So I've received Fallout 4 for Christmas (spending Christmas away from family and so opened it early and front of them) and it'll be a week or so before I'm back home to play the game. So before that point, I have a whole bunch of questions, which I'll try and break down into relevant categories:
1) So I'm clear on the leveling mechanics, the idea is you get perks every level and they can either go on your SPECIAL or on perks themselves? From a character building standpoint, it's therefore better to factor in bobbleheads and the boost from You're SPECIAL! (or whatever the book's called) if you're the kind of person who likes to rigorously build a decent character (which I am)?
2) Is stealth now governed mainly by the Ninja/Mister Sandman perks in terms of increased damage? As in there's no such thing as a sneak attack critical? Is it worth getting the perks that let you bank critical hits so you can coincide them with your sneak attacks? Are energy weapons still not that compatible with stealth (from what I can tell, they can now be fitted with compressors, so I wasn't sure if they now were suitable for use in stealth)? Also Ninja applies to unarmed attacks right? It says only melee, so I thought it didn't hurt to make sure.
3) How many of the Gun Nut and/or Science! perks are needed to get a fully tricked out ranged weapon (or does it vary by the weapon, some classes need less perks)? Same for Blacksmith and melee/unarmed? From what I've gathered you need certain levels to upgrade weapons decently, however I'm really not so clear on what certain levels allow you to do, is there a guide somewhere for what each level of each perk grants you?
4) Is there a faction that fits well with mercenaries (wealth obsessed assassin-for-hire for instance)? I'm aware of the BoS, Minute Men, Railroad and Institute as the major players, but from what I can tell they're all really heavy on the ideology. What I liked about FO:NV is that in some ways Mr. House, NCR and Legion didn't really care much for whether you subscribed to their way of thinking - they all offered reward enough that a merc could conceivably side with any of them and have any moral leaning and it be okay (or you could really believe in their goals and side with them for that reason also, giving you both ends of the spectrum). Do factions similarly try and recruit you by promise of reward in FO4 or do we now have to wholeheartedly believe in their viewpoint to want to side with them? Because that would svck. Obviously no heavy spoilers on this subforum, but I don't class answers as "Yes, one or more of the factions appeal to your practical side as opposed to wanting you to think their great ideologically" is a spoiler.
5) Likewise, is there a faction that supports more evil characters (stealth melee cannibal killer for example)? While I don't feel like FO:NV had a faction that would encourage this kind of behavior, I feel like they were all ambivalent enough to your actions to not really care about what you were doing so long as the job got done. Is this the same in FO4, or is there the sense the factions would be morally outraged if they found out what you were really like - even if it's not backed up with repercussions of any sort?
6) Anything perkwise that affects dialogue in anyway? I'm guessing seeing as everyone bemoans the dialogue system more or less this will be a no. Any effects of having low/high SPECIAL in the sense of scripted actions?
7) Anything else that you think is particularly pertinent to know going in? I plan to play on the hardest possible difficulty as I always do, so if there's anything relevant to that it would also be interesting.
Thanks if you bothered to read through all that and give me decent answers. I feel like the landscape of Fallout has changed quite significantly from New Vegas so this stuff can be a bit difficult to get a grasp on.