Is it best to use mods now?

Post » Sun Jan 10, 2016 2:26 am

If im right the creation kit or editor aint out yet...and ive been reading that some mods are made with snip and may cause damage...is it recommended to not use mods till the editior is out?

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Jonathan Windmon
 
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Post » Sun Jan 10, 2016 10:36 am

Mainly, be aware that there is a potential risk. Carefully read comments about a mod; have a savegame made before any mod is added, and be ready to roll back to that unmodded savegame if problems arise.

It's basically the same advice as with Creation Kit mods, just the level of risk is higher. Even if your savegame does get corrupted, you may not notice any issues for a long time. If you're the sort of player who starts new characters fairly often, then with some care you'll probably be fine. If you're the sort of player who pours many hundreds of hours into one character that you're very attached to... you might be happier waiting.

[edit]

Ah, yes, a higher frequency of crash to desktop is one side effect I've heard of, though that was in relation to a mod since re-made using TES4Edit (which is generally reckoned to be safer, though even it should be treated with caution until the .esp format is fully understood).

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RObert loVes MOmmy
 
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Post » Sun Jan 10, 2016 9:47 am

thanks andw il wait

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Love iz not
 
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Post » Sun Jan 10, 2016 7:42 am

Mods with plugins are the (potential) problem. Re-textures, UI mods and other stuff that just adds files to data folder is safe to use. Also simple plugins made with F4Edit are quite low risk.

Plugins will be risky until the new file structure is known, which can't happen until the official tools are released.
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.X chantelle .x Smith
 
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Post » Sun Jan 10, 2016 4:15 am

thanks Tojka for the reply

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Eve Booker
 
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Post » Sun Jan 10, 2016 2:18 pm

http://www.gamesas.com/topic/1568434-fyi-to-potential-mod-users-tesvsnip-mods-thread-2/

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Beth Belcher
 
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Post » Sun Jan 10, 2016 3:57 am

Thanks Z...ive decided to go ahead and use the mods available cuz they make so much difference however i am trying to stay away from any mods made by snip.

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naomi
 
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Post » Sun Jan 10, 2016 3:18 am

You should take a look at this mod buddy: http://falloutlib.com/mods/environment/true-storms-wasteland-edition

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Blaine
 
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Post » Sun Jan 10, 2016 2:31 am

If you want this mod, I would download from here, http://www.nexusmods.com/fallout4/mods/4472/? rather than mega, as the above link uses.

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Kathryn Medows
 
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Post » Sun Jan 10, 2016 5:54 am

Fortunately, FO4edit is being used by most now. But even that has unknowns, as the record structure can't be completely decoded until the GECK gets released.

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James Wilson
 
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Post » Sun Jan 10, 2016 10:08 am

yeah i so much as figured...il more than likely start all the way over once the GECK is released..more or less learning the ropes of the game with about 20 mods.

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Fanny Rouyé
 
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Post » Sat Jan 09, 2016 11:55 pm

anks guys that was 1 of the first mods i grabbed :)

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Add Meeh
 
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Post » Sun Jan 10, 2016 4:23 pm

I always try to play a while with no mods just to see the devs work, but it never fails. There are just mods that I can't pass up, especially texture replacers, because frankly the vanilla textures are terrible, and always have been terrible in Bethesda games.

Then through the course of gameplay there are always other features that I must mod. I've always said the best thing about Bethesda was their willingness to release their dev kit to the public. Without mods their games are average at best. With mods, they're the greatest games of all time, in my most humble opinion.

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Rhysa Hughes
 
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Post » Sun Jan 10, 2016 12:02 am

I dont know bout the whole mods make Beth's games awesome...just buy themselves the games are right up there...the mods do the games even more greatness.

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Nick Pryce
 
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Post » Sun Jan 10, 2016 2:16 am

Well everything is relative, and since playing, and modding Morrowind I've spent thousands of hours on Bethesda games. It's spoiled me pretty good, and for single-player games I can never get past a few hours with anything but Bethesda RPGs. There's just always something that's game-breaking for me, that I can't mod. I wouldn't have spent nearly that amount of time without the ability to mod the games to my liking.

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Ria dell
 
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Post » Sun Jan 10, 2016 2:26 am

yeah thats where i started Modding was back in Morrowind.

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biiibi
 
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Post » Sun Jan 10, 2016 4:20 am

I consider myself a purist and I tend to mod conservatively. With that being said, I have found that if you only use the most reputable mods or make sure you review all the posts on the newer ones, then there is a very low chance of anything going wrong. It seems like you're experienced with modding, so as long as you make sure to backup your saves (or make extra copies), I do not feel like you should have anything to worry about beyond the typical worries. This is just from my exposeure and experience.

There's quite a number of fantastic mods out there. I have been mainly using mods that enhance the Vanilla experience, so nothing that changes gameplay too much, and there's quite a number of solid, well-developed mods especially given that the GECK isn't even out. For example, I've released an ENB that is designed for purists and performance, and it truly keeps with the Vanilla style and experience. You can find a thread of my mod, Subtle ENB, on this forum. Also, I am not sure if you're into body mods, but CBBE Body just came out, and I haven't had any problems whatsoever with it, which is incredible given how robust and sophisticated CBBE/Outfit Studio is. These are just examples of some of the quality work out there, but I highly encourage you to take a look around yourself.

Overall, if you love modding Beth games, I wouldn't hold back because the Geck isn't out. At this point, it's pretty ridiculous the amount of quality/stable mods out there given that we only have FO4Edit. Again, there are always risks, but I haven't experienced or seen anything outside of the ordinary.

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Kim Kay
 
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Post » Sun Jan 10, 2016 2:53 pm

That's my take on it: I like to play the game through with no mods, so I see how it's supposed to look and don't inadvertently break something when I come to mod the game. I put in over 150 hours with Skyrim before installing a single mod, and I thought the game was near-perfect as it was - though of course I've modded it since. That's my intention with Fallout 4, too.

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Angus Poole
 
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Post » Sun Jan 10, 2016 4:09 am

I do much the same but I also have a text file with a list of all the changes I want to make.

Current things I want to change but I don't know if they are possible until I get the GECK.

Spoiler
relocate SPECIAL bobbleheads to Concord workhouse
enable ballistic weave mod for more clothing (esp vault suit and BOS fatigues)
remove level requirements from craft perks
expand hangman's alley and relocate walls if possible
reduce or remove chance for 'tries reset' when hacking
reduce combat rifle mod perk requirements
increase assault rifle base damage
add 5.56mm minigun or change three barrel mod calibre
increase laser rifle/pistol ammunition capacity
adjust scope zoom, short reduce, long increase
increase .50cal receiver base damage

change recon scope crosshair

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Jesus Lopez
 
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Post » Sun Jan 10, 2016 2:37 am

Aside from graphical mods, I'm gonna keep it vanilla until the GECK comes out and a more wealth amount of mods come out.

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yermom
 
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