Hello dear users,
in my journey trying to figure how to retexture trees, and respectively their LOD, I've made an interesting find. As some of you know, there is a .ini tweak that will allow to scrap any stuff in the game world...
bUseCombinedObjects=0 (do not use this tweak, it will entirely mess up the game)
...basically what it does, is "degrouping" any static forms that are grouped together, like trees, bushes, buildings and other forms. Unfortunately grouping ultimatively results in any single tree model in game uneditable, with the exception of those not put into groups, or more familiary named "static collection". Such tress are existant, f.e., in Sanctuary or any of the bigger settlements, because you'll need to be capable of scraping them. Let me show you a visual example...
http://imgur.com/AMMWxob
...the group of trees you see in the screenshot, can't be scraqed, because it is a group of trees, put together in a static collection. However, in return, for users that make all sorts of "scrap" mods, it should be interesting for you, that you can actually make those scrap mods without creating bugs, by simply allowing those static collections to be scraqed (if you find a way to add them to useable formlists), rather then the single statics itself. To my chagrin, anyone every planing to edit the trees will not be so lucky, because as you can see here...
http://imgur.com/iO2luay
...all grouped tree models, are inside a single .nif file, that for now can't be accessed with Nifskope Alpha (resulting in crash), and also can't be edited with plugins, as the model will still override any change you've made in the static collection. So in return this means, you can not, in any single way, mod those trees, even with official tools, without reediting every single instance of static collection model related to trees. Which ultimatively is going to be a huge pita.
I don't necessarily have a problem with this, because I can life with the changes to trees I've made for my own game, by swapping the material files. But I am indeed very curious, why you would put such a huge amount of restrictions on people trying to modifie the enviroment, and at the same time not scotch any effort to make nvde body models? I understand that for ~50% of human population boobs are much more important then trees, but I really thought I'd deal with mature people over at Beth? Given that the Nexus is already flooded by hordes of underaged "modders" firing out "moist dreams", visualy reinforced by faked screenshots, which appearantly never going to look as good ingame, I really find it underwhelming how much convenience you grant people to visually modifie the wasteland.
Please tell me it's because you are planing a seasonal DLC, or I will lose any confidence I'm actually dealing with mature persons over at Beth...