Weird Bokeh with GTX970, is this working correctly?

Post » Sat Jan 16, 2016 1:47 am

Could someone please confirm the Bokeh appearance in these screenshots are looking as intended?

Well I just found out, I'm not allowed to post links... these are the imgur dot com galleries I created to troubleshoot:


/a/m4uzS

/a/cE5cE



You might have to view the images 'in a new tab' at 100% to see the 'problem'.

I'd describe the Bokeh as 'dithered' and 'liney' as if there is a pattern in the Bokeh. In background textures one might see a lot of horizontal lines, and in background reflections/dense tree top background areas there are lots of little blocks of small horizontal and vertical lines.


This is nothing like the beautiful Bokeh I see on the Nvidia Postworks site (can't link to it apparently). :nope:


Thank you for your help.


Specs: Windows 8.1, GTX970 1920x1080@60Hz, 16GB RAM
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Jesus Lopez
 
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Post » Sat Jan 16, 2016 9:50 am

Here are the direct links for ease of use to others:



http://imgur.com/a/m4uzS


http://imgur.com/a/cE5cE



I see what you are talking about, but, sorry, is it really an issue? I personally would have not even noticed something like that. (But I understand, I'm not you. No judgement!)



Anyway, I just wanted to help by providing the direct links.

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Sudah mati ini Keparat
 
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Post » Sat Jan 16, 2016 9:47 am

wolfpup, thanks for posting the links. :)



Well, I was troubleshooting an ENB setting and the creator basically has the same hardware as I have and his Bokeh is fine. Also the Bokeh on the Nvidia Postworks page looks great.


Add to that, that I was experiencing performance issues (with Fallout 4) on my system, tried many things, some more effective than others, and I'm led to believe the strange Bokeh and the performance issues might be connected, so I was searching the net to find people with similar hardware to confirm this is how it is supposed to look.


Basically to rule out an error (hardware fault) on my end.


In the best case, I find a setup error or, even better, an error in the game (which Bethesda could fix).


However, if it turns out to be my system only, I probably have a defective graphics card and would have to (want to) RMA it.



In short: this is not so much bothersome on an aesthetic level (although it gets very pronounced and distracting when using ENBs), but more the worry of something malfunctioning and needing repair.

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kitten maciver
 
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Post » Fri Jan 15, 2016 10:39 pm

I have since gone in game looking for similar locations, by water, going as far as to descend back into Vault 111 but I don't see the same effect as in your screenshots.



I wouldn't go as far as to RMA just yet, it may still be something "easy". Lets see if someone else may have an idea/solution as to what's going on.

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Taylor Bakos
 
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Post » Sat Jan 16, 2016 8:42 am

Have you tried to change bokeh vs standard to see the difference?



If you see the difference then your nvidia doesn't malfunctioning.



As i can see, your images are blurred except the camera's subject, so thats a good sign. Bokeh vs Standard depenfs on how wide the area of screen space is in front of you.



But to RMA the card because of this, is a bit to exaggerated i thing.



However i must admit, it's not perfect on your shots. Especially the latest picture.



On the latest one there are ugly mismatching texture squares on the trees.



I can do a comparison with my Nvidia GPU.



You can see two picture taken with an Nvidia GPU:



http://images.nvidia.com/geforce-com/international/comparisons/fallout-4/fallout-4-depth-of-field-interactive-comparison-001-bokeh-vs-standard.html



http://images.nvidia.com/geforce-com/international/comparisons/fallout-4/fallout-4-depth-of-field-interactive-comparison-002-bokeh-vs-off.html



Also if you wanna use AA, don't use TAA, as Bokeh and TAA (AA) makes the picture glitchy at the edges.



http://imgur.com/gallery/uuFvjLT

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Baylea Isaacs
 
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Post » Sat Jan 16, 2016 8:14 am

Seems I forgot to add in my above post, though intended, my comparison testing was using an AMD card to see if it was specifically game related to rule it out/in.



Apologies. I was rushing when posting due to doing laundry. (I have to run next door where the shared machine is.)

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Ella Loapaga
 
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Post » Fri Jan 15, 2016 10:17 pm


I was rushing when posting due to doing laundry. (I have to run next door where the shared machine is.)



lol :P

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D IV
 
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Post » Fri Jan 15, 2016 9:01 pm

Yeah, I think I'm going to go have a nap. I can't seem to get my thoughts straight from brain to text today. (Though I have that trouble on the best of days at times... :P )



I knew it was going to be one of those days when I woke up this morning. Just felt, off.



*slinks away, mildly embarrassed*

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Nicholas C
 
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Post » Fri Jan 15, 2016 10:20 pm


Just take a nap. We will not go anywhere. (without you...) lol

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Jah Allen
 
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Post » Sat Jan 16, 2016 6:33 am

The picture is pretty blurred. I tired the one at the slog, everything seems sharp even the background.

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Brentleah Jeffs
 
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Post » Fri Jan 15, 2016 9:27 pm


With bokeh enabled it shouldn't be sharp actually...

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Megan Stabler
 
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Post » Fri Jan 15, 2016 10:54 pm

Thanks guys.


langnao,

you have to initiate dialogue with NPCs or companions for the background to be blurred out in vanilla game.

This option might have been disabled in the F4 settings if you are on a low end system or to preserve performance.


mark5917,

thanks for the images. I can see a hint of the unsightly Bokeh in your images too. That is comforting in a sense that my gfx card probably is working ok.

My OCD will push me to confirm this with one of the authors of the ENBs by which the weird Bokeh gets even more pronounced though, just to be sure.


Found two pics by other users on the nexus (am not allowed to post links, so I'll try to reformat)

staticdelivery dot nexusmods dot com /mods/1151/images/6796-1-1451558699.jpg


and

staticdelivery dot nexusmods dot com /mods/1151/images/6796-3-1451586334.jpg


with the same phenomenon.

In the first image you can see 'my issue' in the grass down below and in the second in the trees against the sky left of the second pillar of the pylon from the right (above the mutants right shoulder).

You might have to open the image at 100% to see it.


Waiting for another user (on the nexus forums) to confirm what I see to satisfy my OCD. ;)
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Inol Wakhid
 
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Post » Sat Jan 16, 2016 4:48 am


5 more (at this point) posts to go and you will be able to. :) But til then, your above links:



http://staticdelivery.nexusmods.com/mods/1151/images/6796-1-1451558699.jpg


http://staticdelivery.nexusmods.com/mods/1151/images/6796-3-1451586334.jpg

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Bedford White
 
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Post » Sat Jan 16, 2016 9:52 am

Thanks kindly wolfpup!

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Jessica Nash
 
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Post » Fri Jan 15, 2016 9:37 pm

Captured my screenshot http://postimg.org/image/7yv89z5kr/full/

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ImmaTakeYour
 
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Post » Sat Jan 16, 2016 6:26 am

Yep. Although one can see hints of the lines in the background, it is too close. The pattern gets very visible when the objects that are blurred are a bit further away. You might have to move on top of the roof of The Slog and initiate dialogue.

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Emmanuel Morales
 
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Post » Fri Jan 15, 2016 7:51 pm

http://postimg.org/image/7f3ngpd81/full/

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Julie Ann
 
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Post » Sat Jan 16, 2016 8:56 am

http://s4.imgload.info/jvyejerzjnjmd4n.jpg in the backgrounds in my game http://s4.imgload.info/zbffufny8egz5d1.jpg. Is that what we're trying to see?

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Sabrina Schwarz
 
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Post » Fri Jan 15, 2016 11:55 pm


I thing that picture has a really good out-of-focus area on those trees! (the quality of out-of-focus “blurry” parts are very clean)



I don't know if the OP has the same opinion...



The background of a good bokeh should appear soft and creamy, with no hard edges.

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Emily Graham
 
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Post » Sat Jan 16, 2016 8:10 am

Ok, this is a screenshot by me at around the same area as langnaos (thanks for posting that screen by the way):


http://postimg.org/image/3w0yure8n/full/



You might have to open the raw image at 100% in a new window.



This is vanilla DoF Bokeh.


Looks about the same in my opinion. You can see the same little spots of 'noisy' Bokeh (in treetops and also horizontal lines get a bit messy) in both images. Using ENBs with DoF/Bokeh tweaks can make the little spots even more pronounced.


I guess I have to accept that Nvidia Postworks Bokeh isn't implemented in the most ideal way in Fallout 4 (saying this because the Bokeh in Batman: Arkham Knight, MGS V, and Witcher 3 is fine).



Please don't get me wrong, I'm not trying to bash Fallout 4!


With over 200 hours in the game I love the game so far although it took me 120 hours to realize that terminal texts which seem incomplete have a second or third page that can be accessed by pressing 'E'.... ;_;



Thanks everyone! <3

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jennie xhx
 
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Post » Fri Jan 15, 2016 7:41 pm


Good Luck to you...



...and thanks for the info about the text scroll (pages) for the terminals. To be honest i didn't now that, until now. :goodjob:

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Jah Allen
 
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Post » Sat Jan 16, 2016 7:30 am

Thanks! I was kinda grumpy about the undocumented 'E' in terminals cause I'm a, well, lore fan and I probably missed out on lots of things.


Anyway, glad I could be of help there. :)

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Rusty Billiot
 
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