If im right the creation kit or editor aint out yet...and ive been reading that some mods are made with snip and may cause damage...is it recommended to not use mods till the editior is out?
If im right the creation kit or editor aint out yet...and ive been reading that some mods are made with snip and may cause damage...is it recommended to not use mods till the editior is out?
Mainly, be aware that there is a potential risk. Carefully read comments about a mod; have a savegame made before any mod is added, and be ready to roll back to that unmodded savegame if problems arise.
It's basically the same advice as with Creation Kit mods, just the level of risk is higher. Even if your savegame does get corrupted, you may not notice any issues for a long time. If you're the sort of player who starts new characters fairly often, then with some care you'll probably be fine. If you're the sort of player who pours many hundreds of hours into one character that you're very attached to... you might be happier waiting.
[edit]
Ah, yes, a higher frequency of crash to desktop is one side effect I've heard of, though that was in relation to a mod since re-made using TES4Edit (which is generally reckoned to be safer, though even it should be treated with caution until the .esp format is fully understood).
http://www.gamesas.com/topic/1568434-fyi-to-potential-mod-users-tesvsnip-mods-thread-2/
Thanks Z...ive decided to go ahead and use the mods available cuz they make so much difference however i am trying to stay away from any mods made by snip.
You should take a look at this mod buddy: http://falloutlib.com/mods/environment/true-storms-wasteland-edition
If you want this mod, I would download from here, http://www.nexusmods.com/fallout4/mods/4472/? rather than mega, as the above link uses.
Fortunately, FO4edit is being used by most now. But even that has unknowns, as the record structure can't be completely decoded until the GECK gets released.
yeah i so much as figured...il more than likely start all the way over once the GECK is released..more or less learning the ropes of the game with about 20 mods.
anks guys that was 1 of the first mods i grabbed
I always try to play a while with no mods just to see the devs work, but it never fails. There are just mods that I can't pass up, especially texture replacers, because frankly the vanilla textures are terrible, and always have been terrible in Bethesda games.
Then through the course of gameplay there are always other features that I must mod. I've always said the best thing about Bethesda was their willingness to release their dev kit to the public. Without mods their games are average at best. With mods, they're the greatest games of all time, in my most humble opinion.
I dont know bout the whole mods make Beth's games awesome...just buy themselves the games are right up there...the mods do the games even more greatness.
Well everything is relative, and since playing, and modding Morrowind I've spent thousands of hours on Bethesda games. It's spoiled me pretty good, and for single-player games I can never get past a few hours with anything but Bethesda RPGs. There's just always something that's game-breaking for me, that I can't mod. I wouldn't have spent nearly that amount of time without the ability to mod the games to my liking.
yeah thats where i started Modding was back in Morrowind.
I consider myself a purist and I tend to mod conservatively. With that being said, I have found that if you only use the most reputable mods or make sure you review all the posts on the newer ones, then there is a very low chance of anything going wrong. It seems like you're experienced with modding, so as long as you make sure to backup your saves (or make extra copies), I do not feel like you should have anything to worry about beyond the typical worries. This is just from my exposeure and experience.
There's quite a number of fantastic mods out there. I have been mainly using mods that enhance the Vanilla experience, so nothing that changes gameplay too much, and there's quite a number of solid, well-developed mods especially given that the GECK isn't even out. For example, I've released an ENB that is designed for purists and performance, and it truly keeps with the Vanilla style and experience. You can find a thread of my mod, Subtle ENB, on this forum. Also, I am not sure if you're into body mods, but CBBE Body just came out, and I haven't had any problems whatsoever with it, which is incredible given how robust and sophisticated CBBE/Outfit Studio is. These are just examples of some of the quality work out there, but I highly encourage you to take a look around yourself.
Overall, if you love modding Beth games, I wouldn't hold back because the Geck isn't out. At this point, it's pretty ridiculous the amount of quality/stable mods out there given that we only have FO4Edit. Again, there are always risks, but I haven't experienced or seen anything outside of the ordinary.
That's my take on it: I like to play the game through with no mods, so I see how it's supposed to look and don't inadvertently break something when I come to mod the game. I put in over 150 hours with Skyrim before installing a single mod, and I thought the game was near-perfect as it was - though of course I've modded it since. That's my intention with Fallout 4, too.
I do much the same but I also have a text file with a list of all the changes I want to make.
Current things I want to change but I don't know if they are possible until I get the GECK.
change recon scope crosshair
Aside from graphical mods, I'm gonna keep it vanilla until the GECK comes out and a more wealth amount of mods come out.