The reason I want this is because objects on a clear day in the distance should be shrouded in a sky blue (technically the same color as the deepest part of the sky, becoming more opaque a distance increases and less opaque as distance decreases) but setting morrowind's fog color to blue results in a blue horizon (the sky doesn't fade saturation at edges).
I figure the easiest way to get this effect is to have a separate fogging and push morrowind's fog way back so it just acts like a horizon color.
If there isn't already a shader that does this, how easy/hard would this be to achieve? And further more, while I'm not afraid to learn, would anyone like to create a shader that does this? (I know next to nothing of shader editing as of yet)
Note: this shader would have to limit the fog effects to objects/distant land so it is not to extend to the horizon and cover the white background fog. It would also need to be able to vary color and density/range based on weather conditions.
Note 2: If a shader is a stupid idea and there are so much simpler ways to do this feel free to let me know.
Thanks,