*****ENDING SPOILER WARNING BELOW*****
I put over 200+ hrs into the game before finally heading into the end game. None of the choices seemed satisfying due to having to annihilate the other factions despite the fact the faction you choose to survive is riddled with their own imperfections. Some good posts on here argued that heading up the Institute was the best possible choice because they have a lot of toys and you would be in a powerful position to make real changes to the commonwealth, perhaps even reversing some of the institute's ugly utilitarian view of sentient synths and their disdainful views of the common folk in the wasteland.
I begrudgingly went down this path despite not really liking the Institute, but the last straw was that awful broadcast Father has you help with where you announce to all the wasteland over radio that "we're back, but don't worry, the Institute has no desire to meddle in your UNIMPORTANT daily lives...". (they actually use the word UNIMPORTANT, how insulting!)
I'm glad it happened because I did a lot of research at that point, reloaded a prior save and was able to pull off the 3 faction friendly ending that I didn't even know existed! I have to say to anyone looking for a more peaceful and satisfying way to complete the game, this is the one and it has a number of benefits including:
- You have top standing with MM, RR, and BOS and continue to receive radiant and new quests from all three of them
- All the interesting main characters from those factions remain alive (except one scripted to die)
- You get your own room on the Prydwen which remains aloft!
- At least the way I did it, it completely skipped any battle using the idiotic cliched ballpark-megaphone voiced giant Liberty Prime robot. To me that is such a weak and unbelievable part of the story, I was happy to not see it in action.
- You help most synths escape (or so says Desdemona) and further evidenced by the new radiant quests to help smuggle them
- And you still get to nuke something, the Institute, which is perhaps the most misguided and evil faction. I would have liked to have had a nice clean underground room to call home but you can't even bring a follower there so I probably wouldn't have used it anyway.
What is not to like about it?