Getting started FWE

Post » Wed Jun 23, 2010 4:57 am

Therein lies the beauty of the RPG, there is no "right" build. Though it is sometimes fun to try to find a "wrong" build. Someday I may try the Big-Gun-Power-Armor-Walking-Tank build.
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Chloe Mayo
 
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Post » Wed Jun 23, 2010 12:00 pm

trade off, everyone play there way.

Big guns skill high + mini gun + lots of lead down range = no need for crits?

Small guns + sneaky = needs more crits.

no, I do not have that mod, seen it though.


The Vault http://fallout.wikia.com/wiki/Critical_Chance of which weapons that have the best critical multipliers. It also has the formula for how it's determined. Basically, 10 luck seems to double the chance compared to 5.
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Ladymorphine
 
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