This happens anyway though. Settlements send me to clear out ghouls on the opposite side of the map from them all the time.
How often, honestly, do you revisit the same location?
With the exception of clearing out Thicket Excavations every time I have to go to TenPines, I don't think I've visited the same location twice if it wasn't quest related.
Wait... I lied. I do like to run through Concord when I'm up near Sanctuary just to slaughter the new set of raiders that ALWAYS spawns by the museum and inside it. Just for fun!
Ditto. Corvega is SUPER irritating because I ALWAYS seem to get lost in there. I've literally been sent there ten times during the Prime playthrough, but I did it last night for my new DiD toon and I still got flipping lost! For some unfathomable reason, I always have trouble finding the elevator to the main floor where Jared (or his replacement) lives. I've also done Dunwich 5 or 6 times, but that's all wide-open sniper practice.
Even though I know these are mostly technical limitations, it would be nice if at least the enemy locations were randomized somewhat. One thing this 2nd playthrough has made crystal clear is that knowing where the enemies are going to be is a HUGE advantage compared to going in blindly. And if nothing else. these repeating radiant quest to the same places over and over teach us to learn those places (except for Corvega's elevator for me, apparently.)
Linear games such as Dragon age and Witcher (I call them that) they have kind of none respawning elements in game (few elements do respawn, but that is little), you can empty large areas and the game become boring. You may restart the game again and again to see if you get better loot or do some quests in a different ways, but you end up as very powerfull player. You do MQ to the end and the game stops and the cast will scroll down the screen. I like DA and W very good indeed, but it's nothing like Bethesda's TES and FOs. Where you can mess around with editor, adding mods, free to do whatever you like and you don't need to follow MQ to level up. You can build stuffs, having companions and just explore the map and you can join factions which have different political points of view. The game doesn't tell exact what to do and when. You can play TES / FOs for several years. I call it "get something back" for the investment of buying the game. This sort needs some kind of respawning elements. I still play Skyrim. Very few games do offer the same kind of stuffs like Bethesda.
Bethesda do not release games each year either. You need to wait. Other game companies may release games every 2. year or so. Linear, very less respawning, no editor, no mods, no "free will", no open worldspace, no companions to choose and the game stops when you finish MQ. In another word, there are more games such as that than kind of Bethesda's to buy and that's why we want to defend the respawning things in TES and FOs. Of course Bethesda could add buttons at gamestart "press 1) Respawn 2) No respawn elements", but I doubt we going to get that option.
Cheers,
-Klevs
My 14yr old daughter is STILL playing Oblivion to this day. She's played it, on and off, for 3 years or more - since I decided she was old enough to have access to it. (It's kind of funny, when I first let her play it was under the condition that she NOT play Dark Brotherhood quest lines.) I have her access to Skyrim last year and she played through once, then went back to Oblivion.
I'm going to make her wait another couple years for FO4, though.
So weird, I have NEVER, in ~500 hours of play, been into Thicket Excavations. Corvega, BackStreet, Fenueil, BADTFL, Johns Scrap, that along with a couple other locations are my most common 'recidivist radiant quest destinations.'
Ha! Same here But I look at it like this: practice makes perfect and it will be nice to eventually just go in any of the entrances and immediately know the optimum way to clear it out without getting turned around and confused.
Ah.
I've only had to do it a few times. And they were all relatively "in the area". (Haven't had it happen enough to see this, I guess -- my defenses are just too strong! )
Every game will eventually get to this point without some arbitrary system granting enemies obscene levels of health or ridiculous new powers. I might be fun for someone to make a game like that, though -- in a way that makes aesthetic sense. You could call it: Max Level: 1M.
For most RPGs, games come to an end at one point or another. I've always preferred replay value to infinite length, anyway. I get bored playing one character for too long.
Wow...I've never had the museum bandits respawn. Every time I go through Concord, it's a ghost town. I'm, still on 1.01.3xx, though (the first patch). My PC can handle the graphics load of the shadows inside the Corvega plant and everything just fine. I did not appreciate what was done to the graphics. Plus, all of the bugs I was getting before 1.02, I continued to see after 1.02. Maybe something was done to add/fix/break spawn points in Concord.
You're missing nothing much. Basic loot...once in a while you can get a legendary drop from whatever boss at the bottom, but it's usually only "meh". Good place to go if you need any "mirelurk goods"!
I think it's the visual design of the all the catwalks. Look left, look right -- exactly the same. Look up, look down...damn it.
The first two Witcher titles offered limited respawning creatures, and only for certain quests. Wild Hunt respawns enemies all the time (if you haven't played it, it's absolutely brilliant). DA: Origins followed the Bioware system introduced in Knights of the Old Republic, and totally did not need respawns. No grinding necessary at all -- perfectly balanced games with only a few clunky encounters each. @#$%! DA2 with a dull chainsaw. DA: Inquisition does in fact have respawns. You can grind away at Fade Rifts as long as you run away and do not kill the final boss. It's a decent way to wrack up a little extra XP if you're - that close - to a new level. I wouldn't recommend doing it too much, though. You don't get a lot of XP, and the game has that polished Bioware pacing. Their recommended levels for missions are pretty much spot on for a challenging but fun ride.
Wouldn't swear to it, but I believe you have to go there on your own first, (possible
I kinda like stuff respawning, though I wish more enemies would respawn with something different. Anyway, I like it because it gives me reason to back to places I found interesting the first time through, or had locks I couldn't pick, terminals I couldn't hack. I hate to slog around in a big dungeon seeking one or two terminals and the rest of the place bare.
I think this is correct as well. It doesn't become a Raider camp until after you do some things.
I think that we should recognize that loot found in a container isn't EVERYTHING that was in the container. It's actually the worthwhile stuff the searcher finds while rummaging around in someone's "junk drawer", this time. How many times have you found yourself looking in the exact same places for something or other several times, until finally the item turns up? It obviously was where it was all along, just hidden under or behind the other useless contents held in the container. In game, for whatever reason, the other contents were ignored or overlooked. A closer examination at a later date may easily produce something else worth taking.
Which is where I think FO4 falls down on the job. Quite often, restocks of containers consist of the exact same thing(s) found initially. I think Bethesda needs to make restocks quite a bit more random, both as to which containers have items this time and as to what those items are.
This. If enemies respawn then of course they would have loot with them.
But does it really have to be the same loot found in the same containers located in the same locations?
Its that drifter and the dead dog outside of Sactuary....I loot them and throw their corpses in the river. I come back and some asshat....probably Preston, has pulled them out of the river, dressed him and added a pistol and some caps.....
Thanks everyone. There are some valid arguments either way.
I feel better about it after reading this.