I found this mod:
http://www.nexusmods.com/fallout4/mods/6648/?
http://www.nexusmods.com/fallout4/mods/507/?
It is not really sending them somewhere, but still good 
About radiant quests - some players suggested to not repeat them, but I didn't repeat any of them, I just think those great interesting and funny factions deserved something better.My problem are the side quests themself.
Quests I got there:
Minutemen:
go and clear a building 1-10 given locations
go and rescue kidnapped from a building 1-10 given locations
defend a settlement - unique atleast
build up a net of traders - really good, but I can do it without the faction
BoS:
go and get something from a building 1-10
go and clear a building 1-10 given locations
Railroad
go and clear a building 1-10 given locations
go and clear a building 1-10 given locations - yes, 2x!
go and get something from 4 unique places, but clearing a buildding anyway
go and get something from 11 unique places, but clearing a building anyway
some a bit more special mission 1 per 10 tedious.
Institute - I didn't join them yet, I have no interest in another faction
Btw I love the main quest and all the factions, but all those side quests will give you 20 quests per faction, 80 quests totally, which is half of all the quests claimed to be in the game.
That is my problem. To make them repeating is just beyond my understanding.
Imagine if instead of that there would be interesting, unique quests for each faction? They could be possible to repeat, but unique style of every faction?
I'm not against clearing of a building, but I like to do that on my own with a surprise of exploring, but for factions I would like to see something better.
But this model of side quests (without repeating anything) is simply not funny for me. It is not RPG, it is just shooting mission, which is probably OK for some players, but I prefer anything like that to do in a group in a multiplayer, but is very boring for me to do that in a singleplayer game.