I want more enemy numbers

Post » Tue Jan 12, 2016 9:46 am

Had an engagement with 4 deathclaws, 1 Alpha, and a Behemoth just outside, and in the woods, west of Natick. It was...interesting. Mines and Missile Launchers really are your friends. If you want at least one longer, drawn out engagement, Gunner's Plaza offers a few goofs.

As for me, I actually like the balance of the engagements. However, I'm not one to turn down more combat, even the mindless sort...it is after all fun, amiright? And nothing quite as engaging and fun as fighting for your life, not really knowing when your enemy is going to run out of gas.

But I wouldn't mind seeing other options to avoid combat, and have more adversaries with an underlying "willing to listen to reason, or barter a truce" mechanic, based on your Charisma, Speech, Strength score, the weapon you're holding in your hand, or even small group of adversaries armed with pipe weapons who see two power armor-clad, heavy-weapon wielding bad asses with vertibirds hovering over them, and them being smart enough to raise their hands.

User avatar
Julie Ann
 
Posts: 3383
Joined: Thu Aug 23, 2007 5:17 am

Post » Mon Jan 11, 2016 11:22 pm

What are you talking about? They will routinely bring those Vertibirds down with Pipe Guns. I have started to study these events and often the group who bought them down is barely hurt. I remedy that, but the BoS is terrible at war.

User avatar
Helen Quill
 
Posts: 3334
Joined: Fri Oct 13, 2006 1:12 pm

Post » Tue Jan 12, 2016 4:57 am

Yea but i have only Sanctuary, no Mood and no Materials for another Settlement.

User avatar
Kayleigh Williams
 
Posts: 3397
Joined: Wed Aug 23, 2006 10:41 am

Post » Tue Jan 12, 2016 2:45 am

If you are on PC you could at least use a mod to start attacks at Sanctuary deliberately.

No, unfortunately not. I had two attacks at Overland with 4 to 5 easy gunners, no attack at Tenpines. Only serious assault so far was Finch Farm, 10 supermutants. My bigger settlements, Castle and Starlight, with more water + food than protection, never got attacked. Maybe the cause is that they are set for true attacks (I use a Settlement Raid mod which creates with bat files much stronger attacks than vanilla)? But even before I improved the defense I never got an attack there.

User avatar
Umpyre Records
 
Posts: 3436
Joined: Tue Nov 13, 2007 4:19 pm

Post » Tue Jan 12, 2016 4:50 am

I agree, I would like increased enemy numbers. Would make for more interesting and challenging combat.

At the moment I feel their numbers are too few.

User avatar
megan gleeson
 
Posts: 3493
Joined: Wed Feb 07, 2007 2:01 pm

Post » Tue Jan 12, 2016 12:53 am

FO4 is way better than the last 2 games but I agree with the OP that we need more (I like swarms!). There have been a couple times when I've gone into a situation to help defend a settlement and there were surprisingly as many as 8 supermutants. Settlers died, a lot of stuff needed repairs, I used a ton of ammo, meds and psycho, and had a great old time. [PC, very hard].

User avatar
naomi
 
Posts: 3400
Joined: Tue Jul 11, 2006 2:58 pm

Post » Tue Jan 12, 2016 6:00 am

Generally speaking, I want Bethesda to increase the scale of their games. More numbers and bigger locations. Quantity has it's own quality.

Of course, technical limitations are in the way. Anyone can take a basic creature, multiply it's health and damage and add more descriptive words to it's name, like "Mountain Goat Berserker", and call it a harder enemy and a harder fight, but adding more enemies to the screen without the game slowing down actually takes work. It would also require level design to be different, more variety in how enemies look... yeah, more work.

FO4 is bigger in scale (numbers and location size) than their previous games, so I'm happy with the direction they're going. Corvega Factory was one of the greatest fights I've had.

On the contrary, in the best-case scenario, it would make stealth builds more about sneaking. With more enemies, you couldn't just sneak attack your way through enemies without the others noticing. You'd actually have to remain undetected, if you didn't want a gunfight that's too hard.

User avatar
Dalia
 
Posts: 3488
Joined: Mon Oct 23, 2006 12:29 pm

Post » Mon Jan 11, 2016 10:17 pm


Well, really it was more of a commentary about a heavily armed, well trained, up-armored PC/companion approaching a couple of T-shirt wearing rock throwers toting rubber band guns...and those crazies STILL wanting to scuffle; than an anolysis of BOS combat prowess.

We could stand a reduction in the bat$#!+ crazy department, or least a few of those crazies taking that whole "laying off the Jet" more to heart, backing-off slightly on the auto-default to hostile mechanic, and forcing some to use their words. But, that still doesn't mean we couldn't have more enemies, (or potential enemies) added. I'm still all for that.

But yeah, I agree wholeheartedly, the BOS don't seem to hold up so well in battle, unlike the SS and their companion.
User avatar
Noraima Vega
 
Posts: 3467
Joined: Wed Jun 06, 2007 7:28 am

Previous

Return to Fallout 4