So who am I and why should you care? Just a gamer, like you, who generally loves Bethesda games enough to browse and post on the forums. As for why you should care, well that's up to whether you agree with my opinion.
I'm here, which is extremely rare, to tell Bethesda that I don't feel the magic with Fallout 4. I have played the open world master strokes of this development team since I was a pre-teen. I love the games that this studio produces. I sink literally hundreds of hours into them, probably like the die hard fans who run around in here discussing the game regularly. So I found it exceedingly strange that I just don't really care to keep playing Fallout 4. The game is beautiful, the animation is the best of any of their open world titles so far, and the soundtrack is spot on. But... it is missing so much to make it amazing. It breaks my heart, and I want so much to love it like I did Fallout 3, NV, or any of the incredible Elder Scrolls titles (which are my favorite).
So I started to wonder why I got bored with Fallout 4 and why it became a slog to force myself to play. I thought about it for a few days, and while I have a few major disappointments, the biggest is probably the crafting system. I'm sure there are PLENTY of readers who swear by it, love it, and will love to drag me around town because of it. That's not to say I wouldn't love a different system or approach to crafting in future games, I just find this system to be a chore.
Why? Well, somewhere on the internet, I read an article refer to Fallout 4 as "Bethesda's garbage collection simulator" and laughed myself silly, then sighed. Because it was true. I found looking for rare crafting components and scrounging around for screws to be fun for a little while. Every corner harbored the thrill of the hunt. Then as time went on I got more and more jaded with CONSTANT encumbrance. I found that this started a domino effect because at a certain point the modding system for weapons and armor also started to become a chore with not nearly enough options to satisfy the agitation that came with looting everything all the time. The more I thought about it I also realized how silly it is to create high tech gadgets from a pile of garbage. Sure you get perks to explain away how you can do this because you're so damn smart, but that just continued with the fall of the dominoes.
You have access to almost everything in the game by just leveling up. This bothers me. Why is it that I just somehow know how to build super tech because I'm smart? I know lots of intelligent people, but I don't think an untrained anyone could build a sniper rifle mod just because they're smart. Okay, I can understand being able to use Power Armor because of who the main character is, but here is the point of this particular criticism: I wish the game had more depth in its approach to these skills and abilities, more RPG in this very shooter-fied Fallout entry. I wish these perks were acquired through playing specific quests to teach your character these proficiencies.
Then I also find objection to the method of crafting itself. I personally would find it more rewarding to seek out and loot the modifications we are using in the game as rare and special loot, then apply them, rather than create them from scratch. Or if you really like crafting, be required to repair some of them if they were not well preserved. But I'd rather see weapon mod crafting completely done away with and return to seeking out how to find these rare mods, because I love the mod system, and then learning how to plug them in to your weapons. I do like the freedom in creating your own homes and settlements, however. My primary disappointment with this system is the constant nagging. Not much else to say there, it is pretty nice and I look forward to DLC adding more content if I find my way back to the game in the future.
My last thing to say here, really, is the let down of the factions. Not only are they distasteful (okay the Minutemen are cool, but one hell of a slog and boring), the story really, really drags. I was really caught off guard by the Institute twist in the story mostly because it was so. damn. easy. to see coming right from the get go of the game simply because you know time is an easy and predictable manipulative factor in story telling. It's extremely difficult to pull one off if your audience has watched any good sci-fi time travel flicks. I also thought that the final battle was anti-climactic, and it didn't really feel like a finale to me as it has in past games. Fallout 3 had you following Prime through an Enclave army, it was epic as hell. Oblivion had you fighting through the city full of demons to a final conflict with Akatosh and Dagon. Skyrim had you facing off in the freaking afterlife with a dragon god. Fallout 4 ended with a whimper of a story. To me at least.
Anyway, thanks for reading. This is really just out there in the hopes that someone from Bethesda might see it and take note. I love these games dearly and Skyrim dethroned Oblivion as my single favorite title of all time some time ago. I'm going to stare longingly at my bottle of Nuka Cola Quantum from Target now and lament my emotions for Fallout 4.