.

vats can be enjoyable way to play some character builds but like most thinks you need to decide I want to play X style of character so i will need y perks. My current character refuses to use vats except to use the awareness perk.

Different character concepts different approaches to vats.

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LuCY sCoTT
 
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