with online games, micro transactions soon follow, that's why I love this game...I heard PSN was down last night...I could not tell because I was playing fallout...lol
with online games, micro transactions soon follow, that's why I love this game...I heard PSN was down last night...I could not tell because I was playing fallout...lol
Can see a Bethesda Dev charging by the forum on his horse (on his way to kill a fox or two) *looks at thread title and doesn't open thread*..."oh look big thread asking for PVP...next game let's definitely include PVP in the game, people seem to really want it!" *trots off*
HAHAHHAHA, PvP? Oh man, if they had that in, you would despise it because I would make everyone's life a living hell as soon as they got me. Or even better, they had it like Dark Souls, eh? "You've Been invaded by Zerginfestor! I hope you saved early, because you're going to die very soon by a teleporting, angry man who's capable of ignoring all of your armor and is capable of shrugging mininukes off! Cheers! It's been fun knowing ya!"
Based upon the implied success of Elder Scrolls Online (yes), and the unfinished and abandoned Fallout Online from years ago, my guess is that the business case will be made to produce a new Fallout Online MMO. I would imagine that it will be built on the same engine as ESO, occupy the same data centers, and be developed by ZOS. This would be beneficial in that resources can be reused and expanded, rather than starting from scratch.
No, the big craze about stuffing multiplayer into all game was around the time of Oblivion.
Now its either single player games or multiplayer, yes you have hybrids but they are rarer,
On the other hand you can say that Fallout and TES, yes helped by GTA made open world an standard.
I hope not ZOS, they really screwed ESO up with all that awful grindy stuff. Chased half to three quarters of the internet off, not what I would call a success story - compared to what could have been at any rate. The names and jokes that everyone made about ESO! That was the fun part at the end.
Just like Bethesda does "harder = more hp", ZOS does "keeping people online = grind". All that does is chase most people off, and keep a small segment of people online, the ones who really enjoy grinding I guess (maybe the raiders? The pvpers hate grind to level, as do regular players, so that doesn't leave much). Could have been a lot more fun, grind does not equal fun.
they could make pvp , but that would require alot of caps , since servers need to be online , admins need to watch them for cheaters
i don't think pvp would make sense , fallout would need to be a MMORPG
I'd want PVP if I thought for a moment that it would make Bethesda actually balance their game.
Please use this thread to discuss MP
http://www.gamesas.com/topic/1512524-fallout-multiplayer-discussion-thread/