SEVERE LAG at main settlement..

Post » Thu Jan 14, 2016 10:08 am

I made red rocket my main base and now when ever i approach it regardless of direction the game locks up and im forced to watch my game like still frame animation for 3 frames that seem to take about 3 seconds each. Has anyone else had this happen?? I tested my girl friends save and it doesent happen with hers. I also created a new game and tested and i get no lock ups what so ever. It only happens on one character and only in that area but it still svcks. If anyone has found a fix please let me know.

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Adam Porter
 
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Post » Thu Jan 14, 2016 1:22 pm

You have probably overbuild it, the build limit exist for an reason.


I7+16GB+ GTX980ti should solve it :)

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hannah sillery
 
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Post » Wed Jan 13, 2016 10:40 pm

I have bigger settlements then my main at red rocket and i7+16GB+R9280x. But thanks any way...

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Dina Boudreau
 
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Post » Thu Jan 14, 2016 3:03 am

Do you use any building mods? (texture mods?) Or have you increased settlement size for Red Rocket in any way?

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Carlitos Avila
 
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Post » Thu Jan 14, 2016 3:05 am

Try storing all your buildings in the workbench and see if that helps. Just as a test. I'm not suggesting you de-construct everything permanently, don't save or anything, but just try lowering the built pieces, do a test save if you have to, and see if that solves your problem.

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Lauren Dale
 
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Post » Thu Jan 14, 2016 12:33 pm

The build limit at Red Rocket seems really low. I was supprised at how quick I arrived at it. Prior to building up Red Rocket, I had built loads at Sanctuary without hitting the limit. I am guessing there must be a reason that Red Rocket has a low cap. There are explorable tunnels underneath it with mole rats in which may also be taking up additional memory.
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matt white
 
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Post » Wed Jan 13, 2016 10:57 pm

Is there a master thread on how to decrease the CPU load in heavily built settlements? - or, failing that, some more basic advice?



I haven't got a problem with lag, but my CPU is hitting temps I don't like while the game is trying to keep track of everything. I do have a texture mod installed, but nothing for building as yet.

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Kaylee Campbell
 
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Post » Thu Jan 14, 2016 7:52 am



Hmmmm, maybe it's the close proximity of the two settlement's, the games having to load both settlement's simultaneously, their in the same 'chunk' as it were, yeah I know its not Minecraft.?
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Tha King o Geekz
 
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Post » Thu Jan 14, 2016 9:34 am

I get this at my sanctuary base, it's huge, I've shut off size limit with console and I get a huge stutter for about 3 secs just as I cross the bridge. I've come to the conclusion it's the amount of characters that cause this, not the structures per say. I have all comapnions except the one I'm using there and when I run in after the stutter, they are all coming from one spot, seems the game loads them like that, at least for me. I have a settlement of equal size but with normal settlers, still all kitted out in legendary's etc but I don't get this lag. Specs in my signature. Playing on high settings 1080p with mods. The lowest the fps drops ever is 25. Normally 35-50 outside.

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Jason White
 
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Post » Thu Jan 14, 2016 12:21 pm

At my Sanctuary I built a metal wall around the entire site linking across the backs of buildings and using the hedges to reduce the amount wall needed (which even then is a long stretch). I then also built on top of four of the buildings plus plenty more and I still didn't reach the build limit. At Red Rocket I built a perimeter wall using the wooden bridge but using the hedge at the rear to reduce wall size. I tried to stay not too far out to keep wall smaller. I then built a three level build on top of the roof on the lower half (above the power armor garage and office) plus a few other minor things and already I have hit the cap.


Edit: I am on xbox1
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teeny
 
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Post » Thu Jan 14, 2016 1:37 pm



Those textures still have to be processed by the machine. Which will increase overall system load.


OT. The game will have slowdowns when you're building lots of stuff. The poly counts are big and the game already requires a lot of resources just to run. The system is already using a lot of power before you place a single thing, so it seems obvious that performance will suffer as more things are added.


Is that not very obvious to other people?
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Ross Thomas
 
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Post » Thu Jan 14, 2016 3:05 am


Of course it is, no need to sound condescending.



We all know Bethesda games load a ludicrous amount of data. We also know there are frequent problems with things being incorrectly flagged, assigned, node-pooled, not being node-pooled when they should be etc. etc.



It's almost always down to the community - rather than Bethesda - to find which of these offences are the most blatant with regards to disproportionate resource-hogging and to find workarounds for them.



Hence my question.

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Charity Hughes
 
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Post » Thu Jan 14, 2016 10:14 am

There is a command that you can use in the command console that lets you increase the renderable polygons in your settlement. Once you exceed the build limit with the limitations of how many polygons the game is allowed to render in that cell performance will chug.

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Thema
 
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Post » Thu Jan 14, 2016 7:39 am


It's too early to have a definitive specific answer to that.

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Charlotte Lloyd-Jones
 
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Post » Thu Jan 14, 2016 9:19 am

I use vivid fallout landscapes and rocks. I use a few building mods but it started befor i installed any of those...

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le GraiN
 
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Post » Thu Jan 14, 2016 5:22 am

Will give that a try. I started to do it last night but i have to move a couple suits of power armor that i had on display...

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Becky Cox
 
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Post » Thu Jan 14, 2016 2:08 pm



I wasn't being condescending. I was honestly wondering, which is why I asked. Good luck.
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Penny Courture
 
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Post » Thu Jan 14, 2016 7:46 am


I'm not the OP and I haven't got any problems beyond having to turn up my CPU fan to audible levels, but thank you.


I still feel your assumption about 'other people' (whomever they might be) reads as less than generous, but perhaps that was my mistake. Hopefully we can agree it's hardly worth pursuing.

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April D. F
 
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Post » Thu Jan 14, 2016 3:48 am



Yea didn't mean anything by it. I was just wondering if I was missing something, maybe half reading posts to get the gist.
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Alina loves Alexandra
 
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Post » Thu Jan 14, 2016 12:21 pm

No problem at all. Apparently I'm still too lowly to post smileys (or too lazy to work it out). Have this one instead: ( ˉωˉ )

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Kayla Keizer
 
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