I found what I think is a feature regression in Fallout 4 compared to Fallout 3 or FNV. In FO3/FNV if I shot up a Super Mutant's arm to where it was crippled it would switch/drop the two handed weapon (Super Sledge, Mini-Gun, Rocket Launcher, or other heavy weapon) and switch to a one handed one because it *could not longer hold/use the weapon*.. In FO3/FNV if your arm is crippled you could not fire the weapon.
I have observed multiple times with Fallout 4 version 1.0 and 1.2 that crippling an arm of any enemy there is no change in animation, no limping of the arm, and they continue to fight, shoot, and hit as well with a crippled limb as they do without it. Heck, even Death Claws and Baseball bat enemies keep swinging with no visible change in animation or apparent penalty. What gives?!
This is a real immersion breaker for me as it used to be a smart tactical decision, if you were in FNV and came up on a dangerous NPC, shoot out it's arms to prevent it using that heavy weapon. And it was a visual sign that your enemy was seriously weakened. Is this a bug in Fallout 4 that has yet to be fixed? Or is this yet another 'Streamlined Feature' by design?
I really am missing FO3/FNV's ability to deny an enemy from using a Rocket Launcher or other 2 handed weapon against me.
If this is a bug then I await it's being addressed. If this isn't then I can only hope the modding community can address this feature regression once the GECK comes out.
Kind Regards,
-K