Do gameworld CELLS lock-in at your characters level...

Post » Tue Jan 12, 2016 1:34 pm

.... permanently as your character enters them?



As you roam around the gameworld/sandbox, you enter different "cells" (gameworld "areas"). With Skyrim (and FO3 & FNV if I'm not mistaken), whenever your character entered a new cell, the game would "read" your character's current level then PERMANENTLY mark that cell at that same level (+/- 1 to 3 levels) for the remainder of the game. What this would mean is that any future encounters/respawns in that particular cell would be locked at that level no matter what your character's later (higher) level might be. So feasibly one could explore a very small area of the map initially, until reaching a higher level, then subsequently venture forth (for more of a challenge) -OR- running through as much of the map as possible at a lower level, locking those cells in at said lower level, then going back and exploring/questing (for less of a challenge).



So does anyone know if Fallout 4 behaves this way? Just curious. I ran a mod with Skyrim called "W.T.F.? Random Encounter Zones" that randomized the cells rather than marking them at your character's current level when entering them.

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Stephani Silva
 
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Post » Tue Jan 12, 2016 1:23 pm

My understanding is that every cell has a range of possible levels - northern parts of the map generally having weaker enemies and harder enemies the farther south you go. So you will never encounter level 50 enemies in Concord say, even if you first enter it at level 50. And Quincey will always have high level enemies even if you go there at level 3.

However, if you first enter Concord at level 50, the enemies there would get locked into the upper part of whatever their range was (say, maximum level 10). I know that power armor suits *do* get locked based on your level when you first enter a cell. So if you enter a cell and the game spawns a T-45 suit you never find and you come back later, it will always be a T-45.
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*Chloe*
 
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