Organic XP 4.3 BETA release

Post » Wed Jan 13, 2016 2:17 am

https://drive.google.com/file/d/0B411rqJUmlbnbnh6Rk81blBfY2c/view?usp=sharing


Beta near final version, much better an with options. It's not fixing the whole game yet, but it's a start to make it fun, not sure what version you got 1, 2, or 3, but without access to the GECK, this just might be the best version until then. Download button is an arrow pointing down at the top of the page, should be, if you never used Google file sharing, should share just fine, tested the download of the .rar myself logged out, have fun.



-------Read Me Spellchecked-------



Organic XP 4.3 Version 7 Beta


5 Main File Options With 2 Optional Add On's


Our theory is that FO4 doesn't feel as good of a game as it should feel due in small part to basic RPG psychology. Adding more Arcade/Action/Shooter/Themepark/BigBoss an supporting Hero Complex game design theory, upon what used to be a watered down TES simulation type game. There is nothing wrong with those game design elements, however as gamers we focus more on organic design an the feel of the game in that regard. Which hopefully you didn't notice is horribly broken, LOL.


- Optional Files -


Well Rested.esp (Optional) - Sets the well rested perk to a 25% bonus that lasts for just over 1 hour of gameplay. Created to fit into multiple time scales, 5/10/20, an make up for lost XP from removal of XP bonus given at 3% for each Intelligence S.P.E.C.I.A.L. primary stat.


Tough Lock Picking (Optional) - Used to support increased rewards for picking locks. Also makes picking locks more realistic.


- Main File Read Meh -


- Defined XP Table Settings -


Base + (Bump x Level)= Level Requirement

200 + (75 x Level)= FO4 Vanilla XP Table


- Main File Options -


1000 + (750 x Level) = Same x5 ratio an progression as FO3/FNV

1000 + (375 x Level) = Same x5 ratio an progression as FO4

500 + (375 x Level) = Halfed FO3/FNV

375 + (250 x Level) = 250 Bump with matching base

200 + (150 x Level) = FO3/FNV Table


I included both a FO3/FNV and FO4 version, the two highest in order to allow you to pick a side between FO3/FNV settings an FO4 updated faster pacing, but at a x5 table to match rewards, thus keeping the game similar to what the professionals came up with for the game's progression. Then two reductions based on the FO3/FNV a halfed an 250 bump version of that.


The most fun in testing is the 200/150 which is what Fallout 3 launched with, New Vegas also used it, an it was kind of broken in those games due to the level 30 an level 50 vanilla max level, it feels really good in FO4 for some odd reason. However it's not balanced, hence I actually use the 1000/750 or the 1000/375 to either keep the same progression ratio or increase it's bump by double.



- Defined Reward Settings -


Workshop/Workbench/Cooking Rewards - Set to 125 XP max, but items vary from 0-125. In order to standardize Crafting XP an half the accidental 250 XP amount which felt really good. Limited by resources, avoids exploiting, assists players in leveling, an makes it more friendly to players that hate crafting.


Basic kill XP Reward - set at 25 XP with anything above that using Bethesda's settings that are locked until release of the GECK.


Dialog/Lock/Trap XP Rewards - set to 25, 50, 100, 200 included tougher lock picking to support the increased reward and be realistic.


Hacking Rewards - use Bethesda's settings multiplied by 5, an ??? locked until the release of the GECK.


Quest Rewards - use Bethesda's settings multiplied by 5, and kept that way to assist players into the higher levels.

User avatar
Sheeva
 
Posts: 3353
Joined: Sat Nov 11, 2006 2:46 am

Post » Wed Jan 13, 2016 1:57 am

Initial test pushed it to beta release. 1000/750 worked perfectly going to level 9, an was much more fun, while being balanced/unbalanced where we would want that. Too bad nobody gives a flying fug. ROFL



o/

User avatar
Vickytoria Vasquez
 
Posts: 3456
Joined: Thu Aug 31, 2006 7:06 pm

Post » Tue Jan 12, 2016 7:17 pm

all I get out of this is that you want to level faster. why? you already level pretty fast already. I started a play through yesterday and I am already 45.

User avatar
El Khatiri
 
Posts: 3568
Joined: Sat Sep 01, 2007 2:43 am


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