This Stuff Really Doesn't Bother People?

Post » Sat Jan 09, 2016 4:50 pm

This is bs tho.

I never liked that kind of advice, it's plain fanboyism.

User avatar
Mason Nevitt
 
Posts: 3346
Joined: Fri May 11, 2007 8:49 pm

Post » Sun Jan 10, 2016 4:01 am

You might not like his advice but he is mostly right, its basicly the same as in many other RPGs, certain builds/min maxing will make your char overpowered. The simple reason behind it is that the game allows diferent builds/roleplaying and not just the super solder style ones, the point is the game is balanced so that many diferent builds can complete it on any dificulty which ofcourse makes it to easy for optimized builds in the long run, which has always been the case with pretty much any RPG ive ever played.

What i am trying to say is if you dont want your char to become a demigod in the long run, you will need to adjust your playsytle and not min/max.(unless ofcourse you enjoy becoming a demigod than min/max away)

Since this is a Bethesda game, there will be plenty of mods that will tinker with the avilable difficulties etc... so you can always adjust your difficulty according to your personal taste which is something most other RPGs dont allow.

User avatar
Emma Parkinson
 
Posts: 3401
Joined: Wed Jul 26, 2006 5:53 pm

Post » Sat Jan 09, 2016 9:49 pm

lol I agree. Inquisition was the worst example. That game was so easy. It was the first rpg my girlfriend ever played. She had to switch to hard mode halfway through the game because encounters became too trivial for her to enjoy. I yawned through nightmare mode and can no longer play because there is no challenge.

All games are like this. The solution. Mods.
Mods like xcom long war for example bring the challenge back. Let the mainstream have their game, Im sure we can find some great mods coming out thatll give us the challenge back.
User avatar
dav
 
Posts: 3338
Joined: Mon Jul 30, 2007 3:46 pm

Post » Sat Jan 09, 2016 9:01 pm

I play RPGs for exploration, character development, and/or story, depending on the type of RPG. I don't play at all for combat challenge, though I don't mind a bit of strategy if it's a turn-based game. I just want to quickly hack down whatever's in my way in order to get to the good stuff. Unless I am going for a difficulty achievement, I have no qualms whatsover about turning down difficulty to the easiest setting in order to spend even less time getting past an annoyance in order to spend more time on other more interesting things.

User avatar
Felix Walde
 
Posts: 3333
Joined: Sat Jun 02, 2007 4:50 pm

Post » Sat Jan 09, 2016 9:57 pm

But I never said I hate the game cause of it. :)

I disagreed with the OP above.

I want demigod status for my char, onbly not too early and easy achievable.

That's why I play w/o companion and PA, PA is absurdly good and it's so easy just not to use it, no gimping involved.

And companions are plain annoying if you sneak.

User avatar
Czar Kahchi
 
Posts: 3306
Joined: Mon Jul 30, 2007 11:56 am

Post » Sat Jan 09, 2016 11:49 pm

Exactly. Freedom.

User avatar
Samantha Pattison
 
Posts: 3407
Joined: Sat Oct 28, 2006 8:19 pm

Post » Sat Jan 09, 2016 7:46 pm

If I were going to mod the game I would take the survival/hardcoe from new vegas and fallout 4 and combine them. Also I would add several features that new vegas had. Like having to create your own ammo. The amount of ammo you would find normally would be massively reduced compared to other fallouts.

just make it as close to real life as you can.

User avatar
Steve Fallon
 
Posts: 3503
Joined: Thu Aug 23, 2007 12:29 am

Post » Sun Jan 10, 2016 2:01 am

In no way, shape, or form am I a casual gamer. I enjoy challenging games, but also easier ones from time to time. This is why that when I want to, with some effort, effectively become a demigod, I play one of Bethesda's titles. This is one of the qualities that draws me to their games. Similarly, when I want a challenge, I turn to the games of other developers. Bethesda makes very fun open wolrd role playing games that provide many freedoms, but are relatively easy. It is what they do, and I appreciate them for it, just as I appreciate other developers for their specialties (i.e. Bioware for story and characters, or Ubisoft for tactical (Tom Clancy)). Regardless there are times that I agree that it is a little to easy, such as at Sentinel Site

User avatar
Sanctum
 
Posts: 3524
Joined: Sun Aug 20, 2006 8:29 am

Post » Sat Jan 09, 2016 10:19 pm

Fallout has never been a particularly tough game.

RPGs generally *aren't* tough games when you min-max them. That isn't the point.


If I want a challenge I play real people (who generally end up being even more braindead, woo >.>)
User avatar
Marie Maillos
 
Posts: 3403
Joined: Wed Mar 21, 2007 4:39 pm

Post » Sat Jan 09, 2016 3:07 pm

The last boss was easy. I died a bit in the low levels, and I was playing on the hardest setting from the start (As I do in every game I play) I didn't think it was a hard game, as I said, but it wasn't so damn easy that I needed mods to enjoy it, which IS the case with all Bethesda titles from Oblivion onward. My example of hard would be Dark Souls 2 or Halo games on Legendary. If you find those games not to be hard but are ok with Fallout 3/NV/4 difficulty, then something is seriously wrong.

Still aren't getting it. While I do want the average enemy to be harder, I can live with them being weak and modding them to be tougher. what I can't live with is the fact that its ONE quest to earn a T60 PA and gain total trust of the BOS. ONE quest to earn all factions trust. Nothing valuable is guarded. Doesn't it bother you, Mr. Roleplayer, that you get a suit of PA for 1 act and a guy who's been with the BoS for years doesn't have one? Doesn't it bother you that no raider group in 200 years has grabbed a radiation suit and stolen a nuke and threatened Diamond City with it? Because if they had even a few tough enemies guarding it that would explain why it has not happened, but there aren't.

User avatar
matt
 
Posts: 3267
Joined: Wed May 30, 2007 10:17 am

Post » Sun Jan 10, 2016 1:31 am

Oh right, Cornyphails the roadkill of Inquisition :rofl: What's with Bioware and fascination with pathetic villains? :P

But you really shouldn't be putting that much thought into the quests and their implications. After all, BGS doesn't :teehee:
Well, maybe they do, but they design their games so that everything is available for everyone every time :shrug: That's why the tutorial gives you a power armor, a minigun and a deathclaw :lmao:
User avatar
City Swagga
 
Posts: 3498
Joined: Sat May 12, 2007 1:04 am

Post » Sun Jan 10, 2016 3:58 am

IDK...maybe I'm just easy to please. I don't over-question or over-anolyze anything about these games. I just jump in and play. I adapt, overcome, accept, overlook and have a good time.

User avatar
CRuzIta LUVz grlz
 
Posts: 3388
Joined: Fri Aug 24, 2007 11:44 am

Post » Sun Jan 10, 2016 12:09 am

If things are too easy for you in the game raise the difficulty. It's as simple as that. Now quit b*tching and go svck a lemon.
User avatar
Aaron Clark
 
Posts: 3439
Joined: Fri Oct 26, 2007 2:23 pm

Post » Sat Jan 09, 2016 6:34 pm

Ughh, people historically complain about games being too easy but you know they have the best modded armor and weapons. If I were distressed about the difficulty, I would head to the Golden Sea in a sequinned dress and a pool cue.

User avatar
Ross Thomas
 
Posts: 3371
Joined: Sat Jul 21, 2007 12:06 am

Post » Sat Jan 09, 2016 2:44 pm

Bethesda combat has always been 1) easy and 2) based on health sponges. Honestly I'm surprised people still whine about this being an issue, because in an open world shooter the combat difficulty gets more lopsided as you level, just by virtue of getting more health, more perks, etc. I think the game developers actually did a good job, because the way I've been playing, the challenge presented by the increasingly more powerful enemy variants has been good enough to make me burn through my stimpaks and other resources at a good clip. That's really all I look for in a Beth game. Am I having to use my resources smartly to survive and get through the game or am I hitting god mode? I think they did a good job considering all the factors that go into balancing.

User avatar
Rowena
 
Posts: 3471
Joined: Sun Nov 05, 2006 11:40 am

Post » Sat Jan 09, 2016 8:04 pm

Does it bother me? Not really. Do not use PA at all (outside of places where it would be rather required). I would get it and just leave it on the Prydwen until needed. as far as the raiders thing goes, They are dumb, mostly a threat to traders just travelling by.

User avatar
Krista Belle Davis
 
Posts: 3405
Joined: Tue Aug 22, 2006 3:00 am

Post » Sat Jan 09, 2016 4:54 pm

In my opinion crippling yourself to make the game hard makes the game lose it's purpose. Instead go to the areas with the hardest enemies. Also I heard that Fallout 4 enemies don't scale like Skyrim. Is that true?

User avatar
Mr.Broom30
 
Posts: 3433
Joined: Thu Nov 08, 2007 2:05 pm

Post » Sat Jan 09, 2016 8:15 pm

They scale to a point. The area roughly between sanctuary and diamond city I think tops out roughly about level 25. You'll have to pick up the perk that displays enemy weaknesses to see their level. Other areas start with a minimum level. Ultimately though, the game world is set up pretty much like a standard MMO world with set spawn locations and utilizing randomly generated encounters on occasion.

But seriously, if One is seeking a challenge, then picking perks like rifleman (especially rifleman) is the fastest way to prevent that. The game world is balanced around the freedom of build choice, not shoe horning players into dumping points into toughness, a weapon perk worth using (generally, rifleman or commando) and maybe gun nut/armorer/science to eek out the bleeding edge mods onto weapons just to scraqe by. I play on normal and with rifleman, toughness, and cage armor, I'm still a pretty tough son of a gun that can drop enemies with a breath. I can either raise the difficulty, or scale back my armor to just wearing drifter and utilize automatics, whipping out a semi-auto only when I'm engaging a particularly spongy enemy. Doing the latter is the same concept as going without Power armor - just because it's there doesn't mean I have to use it.

User avatar
Roddy
 
Posts: 3564
Joined: Fri Jun 15, 2007 11:50 pm

Post » Sun Jan 10, 2016 5:24 am

After playing through once you should know the locations of some of the better gear. Travel to the hissing wastes asap and you can grab the top tier craftable equipment and top tier materials without initiating a single fight. There is no level cap on equipment so its gg from there. Even the lower tier craftables would do it. All of inquisitions craftables are stupid op, especially with fadetouched. Make a fadetouched weapon that adds guard on hit and your invincible. Such materials aren't even uncommon.

In BioShock infinite there is an upgrade that literally makes you invincible. It gives you 7 seconds of invincibility whenever you enter or exit a rail. Rails of some form are present in every fight so godmode will always be on

Civilization 5 is a watered down version of the previous title to appease to a wider audience. The game discourages the player from even being able to control most their cities at all and the new combat system made the ai laughably easy to defeat with a far inferior force.

Xcoms strategic game plays like a tutorial leaving only the tactical game for any challenge what-so-ever but even there snipers are so op once they are leveled up that entire swarms of aliens can be killed off on reaction shots alone. The community was so disappointed with the difficulty that they made a complete overhaul mod called long war to up the difficulty of the game.

What games are challenging compared to this?
User avatar
Rhysa Hughes
 
Posts: 3438
Joined: Thu Nov 23, 2006 3:00 pm

Post » Sat Jan 09, 2016 11:42 pm

Rofl. The game is a joke on max difficulty, and the only way Bethesda's difficulty slider works is based on you do less damage and enemies do more. I guess you are one of the people who find games more difficult then Bethesda's offerings "in accessible" because you can actually lose if you don't build a character correctly, and you can't stand to sit still and read a manual for 10 minutes.

User avatar
Damned_Queen
 
Posts: 3425
Joined: Fri Apr 20, 2007 5:18 pm

Post » Sat Jan 09, 2016 5:27 pm

It's like I said before, you aren't supposed to be forced to build a character 'correctly' to be able to win in a Bethesda rpg. It's their whole shtick - you're meant to be free to build any character you want and be able to win. That's what many people enjoy in Bethesda games, that you can build a nerdy computer whizz and explore the Wasteland with that character just as well as with a grizzled commando. If that's not something you enjoy then maybe their games just aren't for you?

Dark Souls had entertaining bosses and a challenging difficulty, but that's a completely different style of gameplay that couldn't possibly be implemented in a semi-shooter like Fallout 4. And hey, personally I played through Dark Souls once and never returned to it because I found it boring and tedious - I have neither the patience nor the time to retry a boss fight five times, after wading through the same crowd of mooks to even get to it again, only to realize my weapons svck and I need to farm drops for two hours to be able to upgrade them. It's just not fun for me. To each their own.

User avatar
Marguerite Dabrin
 
Posts: 3546
Joined: Tue Mar 20, 2007 11:33 am

Post » Sat Jan 09, 2016 5:13 pm

re scaling, It depends where the enemies are.

Some of the quest enemies don't scale much but some of the enemies that repopulate locations or are involved in help defend the settlement or checkpoint do scale up a lot.

From around level 60 to 90 some of the tougher foes start to appear, some with health above 1,000.

High ranking gunners, ghouls, supermutants, bears and radscorpions, in particular.

And they attack in groups.

User avatar
michael flanigan
 
Posts: 3449
Joined: Thu Jun 14, 2007 2:33 pm

Post » Sat Jan 09, 2016 3:20 pm

Lol. I think the problem is that he did.
User avatar
Rich O'Brien
 
Posts: 3381
Joined: Thu Jun 14, 2007 3:53 am

Post » Sun Jan 10, 2016 3:52 am

There's plenty of raiders with PA and Fatman.

User avatar
vicki kitterman
 
Posts: 3494
Joined: Mon Aug 07, 2006 11:58 am

Post » Sat Jan 09, 2016 4:45 pm

Even so, they seem to rather enjoy just attacking travelers, rather than a real settlement.

User avatar
roxxii lenaghan
 
Posts: 3388
Joined: Wed Jul 05, 2006 11:53 am

Previous

Return to Fallout 4