(Selected MODS as) Unofficial patch for 1.2.37 (PC)

Post » Thu Jan 14, 2016 2:57 am

After more than 300 hours gameplay and viewing through present mods available for Fallout 4, here comes a recommended list of mods simply to fix the gameplay:



To install any of the mods use the NVM: http://www.nexusmods.com/fallout4/mods/modmanager/?



1. About the initial scrapping in settlements:



- Spring Cleaning allows for the removal of trash and clutter objects originally unable to be scrapped within settlements: http://www.nexusmods.com/fallout4/mods/4640/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D4640%26preview%3D&pUp=1


- Now you can get rid of most of that annoying ashpiles, corpses and skeletons in your settlement: http://www.nexusmods.com/fallout4/mods/6497/?


- This mod fixes the turrets on top of the Covenant settlement walls: http://www.nexusmods.com/fallout4/mods/3775/?


- (Not so much a fix/but more realism) Rebalance scrapping values: http://www.nexusmods.com/fallout4/mods/4814/?



2. Fix when trying to place settlement fences and walls: http://www.nexusmods.com/fallout4/mods/2683/?



3. Fix to settlement stores where level 1 have same requirement as level 2: http://www.nexusmods.com/fallout4/mods/7057/?


- And fix to settlement store keepers: http://www.nexusmods.com/fallout4/mods/5343/?



4. Fix to settlement raid warnings: http://www.nexusmods.com/fallout4/mods/4106/?



5. About companion:



- Infinite Ammo (because an intelligent companion should manage its own ammo): http://www.nexusmods.com/fallout4/mods/6233/?


- Companion Bugfixes: http://www.nexusmods.com/fallout4/mods/2679/?


- Companion wearing power armor damage adjustment: http://www.nexusmods.com/fallout4/mods/2876/?


- This mod modifies so companions do not affect your stealth meter: http://www.nexusmods.com/fallout4/mods/5612/?



6. About perks:



- Demolition fix: http://www.nexusmods.com/fallout4/mods/7942/?


- (Not so much a fix/but more fun for sneak character) Sneak: http://www.nexusmods.com/fallout4/mods/2152/?



7. Fix Docile Radstags showing as hostile: http://www.nexusmods.com/fallout4/mods/3208/?



8. Simple bug fixes: http://www.nexusmods.com/fallout4/mods/2142/?


User avatar
George PUluse
 
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Post » Wed Jan 13, 2016 5:21 pm

"Fix" is very subjective here, yes?



I'll take it that any claim to an "Unofficial Patch" will go to Arthmoor and crew. Or anyone who picks it up if Arthmoor doesn't. The Unofficial patches fix things that are broken. They aren't (never have been) about subjective fixes for gameplay.

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LADONA
 
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Post » Wed Jan 13, 2016 7:14 pm

Your english knowledge is off-topic!

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Alyce Argabright
 
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Post » Thu Jan 14, 2016 3:05 am

Whatever. This has very little to do with an unofficial patch. They're mostly just your preferred gameplay changes with a few actual fixes here and there.

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Veronica Martinez
 
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Post » Wed Jan 13, 2016 7:22 pm

Love the enthusiasm but you have a pretty long list of severely bugged mods there.

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Roisan Sweeney
 
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Post » Wed Jan 13, 2016 6:55 pm

Why use experimental/beta etc programs to create/run mods for FO4 when soon Bethesda will release the official ones. We cannot trust any unofficial homemade mods/tools. I know how some of the mods works. An "unofficial patch" as for Skyrim, it just a bug fixes, it not alter the gameplay - the mods themselves do that. To be able to enable mods to startup screen for FO 4 have been disabled for now and Bethesda may have a good reason for doing that.



Myself have one gameplay changes - it was a mod, but removed so I used the console command instead. It is Set timescale to 6. Because the time went too fast. Haven't noticed any negativity by doing that. I'm sure that alot of mods for FO 4 do works fine, but there are mods that doesn't. As for myself, I did trust "unofficial patches" for Skyrim, but I do not trust any "patches" for FO 4, not yet.


Cheers,


-Klevs

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Thomas LEON
 
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Post » Wed Jan 13, 2016 5:08 pm


Because Bethesda still hasn't released the CK, but in the meantime I have enjoyed about 200 hours of playing with working perks, usable Chameleon, and fewer CTD's.

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Yama Pi
 
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Post » Wed Jan 13, 2016 11:49 pm

Some mods may works fine, but be carefull to call them "unofficial patch", because they are not 100% trustworthy and not 100% tested (as they did for Skyrim). A "patch" fixes bugs, they do not alter the gameplay.


Cheers,


-Klevs

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MR.BIGG
 
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