some settlement questions...

Post » Sun Jan 10, 2016 10:42 pm

1) There is a farm settlement (name withheld due to possible spoiler) that I cleared of ghouls early in the game. I spent about 20 minutes going around and clearing the area of their dead bodies by dumping them outside of the settlement area. Yet when I go back, the bodies are back exactly where they were. I've tried several times, but they always reappear when I return. I try to clean my settlements up to be as clean as possible, and these dead bodies just kind of ruin that. There's even one body that is draqed over a table, a table that I moved, but the body will reappear, hanging in the air as if the table were still there. Seems like a glitch to me. Certainly not game breaking, but annoying nonetheless.

2) When checking the workshop section in the pipboy, the stats of my settlements are sometimes displayed incorrectly. It might show 6 beds instead of 20, or no water instead of 80, ect. There have been times that the depleted stats are do to an attack that I missed. But other times, I go back to a settlement and they haven't been attacked, and all resources are fine. Rechecking the pipboy, the stats have returned to correctly show the resources. This happened a lot early in my game, but less so now that I'm level 26. Just seems like another glitch, not critical, just annoying.

3) Settlement attacks seem to come from only one or two directions, at least so far in my experience. Does this ever change? I spent hours early on trying to build those huge wood & barbed wire fences around my settlements, with guard towers and turrets at any possible entrance point. Now it seems like I wasted a lot of time and resources trying to cover all angles when it really wasn't necessary. So now I'm spending hours reclaiming the fences for the wood & steel, and moving my turrets and guard towers to cover one or two entrance points and crops/water/power.

4) I love the construction part and strategizing my settlements and supply lines. I just wish the construction limit could be raised (sorry, that's not a question, just a statement).

5) Why can't I repair all of my crops that have been destroyed during an attack. Some repair, some don't. I click on the damage crop and the dialog box states: "use one tato (or whatever crop you're repairing) to repair". I do, but the crop remains destroyed. Just another inconsistent glitch. I just end up planted more crops instead of wasting resources trying to repair those that won't allow me to repair them.

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Sarah Edmunds
 
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Joined: Sat Jul 08, 2006 8:03 pm

Post » Sun Jan 10, 2016 2:28 pm

Lots of threads here about all this stuff, look around and read my friend.

1. Some people report success with using the "bloody mess" perk to remove bodies. Shoot them up and they burst into little bits that (hopefully) de-spawn over time. Other than that, try to lure enemies away from the settlement area before killing them. Bodies that spawn dead already are obviously immune to that particular tactic.

2. Folks report a lot of different causes and workarounds for this glitch. It DOES effect happiness. For me I noticed that if I hoof it away from a settlement far enough to get out of the range of the recruitment beacon before I fast travel the bug doesn't come up. So it seems to be tied to fast traveling away from a settlement while in range of the recruitment beacon (in my game).

3. Walls are useless, not only do attackers spawn inside the settlement (ignoring or glitching through walls is also a problem) but I one time had a nicely walled settlement attacked by super mutants and the settlers formed a huge mob and promptly all ran outside the walls (yes even the "guards" abandoned their guard posts and mobbed outside the walls, making all my intricate defenses useless) to try and take on the attackers. Be sure to equip your settlers with better weapons (they only need 1 round of the correct ammo to fire infinitely). The settlement walls actually prevented my turrets from seeing the enemies and thus they never fired. Placing your turrets in elevated positions helps.

4. If you drop weapons on the ground inside the settlement area you can use a glitch where going into workshop mode and storing the weapons in the workbench lowers your build bar for that settlement so you can build more. Be aware that if you go too far you can cause your game to crash, so use reason, and be mindful of your frame rate and performance as you do so. It appears that in most cases it's not a big deal, I have only heard of a few people crashing their games from this and they are building outrageously huge settlements.

5. I've never had to repair crops, sorry. Most of my settlements are heavily fortified (100+ Defense) before I turn on the radio beacon, so I almost never get attacked. Also I haven't talked to Preston Garvey since I brought him to Sanctuary so I don't think random attacks are spawning for me in this play through.

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Chrissie Pillinger
 
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Post » Sun Jan 10, 2016 5:18 pm

If you are on the PC, you can (carefully) remove those static corpses which permanently remain by bringing up the console, clicking on the corpse so its ID is shown in the centre of the screen, then typing "disable" (without the quotes). I am not sure if you also need to type "markfordelete" or not. The offending creature and all its body parts should vanish forever.

Naturally Save properly first in case you accidentally click on a full container or vital piece of the terrain when you Disable it.

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sarah simon-rogaume
 
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