Whats everyone using for load order?

Post » Wed Jan 13, 2016 7:08 am

i was using LOOT but im not liking the one i was using...so was wondering what everyone else is using?

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Anthony Rand
 
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Post » Wed Jan 13, 2016 2:53 am

Notepad to edit the plugins.txt file.
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joseluis perez
 
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Post » Tue Jan 12, 2016 10:54 pm

how ya know what order to put in correctly?

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jaideep singh
 
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Post » Tue Jan 12, 2016 3:40 pm

im using xedit to manually look at all of the records, see where there are conflicts, and choose my load order accordingly. this is the best way, if you have the know-how to do so.

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Honey Suckle
 
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Post » Tue Jan 12, 2016 5:18 pm

I have been modding these games since Morrowind came out in 2003. I have a good understanding of what should load before what. Same as the teams that make the load order tools.

I also do not install a boatload of mods, I keep it respectable. A little intuition on mods to avoid helps as well.
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Jeremy Kenney
 
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Post » Tue Jan 12, 2016 9:09 pm


same here.



btw, I think i remember reading/using some scripting tutorials of yours a few years back.. thx :) (im pretty sure that you were the author.. but i could be wrong)

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Antony Holdsworth
 
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Post » Wed Jan 13, 2016 3:20 am

I wrote some scripting tutorials over at TESAlliance.org, so its possible you might have seen mine. Your welcome.
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Conor Byrne
 
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Post » Tue Jan 12, 2016 6:37 pm


yep, that was it

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Mike Plumley
 
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Post » Wed Jan 13, 2016 2:38 am

I use Mod Organizer 2 to manage my load order.



In Users\\AppData\Local\Fallout4, I deleted DLCList.txt, loadorder.txt, and plugins.txt.



I then created symbolic links that point to those same files in \ModOrganizer2\profiles\Default.



Mod Organizer 2 crashes when trying to do anything else for me, but as a tool for de/activating mods and reordering them, it works pretty well.



Normally, I'd use LOOT, but LOOT doesn't seem to reorder plugins at all, currently, so I use xEdit to manually decide whether and how to reorder plugins.

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Stu Clarke
 
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Post » Wed Jan 13, 2016 6:58 am

Yet Another Fallout 4 Mod Manager edits it's own plugin.txt iirc so I would use that until data files are implemented into the launcher

http://www.nexusmods.com/fallout4/mods/641/?
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:)Colleenn
 
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Post » Wed Jan 13, 2016 6:31 am

I miss LOOT. I can't get it to detect FO4 but I haven't messed with it much since I don't have many plugins yet.

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Floor Punch
 
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Post » Wed Jan 13, 2016 6:58 am

EditPad and plugins.txt

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Stephanie I
 
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Post » Wed Jan 13, 2016 2:28 am

Theresa version of LOOT out there that workd but every time i turn on NMM and go into the game...all my plugins get deactivated and i have to reactivate them all again.

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Tamara Dost
 
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Post » Wed Jan 13, 2016 6:58 am

That's not LOOT's problem. It's the problem with the latest patch. You have to either skip the launcher (I suggest using F4SE), or you would need to keep NMM open, and once you launch the game retick the mods every time.

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Jose ordaz
 
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Post » Wed Jan 13, 2016 3:20 am

yeah i knew that just aint writting my words to great this morning.

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W E I R D
 
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Post » Tue Jan 12, 2016 9:36 pm


Making the file read-only works too.

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Dean Brown
 
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Post » Tue Jan 12, 2016 5:11 pm

Ive had to do that repeatedly mainly i believe when i add in new mods

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M!KkI
 
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