I play without companions - even without Dogmeat - so I'm always trying to maximize my carrying capacity.
As such, I was trying to figure out which armor setup was best:
1. Adding the "deep pockets" mod to allow more carrying capacity.
or
2. Adding the "ultra-light build" mod to make armor lighter, and increase carrying capacity.
I assumed that armor and clothing affected your carry weight, because, well, they have weights listed for them, just like anything else. It's not a stretch to assume that if you put on 20 units-of-weight of armor, you should be able to carry that much less.
However, I just found out that armor and clothing don't count against your carrying capacity. Weird, but OK. So then, in my case, the "deep pockets" mod is the way to go.
So, then, what's the value of the "ultra-light build" armor mod then?
It says ultra-light weight and an AP bonus, but it seems as the AP is the only benefit. Anyone know if it is worth it?