Diverse raids and raiding parties

Post » Sat Jan 16, 2016 8:57 am

An overhaul for settlement raids.


No more do raids randomly select a settlement based on stats and spawn. Instead raiding parties of various sizes and factions spawn all over the commonwealth and sweep the lands going to random settlements. When not near a raiding party the route they travel is simulated mathematically so there isna chance to encounter them in commonwealth outside settlements which can be fatal. The stats especially defense an impact but this will only now be useful for when you decide NOT to help a settlement. Higjer defense makes it possible to repel the raiders and lose none or very few settlers.


Battles when not there are simulated and of you arrive whilst this simulation is taking place your settlers and raiders will be engaged in a fire fight. If the stat said you are -1 settler down then the corpse of a settler you owned will spawn to simulate actual combat having taken place before you arrived.



New addition too, you can send defense parties of minutemen to settlements that need your help! Thats right! [censored] you Preston!
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Richus Dude
 
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