[WIPz] Brotherhood Overhaul

Post » Sun Jan 10, 2016 10:59 am

Requesting a turn in For BOS holotags looted off dead soldiers.

it Bothers me that they don't seem to care about their Fallen enough to worry about as much as collecting their holotags.

Requesting a "Tech turn in" in Fallout 3 the Brotherhood (Outcasts) were collecting Tech, and were actually interested in collecting looted Lazer weapons. i would like to see something like this, more for the sake of canon Brotherhood objectives. tech: salvage is fairly common so rewards can be minimal, Tech: weaponry can also be plentiful so again rewards can vary based on whether you're turning in a lazer weapon, Gauss Rifle, or a fat man launcher etc

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Krista Belle Davis
 
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Post » Sun Jan 10, 2016 10:39 am

Good ideas ;)

Making the BoS a more "believable" and competent military force would be ++ for me.

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Isaac Saetern
 
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Post » Sun Jan 10, 2016 1:35 am

Hey, Just cause I didn't see this posted in here :D, I think what my mod does is a pretty good addition to the Brotherhood, if you would like to use it in your mod, I could make a version that just includes the Brotherhood just for you "Currently it works for every faction.", As long as credit is giving and a link back to my original mod. :). If you haven't yet, Go check out General of the Army on the Nexus, I started from a different point of view on the Faction Overhaul, "Quests are more Post-CK so I wanted to focus on what I could get done." Anyways, What my mod does, Is allow you to actually command Brotherhood soldiers, Now what we could do with this, is we/ or I ;) could program it to work like this, Player reaches say, Knight rank in the Brotherhood, They can then acquire and brotherhood Knight or lesser rank as an ally, they follow the player, Fast travel with the player etc, and will return to where you got them when you discharge them. As your rank grows, You are able to command higher and higher ranks. Btw I've already done all this :P just wanted to know if you wanted to use it or not :) Anyways, If I don't get back to you right away on here, Look me and the mod up on the Nexus and give me a shout'

for an idea:

watch?v=ff2uiBkMGbs

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carla
 
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Post » Sun Jan 10, 2016 10:19 am

The implication was never that the Brotherhood are slavers, but that they have shown they are willing and able to use fairly underhanded methods to force cooperation from individuals when and where necessary. The Brotherhood does what it feels it needs to do, with the needs of the collective taking priority over the needs of the individual.

In the situation in question, they put the collar on you to make sure you can't get away from them and give away their location until you have proven your worth. If you walk away to tell the Wasteland about the Brotherhood, POP! off goes your head. If you cooperate, the collar comes off.

If you wanted to utilize the remnants of the Institute to help the Brotherhood and its technology addiction, I can see the Brotherhood putting an armed guard around and collars on Institute scientists to make sure they continue to work for the betterment of Mankind. You know, for the whole of mankind this time. Not just their special underground gated community and a bunch of synths*. At least they're still alive, and still TECHNICALLY doing what they said they would - making life better for people. If they decide that they don't want to help humanity, that's an unfortunate loss. Bl

* I feel that Gen 3 synths count as humans in a mental sense. They feel emotions, they react, they bleed. However, they cannot replace humans as a population - mostly because they probably can't reproduce. And if they COULD reproduce, imagine the genetic bottleneck that would create. They are not the 'future' of humans for this very reason. They can plug gaps, but they cannot replace flesh-and-blood grown-in-the-womb humans.

The whole scenario is pretty dark grey as morals go. But look at it this way - what's more morally wrong? Nuking them to oblivion, or letting them live and continue practising science for the Brotherhood? Is forced service (in good conditions) worse than death? It's not like they've been sent to work on farms, just continue some of their projects for a new organisation. It's an interesting point of thought and debate, something that fits in the morally grey Fallout world. A world that likes to kick you in the teeth for doing what you thought was right.

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Latisha Fry
 
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Post » Sun Jan 10, 2016 7:29 am


Except they're a competent and believable military force in the base game.


It's still really flimsy evidence to support the BoS has slave collars in general. It's like saying the NCR equips all it's soldiers with plasma weapons because one soldier happened to get their hands on a plasma rifle.
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Cool Man Sam
 
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Post » Sun Jan 10, 2016 4:21 am

It's hardly hard technology to make. Get collar. Add explosive. Detonate explosive when trigger criteria are met. It's more an issue of whether or not such an idea would occur, and whether it would be considered necessary. If you want to be 'more humane', you could stick it on someone's ankles. The function is still the same - an object that restricts the movement of an individual to facilitate control over them.

Spoiler

Required materials for slave collar: Metal to form make it, gunpowder / plastic explosive to explode, antenna to detect radio signals, a chip to react to the signals, a battery and a spark.

I'm honestly surprised that they haven't turned up in some form or another in FO4 - there's cages of dead settlers in some of the Gunner outposts, but very little direct references. I guess it's due to political correctness. But, as you said, there's probably not a place for it in the Brotherhood. Not as standard, anyway.

Personally, I see it too close to "dark" for the Brotherhood. At least, the FO4 Brotherhood. There are probably better ways of getting people to do what you want than handing out explosive fashion accessories.

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Tikarma Vodicka-McPherson
 
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Post » Sun Jan 10, 2016 2:05 pm

An invasion force that seems pretty well incapable of achieving its operational objectives without the intervention and help of some lawyer lady frozen for the last ~210 years strikes me as a fairly incompetent military force.

What is the point after all of repetitive roving BoS patrols, other than to "look cool in PA, shoot lasers at bad guys and blow up a lot?" None of those largely ineffectual and always costly attacks on bad-guy infested locations ever seem to get them any closer to their supposed objectives: defeating the Institute and/or securing the Commonwealth.

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Camden Unglesbee
 
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Post » Sun Jan 10, 2016 1:51 pm

What do you mean? Like the Gunner attack we mentioned? They'd most likely be flying them to the flight deck to drop off their troops for an assault.

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Stat Wrecker
 
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Post » Sun Jan 10, 2016 12:58 am

Yea that surprised me as well. It was something you did in Fallout 3 as well. Will definitely look into that, which would then move holotags out of junk.

I can see tech turn in being a bit more complex as well outside of a straight hand in (which would be ideal as well). Since you will have this interconnected network with the settlements, I can see them both having a turn in, and also utilizing the more advanced junk you retrieve for their own needs (such as biometric scanners, high powered magnets, etc). There was the concept of having a vertibird landing area that when having a scribe (or scribes) assigned, they'd be utilizing a large amount of scrap to build new vertibirds. This could lead to you having your own pilot-able vertibird from both the hard work gathering all this salvage, and maintaining these locations long enough to allow the scribes to build them safely. The end result is that any high tech gear and salvage you place in your settlement network has some positive benefit such as outfitting troops and getting new content built at other locations.

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Jennifer Rose
 
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Post » Sun Jan 10, 2016 12:28 pm


Yes and your bias, misinformation and clear intent to not have a different view is obvious from other threads as well. Simply put you ignore to look at it any other way then how you think they are all the while ignoring facts. The BoS are more competent as a military force then any other group, even the Institute lacks any real military minds in their grasp and instead focus more on synths teleporting randomly.

The BoS patrols do do more then "look cool in PA" they clear out dens of super mutants, ferals and raiders. Vertibirds are only paper-thin because it would be annoying for Institute or Railroad players and just because they don't know where the Institute is now doesn't mean they won't figure it out eventually. BoS has the mainpower to do some serious work, a soldier in power armor and lasers can beat entire squads of synths. Hell, I redid the CIT siege mission for the BoS again and did absolutely nothing to help the BoS. The BoS were still wiping out every synth coming out while Prime was scanning for the Institute.
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Ronald
 
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Post » Sun Jan 10, 2016 3:50 pm

This reminds me, for a long time in game i had suspected Elder Maxon of being a Synth. mostly because Fighting Wars on multiple fronts (Super Mutants, Railroad, Institute, Raiders, Mirelurks, Gunners, Etc) all feels like you're not a military genius but like you're over stretching your military force in an effort to look like you're "fighting the good fight" when in actuality you're setting your troops up to fail.

Doesn't seem like a tactical genius like everyone is claiming when you're heading to the institute's power core and Maxon's character tells you to get in and out fast and quiet as you're blasting your way through nearly everyone in the institute just to get there. when i could have used my institute connections to get in by myself and out again without alerting anyone and without going in guns blazing

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sharon
 
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Post » Sun Jan 10, 2016 10:58 am

Okay, can we please not start another one of these arguments in here? If you want to debate the merits or morality of the BOS's position, there are plenty of threads in the spoiler boards for it.

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Elizabeth Falvey
 
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Post » Sun Jan 10, 2016 2:23 pm

I think its more inexperience than anything else. He's 20 years old, so he hasn't really gained the experience to truly define every battle. The only reason he's in charge is because he's of the Maxson bloodline which is arguably revered as "holy" within the Brotherhood. You see this attitude based on the responses of people in the Brotherhood (lines like "I'd follow Maxson to the gates of hell"). And I wouldn't necessarily say they're opening multiple fronts in a war. Its more a general goal (one of which they've already accomplished in the Capital Wasteland) which involves wiping out all the threats that were created by pre-war tech, any major dangers to humanity in the present, and then saluaging all tech that can benefit their mission and stop others from wiping humanity out again. Outside of the goal, it seems like Kells is directly coordinating the attacks so if anyone deserves the blame, its him.

As for Institute, that is more a lack of options than anything else and something we hope to rectify with the overhaul. Instead of just blowing up the reactor, you could now: A) Wipe everyone out and take it over as a new base, B) Have a much harder check for the director terminal which actually disables all the synths without much bloodshed (versus the 3.5 synths it shuts down now), C) Have an even harder process of using some tech/systems the BoS have gained to send a signal over the intercom which disables/frenzies the synths, or D) Bring in a specially-designed Mark 28 bomb that's higher yield and plant it at the elevator. Everyone gets out, it goes off and the explosion destroys the Institute, radiates the area, but many side areas are largely in tact which opens up something similar to The Glow from Fallout 1 where the hole is open to the surface all the way to the floor of the complex, and you can go around the edges of the hole to work your way down to the bottom fighting the newly created ghouls (and remaining synths), and scavenging tech. And I'm sure there's plenty of other possibilities.

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Blaine
 
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Post » Sun Jan 10, 2016 3:30 pm


While Maxson is young that doesn't dismiss his actual leadership qualities. Maxson stopped the Super Mutants in D.C. from uniting and he repaired the schism between the BoS and the outcasts. He is actually an impressive leader, intelligent and charismatic, sure he is young but his age really have nothing to do with his leadership qualities. Take King Tutankhamen, put on the throne at age 9 and fixed every mistake his father made, brought Egypt back from economic brink and repaired relationships with former allies and enemies all before dying at age 18. He was a great leader despite his entire rule being during his pre-teen and teenage years.
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Rachel Briere
 
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Post » Sun Jan 10, 2016 9:12 am

Cider, for the love of god STOP. Like, right now.

This is not the thread for this. This is a thread about getting ideas to improve the Main questline from the BOS quests, not about starting BOS/Anti-BOS or Maxon/Anti-Maxon debate/arguement number eight hundred and thirty two in a board where it really doesn't belong.

If you want to discuss how great/bad a leader Maxon is or how great/bad the BOS is, go back to the Spoiler Boards please and quit trying to derail this one with more faction arguements.

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Sheila Esmailka
 
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Post » Sun Jan 10, 2016 12:31 am

I'm not doubting his leadership at all which is great, but you still need experience to make good decisions. If you've never been in the middle of a certain battle type, you'll never know which strategies to utilize to win. Its all guessing and informed decisions. Leadership keeps the morale up and delegates power where it needs to be, but he'd still need a lot more experience to be fully rounded out as a leader. Not to fault him though. Accomplishing what he did in the Capital Wasteland is why the people in the Prydwen will go to the gates of hell for him, and why something like the Prydwen is even possible. Ideally we'll be looking to build in the functionality for the Brotherhood so he can show he's a tactical genius and gain the experience required.

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Alex [AK]
 
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Post » Sun Jan 10, 2016 1:50 pm


No one is debating, if that's what you think I'm doing I'm sorry for that, this is simply talking about the BoS.
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renee Duhamel
 
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Post » Sun Jan 10, 2016 11:18 am

Sounds solid, will certainly give it a look when I play through FO4 again.

One idea though and this only came about due to a glitch, but I was using a vertiberd and it ended up replacing the minigun with my gatling laser I had equipped.

Needless to say, it was cool. Any chance you could fit that in with a high level vertiberd variant maybe?

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Averielle Garcia
 
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Post » Sun Jan 10, 2016 2:06 am


This, the BoS having more vertibird varieties would be kinda cool as well as the BoS getting a different kind of vertibird to make it so it's easier to tell if it's a BoS vertibird or a Gunner vertibird.
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yermom
 
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