Fallout: Northwind
The setting is White Mountain National Forest in New Hampshire.
Pre-War
During the war with China, the U.S.A. started to exploit the area's timber (because screw the environment) to help with the war effort. There was at least one internment camp in the area to hold Canadian resistance fighters and sympathizers so they could provide labor alongside contractors. But, what the U.S. didn't know, was that there was a small group of the Canadian Resistance Army (C.R.A.) holed up in a bunker nearby, planning how to free the prisoners and take over the few nearby bases. Thus, when the bombs fell, the C.R.A. felt that now would be the perfect opportunity to attack. They quickly overran several bases, except for one: in this base, the army was secretly housing a small amount of F.E.V. to test in isolation. After holding off the C.R.A., the base activated an impenetrable lock-down. At the same time, a military transport plane, affected by the E.M.P. effects of the bombs, crashed in the forest, the surviving soldiers attempting to survive the Canadians and other threats, eventually making ties with nearby groups of survivors.
Now
The forest is thickly wooded, bleak, shadowed, dark, and misty. The area is home to Solomon's Safari, the only reason to venture to the area. Why? Because it offers a ludicrous amount of caps for winning a tournament, it offers bounties on animal remains and legendary named animals, it has a fighting pit, and rumors of both buried treasure and abandoned storage bunkers. The Sole Survivor arrives on a train called The Northwind, quickly becoming involved in the local conflicts and intrigues:
- The sealed bunker has opened again, revealing an army of Super Mutants (some even in power armor), controlled by the fused minds of the head scientist, the base commander, and the base defensive systems.
- From the crash-site, the soldiers splintered bitterly, forming four raider clans founded by a specific power armored soldier who passes their armor unto their descendants; (Names are tentative)
- The Shredders - Founded in a lumber camp, its leader's armor is covered in saw blades and its members wear armor that allows them to blend into the forest.
- The Wendigos/Berzerkers - Founded in a camp of poachers and survivalists, the soldier led them with philosophies of glorious combat. Its leader's armor is covered in animal pelts and skulls.
- The Hands - Founded at a truck stop with stranded bikers, truckers, and junkies, the soldier led them with traditional raider philosophies. The leader's armor is covered in leather and chains.
- The Boilers - Founded at a train station with stranded passengers and train staff, the soldier represented the only remaining law and order of the U.S.A.. Due to dwindling resources, the group eventually took to kidnapping and cannibalism. The leader's armor has a smoke stack and train whistles.
3. There also seems to be a problem with the local tribes. Until recently, they were a single tribe, but the arrival and worship of the Krivbeknih caused a split in the group. The cultists hunt down (virtually haunt) their former tribesmen and take them away into the mist shrouded woods for unknown purposes.
4. The C.R.A. - The members of the C.R.A. survived the bombs and became ghouls. From their bunker, they still attempt to reclaim Canada and overthrow their oppressors, hostile to all "invaders".
5. Solomon's Safari - Contrary to its bright and bold nature, the Safari is subject to shady dealings and intrigues. Aside from any regular secretive activities, the Safari also employs the labor of enslaved natives, creating an opposing faction dedicated to their freedom. And if slavery wasn't bad enough, they also offer bounties for the tattooed skin of the natives.
Mutated animals may include;
- Reaver Rats - Mutated beavers whose tails have become bone plated clubs, although superior Reaver Rats may have spikes as well.
- Bobcats, wolves, moose
Weapon ideas;
- Chainsaw weapons - Includes the Chainsaw Spear, the Heavy Chainsaw (2-4 Blades), the Chain-Axe, and Saw-Gloves.
- Traps - Like mines, bear traps can be laid out on the ground, causing damage and holding enemies in a similar manner to Dogmeat. Can be modded with poison or explosives?
- Rail Spike weapons - More rail spike rifles, also pistols, miniguns, and grenades/mines that, when they explode, propel spikes into the area.
- Thrown weapons - Spears and tomahawks
- Bow and arrow, crossbow?
I imagined the DLC would, atmospherically, be a mix of Point Lookout, Honest Hearts, and the Glowing Sea area. The Hand would also be aesthetically similar to the Forged and the Pitt.
Here's also a list of some songs I'd recommend;
Slim Whitman - Northwind, Valley of Tears, Indian Love Call, Love Song of the Waterfall, You Are My Sunshine
Slim Rhodes - Take and Give
Screamin Jay Hawkins - I Put A Spell on You
Arthur Crudup - I’mma Dig Myself A Hole, That’s Alright Mama
Link Wray - Hillbilly Wolf
Big Mama Thornton - Hound Dog
Blind Willie McTell - Lay Some Flowers on My Grave, You Was Born to Die, Dark Night Blues, Come on Round to My House Mama
Blind Willie Johnson - The Soul of a Man, Trouble Will Soon Be Over
Brenda Lee - Bigelow 6200
Sons of the Pioneers - Old Man Atom
The Buchanan Brothers - Atomic Power
Carson Robison - I’m No Communist
Lil Green- Romance in the Dark
Ella Fitzgerald - Stormy Weather
Elsie Carlisle - Dancing With My Shadow
Glenn Barber - Atom Bomb
Hal Kemp and His Orchestra - Gold Digger’s Song
Harlem Hamfats - Weed Smoker’s Dream
The Ink Spots - We’ll Meet Again, To Each His Own
Harry Bluestone - You Better Run
Jack Hylton - Blue Skies Around the Corner
Jimmy Durante - As Time Goes By
Johnny Horton - Jim Bridger, Cherokee Boogie, Sink the Bismarck
Kate Smith - Maybe, Who Knows
Leadbelly - House of the Rising Sun
Lightnin Hopkins- Bring Me My Shotgun
Lightning - Long John
Luke Jordan - Cocaine Blues
Paul Robeson - Ol’ Man River, Swing Low, Sweet Chariot, Amazing Grace, Killing Song
Perry Como - Juke Box Baby
Russ Morgan and His Orchestra
Ruth Etting - Dancing With Tears in My Eyes
Trixie Smith - Jack, I’m Mellow