This is bs tho.
I never liked that kind of advice, it's plain fanboyism.
This is bs tho.
I never liked that kind of advice, it's plain fanboyism.
You might not like his advice but he is mostly right, its basicly the same as in many other RPGs, certain builds/min maxing will make your char overpowered. The simple reason behind it is that the game allows diferent builds/roleplaying and not just the super solder style ones, the point is the game is balanced so that many diferent builds can complete it on any dificulty which ofcourse makes it to easy for optimized builds in the long run, which has always been the case with pretty much any RPG ive ever played.
What i am trying to say is if you dont want your char to become a demigod in the long run, you will need to adjust your playsytle and not min/max.(unless ofcourse you enjoy becoming a demigod than min/max away)
Since this is a Bethesda game, there will be plenty of mods that will tinker with the avilable difficulties etc... so you can always adjust your difficulty according to your personal taste which is something most other RPGs dont allow.
I play RPGs for exploration, character development, and/or story, depending on the type of RPG. I don't play at all for combat challenge, though I don't mind a bit of strategy if it's a turn-based game. I just want to quickly hack down whatever's in my way in order to get to the good stuff. Unless I am going for a difficulty achievement, I have no qualms whatsover about turning down difficulty to the easiest setting in order to spend even less time getting past an annoyance in order to spend more time on other more interesting things.
But I never said I hate the game cause of it.
I disagreed with the OP above.
I want demigod status for my char, onbly not too early and easy achievable.
That's why I play w/o companion and PA, PA is absurdly good and it's so easy just not to use it, no gimping involved.
And companions are plain annoying if you sneak.
If I were going to mod the game I would take the survival/hardcoe from new vegas and fallout 4 and combine them. Also I would add several features that new vegas had. Like having to create your own ammo. The amount of ammo you would find normally would be massively reduced compared to other fallouts.
just make it as close to real life as you can.
In no way, shape, or form am I a casual gamer. I enjoy challenging games, but also easier ones from time to time. This is why that when I want to, with some effort, effectively become a demigod, I play one of Bethesda's titles. This is one of the qualities that draws me to their games. Similarly, when I want a challenge, I turn to the games of other developers. Bethesda makes very fun open wolrd role playing games that provide many freedoms, but are relatively easy. It is what they do, and I appreciate them for it, just as I appreciate other developers for their specialties (i.e. Bioware for story and characters, or Ubisoft for tactical (Tom Clancy)). Regardless there are times that I agree that it is a little to easy, such as at Sentinel Site
The last boss was easy. I died a bit in the low levels, and I was playing on the hardest setting from the start (As I do in every game I play) I didn't think it was a hard game, as I said, but it wasn't so damn easy that I needed mods to enjoy it, which IS the case with all Bethesda titles from Oblivion onward. My example of hard would be Dark Souls 2 or Halo games on Legendary. If you find those games not to be hard but are ok with Fallout 3/NV/4 difficulty, then something is seriously wrong.
Still aren't getting it. While I do want the average enemy to be harder, I can live with them being weak and modding them to be tougher. what I can't live with is the fact that its ONE quest to earn a T60 PA and gain total trust of the BOS. ONE quest to earn all factions trust. Nothing valuable is guarded. Doesn't it bother you, Mr. Roleplayer, that you get a suit of PA for 1 act and a guy who's been with the BoS for years doesn't have one? Doesn't it bother you that no raider group in 200 years has grabbed a radiation suit and stolen a nuke and threatened Diamond City with it? Because if they had even a few tough enemies guarding it that would explain why it has not happened, but there aren't.
IDK...maybe I'm just easy to please. I don't over-question or over-anolyze anything about these games. I just jump in and play. I adapt, overcome, accept, overlook and have a good time.
Ughh, people historically complain about games being too easy but you know they have the best modded armor and weapons. If I were distressed about the difficulty, I would head to the Golden Sea in a sequinned dress and a pool cue.
Bethesda combat has always been 1) easy and 2) based on health sponges. Honestly I'm surprised people still whine about this being an issue, because in an open world shooter the combat difficulty gets more lopsided as you level, just by virtue of getting more health, more perks, etc. I think the game developers actually did a good job, because the way I've been playing, the challenge presented by the increasingly more powerful enemy variants has been good enough to make me burn through my stimpaks and other resources at a good clip. That's really all I look for in a Beth game. Am I having to use my resources smartly to survive and get through the game or am I hitting god mode? I think they did a good job considering all the factors that go into balancing.
Does it bother me? Not really. Do not use PA at all (outside of places where it would be rather required). I would get it and just leave it on the Prydwen until needed. as far as the raiders thing goes, They are dumb, mostly a threat to traders just travelling by.
In my opinion crippling yourself to make the game hard makes the game lose it's purpose. Instead go to the areas with the hardest enemies. Also I heard that Fallout 4 enemies don't scale like Skyrim. Is that true?
They scale to a point. The area roughly between sanctuary and diamond city I think tops out roughly about level 25. You'll have to pick up the perk that displays enemy weaknesses to see their level. Other areas start with a minimum level. Ultimately though, the game world is set up pretty much like a standard MMO world with set spawn locations and utilizing randomly generated encounters on occasion.
But seriously, if One is seeking a challenge, then picking perks like rifleman (especially rifleman) is the fastest way to prevent that. The game world is balanced around the freedom of build choice, not shoe horning players into dumping points into toughness, a weapon perk worth using (generally, rifleman or commando) and maybe gun nut/armorer/science to eek out the bleeding edge mods onto weapons just to scraqe by. I play on normal and with rifleman, toughness, and cage armor, I'm still a pretty tough son of a gun that can drop enemies with a breath. I can either raise the difficulty, or scale back my armor to just wearing drifter and utilize automatics, whipping out a semi-auto only when I'm engaging a particularly spongy enemy. Doing the latter is the same concept as going without Power armor - just because it's there doesn't mean I have to use it.
Rofl. The game is a joke on max difficulty, and the only way Bethesda's difficulty slider works is based on you do less damage and enemies do more. I guess you are one of the people who find games more difficult then Bethesda's offerings "in accessible" because you can actually lose if you don't build a character correctly, and you can't stand to sit still and read a manual for 10 minutes.
It's like I said before, you aren't supposed to be forced to build a character 'correctly' to be able to win in a Bethesda rpg. It's their whole shtick - you're meant to be free to build any character you want and be able to win. That's what many people enjoy in Bethesda games, that you can build a nerdy computer whizz and explore the Wasteland with that character just as well as with a grizzled commando. If that's not something you enjoy then maybe their games just aren't for you?
Dark Souls had entertaining bosses and a challenging difficulty, but that's a completely different style of gameplay that couldn't possibly be implemented in a semi-shooter like Fallout 4. And hey, personally I played through Dark Souls once and never returned to it because I found it boring and tedious - I have neither the patience nor the time to retry a boss fight five times, after wading through the same crowd of mooks to even get to it again, only to realize my weapons svck and I need to farm drops for two hours to be able to upgrade them. It's just not fun for me. To each their own.
re scaling, It depends where the enemies are.
Some of the quest enemies don't scale much but some of the enemies that repopulate locations or are involved in help defend the settlement or checkpoint do scale up a lot.
From around level 60 to 90 some of the tougher foes start to appear, some with health above 1,000.
High ranking gunners, ghouls, supermutants, bears and radscorpions, in particular.
And they attack in groups.
There's plenty of raiders with PA and Fatman.
Even so, they seem to rather enjoy just attacking travelers, rather than a real settlement.